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| Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP! |
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#21 | |
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Hall Of Famer
Join Date: Jan 2009
Location: Philadelphia
Posts: 13,112
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I'd really hate for your solution to be in place if I picked up an upgraded version of a player and couldn't use him for 14 days because I wanted to send down the lesser version of the player. |
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#22 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,436
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#23 |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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Boy that seems like a lot of hassle. Pitch Randy Johnson, swap out Randy Johnson 1 for Randy Johnson 2 and pitch him again. Wait 6 1/2 hours and repeat the process.
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#24 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,884
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I think this suggestion is a good one. It hurts no one except those trying to game the system.
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#25 | |
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All Star Starter
Join Date: Apr 2015
Location: Deep in the Heart of Texas
Posts: 1,810
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Favente Deo supero ![]()
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#26 | |
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Minors (Single A)
Join Date: Mar 2016
Posts: 92
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1. If someone is doing this with a specific card (Randy Johnson for example) then they'd *also* be able to do it with another similar high end card, that they dont have room for on their roster, instead. So the fact that it's the same exact player twice isn't even an advantage, really. 2. This is a strategy that would be far more effective on comparatively cheap bullpen pitchers. If you're dropping the big bucks on a high end SP only to use him twice a month that's just a poor strategy choice unless you're already loaded everywhere. |
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#27 |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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Yeah, it seems it would be simpler to just sell that extra Randy Johnson card, buy another perfect or high diamond pitcher with the proceeds and not worry about micromanaging the active and reserve roster to somehow game the system.
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#28 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,436
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this isn't about strategy , it's about eliminating an exploit.
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#29 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,008
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How easy is it to get 2 of the same really good card?
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#30 |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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#31 |
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Hall Of Famer
Join Date: Jan 2009
Location: Philadelphia
Posts: 13,112
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I have no interest in doing this, just don't think it's a good strategy, but I'll take the counter argument. Doing anything has a cost. Is it worth the cost to do this? Really doesn't seem like an easily exploitable thing. If you want to spend the time/money to acquire 14 perfect Randy Johnson's go for it. I can't compete against that anyway, but if you had the time/money there are better ways to build a team.
Also, just because it sounds like a simple fix doesn't mean it is. That's a pet peeve of mine at work, and we really don't know what is actually involved, what potential side effects it could cause, etc. Maybe it is easy to fix and they'll do it. I don't plan on using it either way, but it just doesn't seem worth it and agree with Lukas 100% about better strategies. |
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#32 |
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All Star Starter
Join Date: Nov 2018
Posts: 1,339
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That's a ridiculous stance. It's an "exploit" that has no real advantage. What is the difference between playing the same player and different players of the same value? If you can afford two Severino's, you can afford a Severino and a Snell.
Last edited by zrog2000; 11-28-2018 at 10:05 AM. |
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#33 |
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All Star Reserve
Join Date: Jan 2013
Posts: 903
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That is what I don't get, is there any advantage to starting two of the same pitcher back to back every 14 days vs starting two different pitchers of equal quality every 5 games. It actually seems like a disadvantage to me.
Last edited by Maddox; 11-28-2018 at 10:08 AM. |
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#34 | |
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Minors (Triple A)
Join Date: Sep 2015
Location: Toronto
Posts: 228
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Another way this could be exploited: roll out all-righthanded lineups against lefty pitchers, and all-lefthanded lineups against righties. If you have enough duplicates of the best hitters in the game, this could give you a significant edge as well. Last edited by Josquin; 11-28-2018 at 10:24 AM. |
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#35 |
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All Star Starter
Join Date: Nov 2018
Location: Wichita Falls, TX
Posts: 1,328
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I also think that this "exploit" might be an effective way to game the roster size, allowing for more position players in platoons while swapping great relievers in and out of a smaller bullpen to mitigate fatigue.
Of course, it requires activity, unless... can it be scripted? |
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#36 | |
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All Star Reserve
Join Date: Mar 2007
Posts: 637
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I see it as more of a tiresome/aggravating/annoying strategy than an exploit; using an entire lineup of RH batters when you know the starting pitcher for the next game is LH could be seen as exploity too, but it's a common strategy used by many. If someone has that kind of time on their hands to tediously swap out the same Randy Johnson card every game, more power to 'em. I do like your proposed fix for it, no idea the time and effort it would take to implement though. Developers take a ton of factors into consideration when adding/editing/fixing code; it may not be worth their time.
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#37 | |
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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Quote:
With the 14 day cool-off rule, it is impossible to carry this out. It can't be done without having to play the next 3 series with an extremely lopsided team. It would also be 10 times more time consuming than doing it with a pitcher. I mean, in theory it is possible. But if a single player is able to acquire several copies of all of the best hitters in the game then they've effectively broken PT anyway. Last edited by One Post Wonder; 11-29-2018 at 01:12 AM. |
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#38 |
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All Star Reserve
Join Date: Apr 2008
Posts: 538
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What gets me is how some of you community members fought to the death in order to leave more serious exploits open, while going nuclear over something as insignificant as this.
Here's some examples which have all been touched upon in this forum, and suggestions to fix them were either ignored or attacked: PP income. I'll bet there are at least 500 different teams out there right now which are not being built to win, but to maximize their achievement pp income. To 'exploit' the achievement system, as it were. And when I say 500, that's a conservative guess on my part. Sandbagging. There are currently no safeguards at all to prevent sandbagging, or any scaled reward system which would remove the incentive for people of that 'ilk' to play that way. And let's not forget that one player can own 3 different teams, and that we've already seen some examples of people using that to cheat. Yes, I know they were warned. And yes, some will stop doing it. Others have learned that they need to be more subtle about it next time. I'm sure that the devs have safeguards in place that we're not aware of. But just knowing what the average community member knows about the system, you all should be a lot more concerned about the above things than about this. Seriously, this is nothing. Try this strategy for yourselves and see how much you're overestimating it. Last edited by One Post Wonder; 11-29-2018 at 12:48 AM. |
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#39 | |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Quote:
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#40 |
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Developer OOTP
Join Date: Dec 2001
Location: Germany
Posts: 24,803
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Yes, we do.
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