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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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I found my license for 16. Woohoo! Any suggestions or things I need to know? I usually play historical sims from the early-mid 80's on.
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#22 |
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Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,179
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It's pretty tight. See the second thread for some of my results with stats distribution. Special seasons are really special because of their rarity. It becomes kinda dull when a player or two is having one every year, but that doesn't really happen in OOTP16, so enjoy it, and hopefully OOTP19 will bring us better results. So far (according to that thread) it looks promising.
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#23 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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Quote:
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#24 |
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Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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Take a look at the batting average leaders(1984, full minors, 1 year recalc, development on, import modifiers according to history). Go to Baseball Reference and look at each of the guys in the batting leaders real life 1984 season. Every single guy on that list hits at least 29 points higher than real life. 3 hit 40+ higher and one hit 55 points higher. Just bizarre. Plus look at the hits leader. Amazing that you can randomly pick a season to test and instantly get a individual hit season that ranks among the all-time best.
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#25 | |
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Join Date: Dec 2005
Posts: 17,007
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Quote:
(sim / real) W: 364 / 354 L: 192 / 184 ERA: 2.78 / 3.12 WHIP: 1.07 / 1.17 BAA: .271 / .272 |
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#26 | |
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Join Date: Dec 2005
Posts: 17,007
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#27 | |
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Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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#28 |
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Join Date: Dec 2005
Posts: 17,007
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Still working on it, David.
If OOTP was just another baseball replay game, Markus could devote all his time to perfecting the historical replay aspect. But you know and I know OOTP is so much more. It offers so many different features, appealing to so many different users hoping to play it in so many different ways, Markus cannot over-compensate one area of the game at the expense of other areas. He’s been more than fair to us historical baseball aficionados, IMO. (Doesn’t mean I’m not greedy for even more! )
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#29 | |
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#30 |
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Join Date: Dec 2005
Posts: 17,007
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I hear you. I don't think any of us know what happened. Or exactly when. Sometimes, fixing one thing breaks another thing somewhere else. Or an enhancement has unintended consequences. Then again, I'm no programmer. I have no idea how it all works under the hood. Appreciate the comments -- and the passion, David!
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#31 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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you can either callibrate it based on individual results or you can callibrate based upon league-wide results and then anything in between those two choices that you can think of.
basically we can't affect distribution of ratings much -- that determines how much of the pie that person is likely to get, and over time will get. a dearth or saturation as possible exclusions, a guy who is ~125% of league baseline will continue to be 125% of league baseline after most any change. (again*, extremely small or large League Totals may not adhere to this statement, same with anything that drastically changes distribution of players, like too many or too few causing an significantly smaller/larger # of better players than normal.. a dearth over time may still 'add up' but any one year could be barren) volatility amounts to a fairly consistent percentage of baseline, and when it's a larger range, the slices get larger per '1-pt' rating change = greater variation between good and bad. (*** similar exclusions as above, assumes staying 'in the ballpark' relative to previous settings) i care about both, but i will fudge a little on league-wide resutls to get individual results that i want to see. mainly peak performances and how often they occur. whatever your opinion on the matter is, you'll likely have to compromise on something. Last edited by NoOne; 02-10-2018 at 10:43 AM. |
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#32 | |
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Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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But, I've never been the most rational man on earth.
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#33 | |
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Banned
Join Date: Apr 2015
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a side note -- i don't hink the export schemas have changes between 16 and now? if so cna still do this with a little elbow grease. export players from 2 leagues -- one from your '16 installation and one from your '18 installation. make sure they are ~equal. the key will be to retain existing PlayerID column and paste over the rest from your '18 exported file. you need the same or greater # of players in the destination '16 league. player id must exist! you will re-use them. don't paste over teamID etc... if 'personality' columns are new, jsut make them and give "100" out of 200 for all, type once, copy/paste to fill -- that's exactly what it was before personalities effects were added to cause variation between players. oh i said that backward. remove entire columns as opposed to adding info is more likely. match order of column labels to destination league. cutting info out is easier than adding. once it is ~congruent to the right exported schema, you can now import this modified players file. this sounds like it takes more time than it does... and can be a template for future re-uses... you can feasibly have your 'new' players with your old ootp. |
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#34 | |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
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#35 |
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All Star Starter
Join Date: Apr 2005
Location: San Antonio, TX
Posts: 1,790
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Adding to that, I worry the rabbit hole we're going down with 3D models, challenge mode and now Perfect Team will further draw the focus away from what built the game to what it is, accuracy in statistical simulation and AI management.
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