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FHM Mods This is the place to check for mods for both FHM11 and previous versions. |
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#21 |
Hall Of Famer
Join Date: May 2012
Posts: 2,616
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So it didnt work... the "source folder" which is where these files should be pulling from. What do I need to make that? Do I go into FHM, into historical, into the graphics folder, then into jerseys and use that? I am still lost
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#22 | |
All Star Starter
Join Date: Aug 2013
Location: Sherbrooke, QC
Posts: 1,514
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Quote:
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#23 | |
Hall Of Famer
Join Date: May 2012
Posts: 2,616
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Quote:
I made a folder on my desktop with that path...: FHM3proj\custdata\quickstart_games\Historical.quic k\graphics\jersey_pics and in that folder i put all the jerseys but when I go into FHM3 and to steelworks and hit install says there is nothing to install. Cant believe I am having such a hard time ![]()
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#24 |
All Star Starter
Join Date: Aug 2013
Location: Sherbrooke, QC
Posts: 1,514
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Ah, Macs... I hate Macs...
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#25 |
Bat Boy
Join Date: Oct 2016
Posts: 9
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Why do the steam workshop files all go to the wrong directories in the game... it's strange.... Is it Steam, the modders (fully respect and am thankful for their work), or the Game itself?
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#26 | |
All Star Starter
Join Date: Aug 2013
Location: Sherbrooke, QC
Posts: 1,514
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Quote:
I don't know for the other modders, but since the last update, my files are copied in the quickstart folders (so they'll show up only when you start a new present day game) and in the current saved game folders. However, to make sure they are copied in your current game, when you are in your game, you must go back to the start screen, click on the Steamworks tab, select the mod and click on "This item is downloaded, click here to install it" (nothing seems to happen when you click, but it works, at least for me). |
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#27 |
All Star Starter
Join Date: Aug 2013
Location: Sherbrooke, QC
Posts: 1,514
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Does anyone know how to add tags to our mods in Steam Workshop? It would useful to help sort the various mods.
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#28 |
Bat Boy
Join Date: Jan 2016
Posts: 10
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I'm trying to upload mods to Steam from my Mac and am somewhat stumped right now. Where is this source folder located that I need to put my files in!?!?
EDIT: WOO! I FIGURED IT OUT! This is where the files are currently uploading from my Mac /Library/Application Support/Steam/steamapps/workshop/content/465660/854102550/custdata/quickstart_games/Historical.quick/graphics/player_pics Does somebody mind testing it out for me by subscribing to it from the workshop 'NHL HIstorical Facepack Collection' so I know whether it works for everyone? Thanks. Last edited by bartok82; 02-01-2017 at 02:47 PM. |
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#29 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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We've run into a bit of trouble getting the Steam workshop enabled today for FHM4; for some reason, the initial upload that would let us make the workshop visible to users isn't giving us the necessary options to do that. Continuing to investigate it, I'll post an update when it's working.
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#30 | |
Minors (Double A)
Join Date: Mar 2013
Location: Germany
Posts: 162
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Quote:
Valve really messed up your release, that's very unfortunate... =/ |
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#31 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Haven't heard anything yet and I think Sebastian's offline for the evening, I'll see if I can get an update for tomorrow. And maybe try fixing it again myself in the meantime, I was trying to figure it out and found a forum comment about Steam wallet settings that might apply, although I suspect not.
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#32 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Alright, we finally got it working, the FHM4 workshop is now live at http://steamcommunity.com/app/595420/workshop/ - one warning, though: there's a bug with the "edit" button in the game's workshop page that may cause a crash. It'll be fixed in the next update, but for now it's safer to make changes (aside from uploads) in the "your workshop" section of the Steam client/website.
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#33 | |
Minors (Double A)
Join Date: Mar 2013
Location: Germany
Posts: 162
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Quote:
Is it possible for you devs to automatically migrate all of the downloads for FHM3 to the Steam Workshop of FHM4? This would be great... |
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#34 |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Doesn't look like it, unfortunately. Steam ties everything uploaded to each individual game's id, and they don't offer a way to migrate content from one to another from our side.
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#35 |
All Star Starter
Join Date: Sep 2013
Location: Stuttgart, Germany
Posts: 1,578
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Unable To Create A Workshop
I do not see the option to create a new Workshop.
My Installation is pointing to beta version. Do I have to enter my key and change this to a full version of FHM 4? Can I use the same key for parallel installations with and without steam? I run steam in a VM for beta testing and the key is used for the non-beta on my Windows machine. Thanks for any help! |
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#36 | |
FHM Producer
Join Date: Apr 2002
Location: Kelowna, BC
Posts: 17,250
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Quote:
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#37 | |
All Star Starter
Join Date: Sep 2013
Location: Stuttgart, Germany
Posts: 1,578
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Quote:
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#38 |
All Star Starter
Join Date: Aug 2013
Location: Sherbrooke, QC
Posts: 1,514
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#39 |
All Star Starter
Join Date: Sep 2013
Location: Stuttgart, Germany
Posts: 1,578
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#40 |
All Star Starter
Join Date: Sep 2013
Location: Stuttgart, Germany
Posts: 1,578
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Question
Is setting visibility to "public" enough to make a Workshop visible for other users in Steam?
How long does it take until the other users can see it? Thanks! |
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