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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 12-15-2018, 01:46 AM   #21
Maddox
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Originally Posted by Orcin View Post
I would eliminate the Future Legends set as I believe that fictional players have no place in this game.
Amen to this. With 100 years of players and history to choose from I don't see any reason for fictional cards. I hated it in that other game with an ultimate team mode and I am not a fan of them here.
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Old 12-15-2018, 10:36 AM   #22
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Originally Posted by Clavette View Post
Tournaments on sundays for teams that have been eliminated from the postseason.

What a waste of a day if you dont make it
Excellent idea!
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Old 12-16-2018, 04:51 AM   #23
Markus Heinsohn
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Originally Posted by Maddox View Post
Amen to this. With 100 years of players and history to choose from I don't see any reason for fictional cards. I hated it in that other game with an ultimate team mode and I am not a fan of them here.
These are not fictional, these are real players with real talents. I like them a lot!
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Old 12-16-2018, 07:35 AM   #24
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I wouldn't change a thing at this point.
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Old 12-16-2018, 09:08 AM   #25
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I Respectfully disagree.

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Originally Posted by Orcin View Post
Better than playing in The Coliseum one series and Baker Bowl the next.
Having to plan for eccentric ballparks requires more managerial skill. Tell me it wasn't fun as hell to watch the Astros back in the days of the dome. Tell me it still isn't fun to watch the Sox at Fenway. I actually attended games at Three Rivers and Riverfront. The teams I saw were great...the stadiums were uncomfortable and boring.

Bring back Borchert...of Charles C. Hughes...or Sulphur Dell...or yes, Baker Bowl...or even (shudder) Yankee Stadium and the short porch. Variety is the spice of life.

That said, I do see your logic at work. We'd all be forged in the same fire. I just don't like the idea.
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Old 12-16-2018, 10:09 AM   #26
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Originally Posted by KinrossFlyers View Post
Having to plan for eccentric ballparks requires more managerial skill.
This is not baseball. It is a computer simulation based on baseball. The ballpark factors are used by the simulation engine to calculate results. They influence outcomes in a way that is quite complex, and can be manipulated to yield unrealistic outcomes.

You seem to want realistic baseball. If so, you should not want Frankenstein parks and teams that have been unrealistically assembled to capitalize on park factors that would never occur in the real world.
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Old 12-16-2018, 11:22 AM   #27
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Originally Posted by Orcin View Post
This is not baseball. It is a computer simulation based on baseball. The ballpark factors are used by the simulation engine to calculate results. They influence outcomes in a way that is quite complex, and can be manipulated to yield unrealistic outcomes.

You seem to want realistic baseball. If so, you should not want Frankenstein parks and teams that have been unrealistically assembled to capitalize on park factors that would never occur in the real world.
This, plus unless there is a way to preset lineups for park configurations, anyone who isn't able to make changes on a series-by-series basis (which is likely 95% of players) is at a disadvantage to those who can sit in front of their computer all day.
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Old 12-16-2018, 11:41 AM   #28
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Ever tried

Quote:
Originally Posted by DonkeyKongSr View Post
This, plus unless there is a way to preset lineups for park configurations, anyone who isn't able to make changes on a series-by-series basis (which is likely 95% of players) is at a disadvantage to those who can sit in front of their computer all day.
filling out custom lineups?
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Old 12-16-2018, 11:54 AM   #29
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Yes, realism.

Quote:
Originally Posted by Orcin View Post
This is not baseball. It is a computer simulation based on baseball. The ballpark factors are used by the simulation engine to calculate results. They influence outcomes in a way that is quite complex, and can be manipulated to yield unrealistic outcomes.

You seem to want realistic baseball. If so, you should not want Frankenstein parks and teams that have been unrealistically assembled to capitalize on park factors that would never occur in the real world.
Remind me again why we have ballpark factors in this game. If I recall, it's because Griffith Stadium was a nightmare for hitters, and because everyone loved to come to the Baker Bowl...except pitchers. There are clear examples of what you refer to as Frankenparks in every generation.
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Old 12-16-2018, 12:37 PM   #30
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These are not fictional, these are real players with real talents. I like them a lot!
But they are fictional ratings, thus making the cards fictional.

I am a Cardinals fan so I hope your predictions for Jordan Hicks are true but there is no way of knowing that yet (ignoring the fact that he is listed as a starter with 25 stamina).

So, while the players are not fictional, the cards themselves are. Projecting how players are going to perform in the future is a crap shoot at best.
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Old 12-16-2018, 12:42 PM   #31
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Originally Posted by KinrossFlyers View Post
Remind me again why we have ballpark factors in this game. If I recall, it's because Griffith Stadium was a nightmare for hitters, and because everyone loved to come to the Baker Bowl...except pitchers. There are clear examples of what you refer to as Frankenparks in every generation.
Again, you are talking about real baseball and I am talking about this game. I am talking about parks like this...

