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| OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#21 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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I can't really delve my evaluation into a formula. Honestly, I just try to look at what a player does well and see if there are any things he is so bad at that make him not worthwhile. If eye, control, or defensive ability are too bad, I just don't consider them. If they are at certain positions, like first base or LF, I need some type of power production. Nobody plays if they don't have contact.
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#22 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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exactly.
same with war, ops+, era+ etc etc... although they aren't completely useless. if you make your own like op wants to do with something summing up ratings, then you can pick all the thresholds and weights. adjust them as you learn etc... that last part would be the biggest possible return. you can adjust better when you have a more consistent and mapped out current method. with the new # of HRs being nomal, i defintely am weighting power more than i have i nthe past, and i already favored it in the past... if i had somethign like what the op wants to do, i could more easily see how i am weighting it more. (definited better, milled down better etc) i've heard alot of fantasy sports players say they can just "look and know." they tend to finish near the bottom of any competitive league ![]() for a vid game i'm not putting in that kind of effort... $$$ gets involved and i'm not leaving things up to a number of inevitable false perceptions that we all have. |
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#23 | |
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Minors (Single A)
Join Date: Mar 2015
Posts: 63
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Quote:
I do know - and Bill James researched this - that the third hitter is the least likely to lead off an inning however. So I do tend to put the slower hitter there over the 4th or 5th spots if all else is equal. OBP is less of a factor as a guy with a good OBP can keep a rally going even if he isn't hitting well. In addition your 5th hitter is most likely to lead off the 2nd inning so even if it's true about high leverage at bats it is something to consider. Most teams get one runner on base on average in the first. |
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#24 |
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Major Leagues
Join Date: Aug 2016
Posts: 355
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So in my post history, you can find a linear regression analysis that I performed to correlate attributes with various measures of on-field success. Basically, at the end of each season, I dump all player attributes and stats to a file, which I use to determine the importance of attributes in a 'runs'-like measure. Then I can use each players attributes to predict their WAR. These measures are highly dependent in the league modifiers, but for my latest season (which was pretty homerun heavy), I got the following weights (normalized to contact = 1.0):
con 1.0 gap 0.315517213459 pow 0.712698333647 eye 0.709514881061 k 0.217793959185 For pitchers (regression attempts to estimate FIP-, NOT runs): SP stuff 0.310857867295 movement 1.0 control 0.300874339998 RP stuff 0.514771388665 movement 1.0 control 0.62997042866 Things make a good bit of common sense here; contact/power/eye lead most directly to runs (although I expected gap power to be higher weighted than it actually turns out to be). For pitchers, it makes sense that walks and K's turn out to be more predictive for relievers. FWIW, I also estimated defensive runs and baserunning runs, and I found that defensively it's basically experience at the position and range, with a ton of scatter. In any given season the scatter about the linear regression for defensive zone rating is ~5 runs, which is like half of the runs for most good defenders. Basically even a great defender will have a 'meh' year on defense pretty often. For baserunning, it's hard to measure because it looks like the 'bsr' measure basically only takes stolen bases into account; there's no real way to measure the effect of the baserunning attribute with the statistics given by the game. Therefore I've hacked the 3 baserunning attributes to be 0.025 on the scale of contact=1. For all position players, contact is the strongest predictor of runs and therefore WAR, followed by Power/eye and then defensive experience / range. |
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#25 |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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What do you mean by "defensive experience"? Is that what you are calling the overall rating given for a position? If so I thought that was a composite rating that includes experience at the position as well as factoring in range, error rating and arm?
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#26 | |
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Major Leagues
Join Date: Aug 2016
Posts: 355
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Quote:
If not, there is probably significant degeneracy between that parameter and the other 3 defensive attributes; still, if it does incorporate experience, I think it's the only way to get the experience through an HTML dump that includes both attributes and stats, which is about the most work I'm willing to do
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#27 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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Quote:
Last edited by Dyzalot; 10-17-2017 at 05:29 PM. |
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#28 | |
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Major Leagues
Join Date: Aug 2016
Posts: 355
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Quote:
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#29 | |
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All Star Starter
Join Date: May 2008
Posts: 1,740
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Quote:
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