Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 18 > OOTP 18 - General Discussions

OOTP 18 - General Discussions Everything about the 2017 version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA.

Reply
 
Thread Tools
Old 05-28-2017, 07:48 AM   #21
jpeters1734
Hall Of Famer
 
jpeters1734's Avatar
 
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,302
Quote:
Originally Posted by Bulldawgz24 View Post
I understand the 60-day vs 10-day, but thanks for the tips. Unfortunately I've had so many that I need the additional 40- man slots. Also I manage my 40-man so the AI wouldn't add players to it.

Does the miraculous recovery actually happen? I never had that so far but I would certainly welcome it.

Thx for the tips


Sent from my iPhone using Tapatalk
I have had guys recover earlier than expected, unless it was a cruel dream and I'm remembering wrong. Not 12 months to 2 months but it does happen
__________________
"Cannonball Coming!" Go Bucs!!

Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com

An Un-Official Guide to Minor League Management in OOTP 21

Ratings Scale Conversion Cross-Reference Cheat Sheet
jpeters1734 is offline   Reply With Quote
Old 05-30-2017, 05:18 PM   #22
dtizzle
Minors (Triple A)
 
dtizzle's Avatar
 
Join Date: Aug 2015
Posts: 284
As my injuries continue to spiral out of control I decided to fire my trainer to see if a new one brings me better karma. Anybody have experience with that when a new trainer comes to town?


Sent from my iPhone using Tapatalk
dtizzle is offline   Reply With Quote
Old 05-31-2017, 06:18 PM   #23
bjohn13
Minors (Rookie Ball)
 
Join Date: May 2017
Posts: 48
I personally feel that part of the fun of this game is trying to work around injuries. Your disabled list, though, makes mine look like child's play by comparison.

Playing in 1885, with setting set to four-man rotations, I lost all four of my starting pitchers and all three of my outfielders at the same time. I lost a bunch of other pitchers and outfielders, too. I ended up playing a lot of players out of position just to get through the season. There were a couple of weeks in July where I didn't even have enough players to fill my 25 man roster, and I had no assets to offer in any kind of trade. I was at a point where I would have seriously asked one of my coaches to suit up. Or one of the fans. Heck, I'd have suited up myself.
bjohn13 is offline   Reply With Quote
Old 06-09-2017, 10:06 AM   #24
RickD
Minors (Rookie Ball)
 
Join Date: Mar 2017
Posts: 28
Yes I notice this as well. I was doing well in my 2017 sim but then was struck with 9 injuries (3 SP, 2 RP, 3 OF, 1 IF) and all with 2-9 month injuries....my season immediately tanked.
RickD is offline   Reply With Quote
Old 06-09-2017, 10:12 AM   #25
ThePretender
All Star Starter
 
Join Date: Mar 2008
Posts: 1,331
Injuries do suck but it forces you to be a better team and have quality depth options, which many GMs ignore.
ThePretender is offline   Reply With Quote
Old 06-09-2017, 10:19 PM   #26
msupoke
All Star Reserve
 
Join Date: Apr 2011
Location: Houston, TX
Posts: 621
Injuries happen. Right now, the real-life Astros have 4 of the 5 starters in their rotation on the DL.
__________________
msupoke is offline   Reply With Quote
Old 06-10-2017, 11:22 AM   #27
GPa
Bat Boy
 
GPa's Avatar
 
Join Date: Feb 2016
Location: Lakeland Florida
Posts: 5
It happened to me 4 of the 7 times I made the playoffs. I almost think it waits for my teams to make the playoffs and then injury city and it has cost me 2 WS titles.
GPa is offline   Reply With Quote
Old 06-12-2017, 01:43 PM   #28
DJP53916
Minors (Double A)
 
Join Date: Mar 2014
Posts: 175
I have tried the default setting with every edition of the game from 14 through 18, and I always felt it to be too much. I have found turning it down one notch makes it seem more realistic to me.

On default, I noticed at least one team - and some seasons more than one team - lost 1,800 or more playing days to disabled list time (to say nothing about the nagging day to day minor injuries). For reference, from 2004 through 2014, that has happened just 5 times in real life in MLB. 2 of those 5 occurrences happened in 2004.

Yes, injuries are part of the deal, and it sure does suck when it happens to your team, especially when it is your stars and it impacts your team in a season you expected to do well, but that just seemed to high to me.

Turning it down one notch still leaves you and other teams at risk for many serious and long term injuries, but those 1,800 plus DL days happen maybe every 3 or 4 seasons instead of almost every season.

I'll be the first to admit that on default, I never sim out more than four seasons before switching, so it is possible it is small sample size noise at play here.

Next new simulation I do, I'll try default and sim out at least 10 seasons and track better what happens.

Sent from my SM-G930R4 using Tapatalk
DJP53916 is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:24 AM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments