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OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 | |
All Star Reserve
Join Date: Jul 2011
Posts: 599
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Quote:
The second post there has a bunch of pics. I used 1.050 (for Stolen Base Success %) for that game, but I would change it to 1.025 and test that first. Stolen base success in my league is a bit too high. I have one guy at about 90% and a handful over 80% |
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#22 |
Hall Of Famer
Join Date: May 2016
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Because I've shown the problem is not an overall problem. Its just at the high end. Besides, this isn't a preference thing appropriate for user adjustment. Its a clear defect the developers need to fix.
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#23 | |
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Join Date: Jun 2006
Posts: 5,345
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Do you happen to know if it's been brought up in the beta forums? Based upon a very quick search, I don't think it has. |
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#24 |
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I didn't post about it anywhere but here. I wanted to see if there was a consensus on the issue. It seems like there is. What do you suggest we do?
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#25 |
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Join Date: Jun 2006
Posts: 5,345
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I just posted it in the beta forum... basically just link to this thread plus a bit of background, so the devs can become aware of the issue (if they are not already) and hopefully address it.
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#26 |
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Join Date: Jun 2006
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Not that one-offs are proof, but in real life 1968, Willie Davis stole 36 based and was caught just 10 times. In a test historical, in 1968 he swiped 38 but was caught 35 times.
IRL 1978 & 79, Davey Lopes stole a total of 89 bases while being caught just 8 times (92% success rate). For the same two years in OOTP, he stole 109 bases and was caught 36 times (75%). In Maury Wills' record-setting year of 1962, he swiped 104 based and was caught just 13 times (89%). In OOTP that same year he was 118 out of 151 (78%). Again, these are just one-off examples, but they support the totals in the OP. |
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#27 |
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#28 |
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Join Date: Jun 2006
Posts: 5,345
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You have to be a member of the beta team in order to view the forum. If you are interested in being a member, you might want to check with Lukas (send him a PM). You seem to know enough about the game to be able to test it and contribute, but I have no idea if they have enough of those folks or what... But Lukas can let you know
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#29 |
Minors (Single A)
Join Date: Apr 2008
Posts: 84
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I haven't looked into this, but I wonder if historically low success rate stealers aren't running at all. For example, in 1979 Mike Cubbage had 9 attempts and only one successful steal. If the AI isn't running him at all, those caught stealings might be transferred to guys that do run. That way the overall numbers match up in the historical comparison, even though the distribution doesn't match individually.
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#30 | |
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Could you possibly let us know in this thread what kind of reception the concept is getting over there? |
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#31 | |
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#32 | |
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Join Date: Jun 2006
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Absolutely. So, far: 13 views and no comments. Not unusual for this period in cycle of OOTP. Someone will have something to say eventually. Else I will bump it and ask Lukas to bring it to the devs' attention. I'm fairly certain they'll look at it. I have no idea on this, but if a fix or adjustment is involved enough, then it might be something that will wait for OOTP 22. But again, I have no clue. |
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#33 |
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Thank you.
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#34 | ||
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Quote:
Quote:
Player, Real Life Steals & Caught, 1st Sim Steals & Caught, 2nd Sim Steals & Caught HTML Code:
Cubbage RL: 6-15 Sim 1: 12-6 Sim 2: 7-7 Yeager RL: 14-18 Sim 1: 7-9 Sim 2: 10-5 Cey RL: 24-29 Sim 1: 14-7 Sim 2: 11-10 McCovey RL: 26-22 Sim 1: 20-16 Sim 2: 21-28 Stargell RL: 17-16 Sim 1: 20-10 Sim 2: 12-11 Munson RL: 48-50 Sim 1: 29-19 Sim 2: 39-28 Fielder RL: 2-6 Sim 1: 0-8 Sim 2: 0-2 |
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#35 |
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Another thing is those guys SB/CS may be occurring on broken hit and run plays. So there's a question of whether running in that situation functions the same way as a steal attempt.
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#36 |
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I'm going to look into my long term sim but I'm mostly posting during breaks between yard work. Between a lot of rain and a lot of heat I've gotten way behind. Plus I have some equipment maintenance to do. I'll get some data.
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#37 |
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I see Stargell is 17 SB 16 CS. Here is one of the CS. Looks like Berra missed a hit and run sign or couldn't pull the trigger.
https://www.youtube.com/watch?v=nZ194opBr8Y |
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#38 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,247
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Quote:
It's very likely not going to be anything we'll be able to get in this year but I'm quite sure this will get looked at during the dev cycle for OOTP22.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#39 |
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Concerning the SB success rate of those with a low rate of attempts, the data can't be sorted within the game into what we need and some - maybe a lot - of manual sorting will be needed.
For example, if we say 25 to 50 career attempts, well, doing that in a ten year career isn't the same as doing it in a two year career. Additionally the game doesn't list attempts separately so the initial sort will need to be on SB or CS. Then some kind of qualifier for opportunities... maybe PAs as a rough measure? (The game doesn't show singles separately.) I don't know... I want to do this as I have 30+ years of sim data but am struggling with how to proceed. |
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#40 |
Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Maybe try the Export Player Stats feature (on the League Settings > Functions panel, right side under Import / Export). Then you can pretty easily add SB's & CS's to get attempts, and also I'm thinking you're on the right path by looking at a ratio of SB Attempts to Plate Appearances to differentiate between high-attempt guys vs low-attempt guys, and those in the middle... And of course all of this will need to ultimately be compared to real-life stats.
In the beta forum, Lukas has expressed the outlines of some testing that should happen for this at some point. The details of what he means is a bit beyond me ![]() |
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