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The game engine normalizes the statistics for a league based on set parameters to keep the output for a season and individual players realistic. The amount of homers for example is somewhat fixed for the league totals, and assumes that all ballparks in the league average to somewhere around a home run factor of 1.000. The ballpark above emphasizes extra-base hits, and thus will "steal" extra-base hits from other ballparks because otherwise the league would have an unreasonably high OPS.

Other players want a neutral ballpark, so they set their factors to 1.000 for all areas. In fact, they have created a pitcher's park, because this ballpark is so far above the midpoint that the midpoint is now above 1.000 somewhere.

I have advocated that players be able to choose a ballpark from among existing historical and current parks (which they could then rename if they wish) to satisfy people like you that want variety. But allowing people to create Frankenparks like the one above is nonsense.
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Old 12-16-2018, 12:52 PM   #32
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Originally Posted by Orcin View Post
Again, you are talking about real baseball and I am talking about this game. I am talking about parks like this...

Attachment 593231


The game engine normalizes the statistics for a league based on set parameters to keep the output for a season and individual players realistic. The amount of homers for example is somewhat fixed for the league totals, and assumes that all ballparks in the league average to somewhere around a home run factor of 1.000. The ballpark above emphasizes extra-base hits, and thus will "steal" extra-base hits from other ballparks because otherwise the league would have an unreasonably high OPS.

Other players want a neutral ballpark, so they set their factors to 1.000 for all areas. In fact, they have created a pitcher's park, because this ballpark is so far above the midpoint that the midpoint is now above 1.000 somewhere.

I have advocated that players be able to choose a ballpark from among existing historical and current parks (which they could then rename if they wish) to satisfy people like you that want variety. But allowing people to create Frankenparks like the one above is nonsense.
MLB is letting teams build even crazier Frankenparks than that.
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Old 12-16-2018, 01:37 PM   #33
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MLB is letting teams build even crazier Frankenparks than that.
True. I really like the way we currently handle ballparks, and I do not see a single reason to change it for OOTP 20
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Old 12-16-2018, 02:02 PM   #34
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MLB is letting teams build even crazier Frankenparks than that.
When you review the entire list instead of just the part you want to show, you will note that there is balance. Half of the parks are pitcher's parks, which combine with the hitter's parks to create the balanced environment on which the league totals are based.

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In the current PT environment, no such balance exists because people either want balanced parks or run-producing parks to generate more offensive achievements. So the whole thing tilts toward offense. However, since Markus is happy with the current state of ballparks, it is obviously not as important as I think.
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Old 12-16-2018, 02:09 PM   #35
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However, since Markus is happy with the current state of ballparks, it is obviously not as important as I think.
Yup, I guess that goes for me also.
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Old 12-16-2018, 02:11 PM   #36
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Quote:
Originally Posted by Orcin View Post
The game engine normalizes the statistics for a league based on set parameters to keep the output for a season and individual players realistic. The amount of homers for example is somewhat fixed for the league totals, and assumes that all ballparks in the league average to somewhere around a home run factor of 1.000. The ballpark above emphasizes extra-base hits, and thus will "steal" extra-base hits from other ballparks because otherwise the league would have an unreasonably high OPS.
I didn't know it worked that way. What was the reasoning behind that approach? To me this is clearly wrong and needs to be changed.

The set parameters should establish a baseline, and if every single team creates an offense based stadium from there then so be it - offense will be up 20%. There's no reason that performance in one park should be influencing another park.

Even if you're playing historical solo leagues, what this does is double the effects of historically odd stadiums. The real stats already account for this re-distribution of hits/home runs/what have you, and now they're going to be factored in again. I don't get this mechanic at all.
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Old 12-16-2018, 02:18 PM   #37
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The set parameters should establish a baseline, and if every single team creates an offense based stadium from there then so be it - offense will be up 20%. There's no reason that performance in one park should be influencing another park.
The league totals are based on 2011 stats. They won’t end up at 2011*1.2. How else would you balance it?
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Old 12-16-2018, 02:19 PM   #38
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Even if you're playing historical solo leagues, what this does is double the effects of historically odd stadiums. The real stats already account for this re-distribution of hits/home runs/what have you, and now they're going to be factored in again. I don't get this mechanic at all.
No, because you are also using the real historical stadium park factors.
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Old 12-16-2018, 02:37 PM   #39
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Originally Posted by Markus Heinsohn View Post
True. I really like the way we currently handle ballparks, and I do not see a single reason to change it for OOTP 20
Just out of curiosity do you change your ballpark for your team?
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Old 12-16-2018, 02:40 PM   #40
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These are not fictional, these are real players with real talents. I like them a lot!
Since you guys are so talented at predicting legends any chance of getting the Mega Millions numbers for the next drawing?
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