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Old 08-09-2016, 12:33 PM   #21
LunchBox
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So just applied the new hotfix and started a game from the MLB.quickstart file

The quickstart loaded fine, except when I looked at the financials, specifically the financials for independent leagues, more specifically the Frontier League... this is what I saw

Name:  24-Man (or less) Financials.png
Views: 1061
Size:  424.5 KB

and after a couple of restarts and checking different things, I came to realize that if the roster size is changed to 25 instead of 24 the financials look like this

Name:  25-Man Financials.png
Views: 1055
Size:  425.7 KB

After checking a few other things I also realized that any independent with an active roster of 24 or less is getting a $708 million and change predicted payroll per team... I believe this might be a bug you may need to address

EDIT: I just realized I posted the pictures of my split version of the American Association.... but no matter, all Leagues have this financial issue with an active roster of 24 or less unless they have a secondary roster (e.g. the MLB 40-Man Roster)

Last edited by LunchBox; 08-09-2016 at 12:41 PM.
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Old 08-09-2016, 01:48 PM   #22
bigsmooth
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Has the historical draft bug been fixed in this patch? The one where players are drafted, sign a minor league contract and without being traded or released; sign with another team the next year? Honestly if this isn't fixed soon - I may lay off this game for awhile. Thanks!
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Old 08-09-2016, 01:48 PM   #23
smiller
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Am really enjoying the catcher movement in 3D, especially for pitchouts. It's an added dose of realism.
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Old 08-09-2016, 02:52 PM   #24
PSUColonel
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Quote:
Originally Posted by LunchBox View Post
So just applied the new hotfix and started a game from the MLB.quickstart file

The quickstart loaded fine, except when I looked at the financials, specifically the financials for independent leagues, more specifically the Frontier League... this is what I saw

Attachment 466169

and after a couple of restarts and checking different things, I came to realize that if the roster size is changed to 25 instead of 24 the financials look like this

Attachment 466168

After checking a few other things I also realized that any independent with an active roster of 24 or less is getting a $708 million and change predicted payroll per team... I believe this might be a bug you may need to address

EDIT: I just realized I posted the pictures of my split version of the American Association.... but no matter, all Leagues have this financial issue with an active roster of 24 or less unless they have a secondary roster (e.g. the MLB 40-Man Roster)

Ummm...if this is the case, this seems like a pretty serious issue.
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Old 08-09-2016, 03:16 PM   #25
Matt Arnold
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Ummm...if this is the case, this seems like a pretty serious issue.
That number shown there is simply an estimate value based on the specified player salary figures. It's not an indication that actual salaries are off. Double checking, the only case we actually might use that value in-game is if importing historical financials for a league with an active roster size < 25 and which has no secondary roster set. In that case the media contracts may get adjusted to a large value. Otherwise, we don't use that value anywhere else in-game.
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Old 08-09-2016, 04:17 PM   #26
hefalumps
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Originally Posted by bigsmooth View Post
Has the historical draft bug been fixed in this patch? The one where players are drafted, sign a minor league contract and without being traded or released; sign with another team the next year? Honestly if this isn't fixed soon - I may lay off this game for awhile. Thanks!
Question for you bigsmooth - what kind of historical leagues are you seeing this happen in? Is it only happening on teams who have no minor league affiliate? Just curious.

Because if it is, it might be related to that Rule 5 bug that Markus said they'd be trying to fix in the next couple of weeks, where teams with no minor league affiliates were being forced to expose all their players in the Rule 5 draft.
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Old 08-09-2016, 07:20 PM   #27
Winnipeg59
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Any chance this could be defined further?

- Adjusted contract demands for young players

And thank you
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Old 08-09-2016, 07:44 PM   #28
Matt Arnold
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Any chance this could be defined further?

- Adjusted contract demands for young players

And thank you
Mostly that one tightened up some holes when signing the long extensions for pre-FA players, so they won't quite give away FA years as easily in some cases.
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Old 08-09-2016, 08:25 PM   #29
markvacc1
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I did the update and now the only sounds I have are the crowd noise. No more bat hitting the ball, umps calling strike/ball, safe or out. Any suggestions?
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Old 08-09-2016, 08:39 PM   #30
Nwdcdude
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Sorry, maybe it's just me but does anyone else notice that relief pitcher ratings are overly inflated in these new patches? Maybe it's something I can change in how players are evaluated? Both OSA and my scout are super hot and heavy for pitchers that before they deemed to be average. One player was 49 on the 80 scale and is now 77.
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Old 08-09-2016, 08:48 PM   #31
Hkim
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Sorry, maybe it's just me but does anyone else notice that relief pitcher ratings are overly inflated in these new patches? Maybe it's something I can change in how players are evaluated? Both OSA and my scout are super hot and heavy for pitchers that before they deemed to be average. One player was 49 on the 80 scale and is now 77.

I'm seeing that as well. Relievers that were maybe 4 or 4.5 stars are now 5 stars. I don't think they're necessarily pitching better, but it seems my scout sees them all as top-notch players.
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Old 08-09-2016, 08:55 PM   #32
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I'm seeing that as well. Relievers that were maybe 4 or 4.5 stars are now 5 stars. I don't think they're necessarily pitching better, but it seems my scout sees them all as top-notch players.
Before I install this patch, is this true? Do you have scouting on 100% accuracy or what?
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Old 08-09-2016, 09:00 PM   #33
Hkim
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Before I install this patch, is this true? Do you have scouting on 100% accuracy or what?

Yeah, I use 100% accurate scouting.

I don't know how it'll affect my game, but it might mean we'll need to look at statistics a bit more to distinguish the difference.

Last edited by Hkim; 08-09-2016 at 09:02 PM.
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Old 08-09-2016, 09:04 PM   #34
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Yeah, I use 100% accurate scouting.

I don't know how it'll affect my game, but it might mean we'll need to look at statistics a bit more to distinguish the difference.
Interesting. I know overall ratings aren't the "end all be all" but I'm curious as to why this would occur after this patch.
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Old 08-09-2016, 10:14 PM   #35
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Originally Posted by Hkim View Post
Yeah, I use 100% accurate scouting.

I don't know how it'll affect my game, but it might mean we'll need to look at statistics a bit more to distinguish the difference.
The first thing I would suggest doing is going to your global settings, and hitting the "Recalc All Ratings + Run Full Re-Scouting" function. We've seen in past upgrades, if we end up doing any edit to player values, since we cache some player values and league averages for use in the relative ratings, until they get recalculated the values can shift slightly. And since reliever values can be very closely packed together, sometimes even a small shift in the league average values can cause issues like what you see.

If that still doesn't fix things, then I would suggest sending over your league files, and we can have a look to see if there's something else going on.
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Old 08-09-2016, 10:40 PM   #36
The Yurpman
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I apologize if this should be posted elsewhere, in advance.

If I backup my league right now, quit out, install this new patch and (not saying there will be) issues arise while playing with this new build will restoring my backup bring the game back to the previous build too or will my backup just be my "backed up game" with the new patch anyways?
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Old 08-09-2016, 11:04 PM   #37
Hkim
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Originally Posted by Matt Arnold View Post
The first thing I would suggest doing is going to your global settings, and hitting the "Recalc All Ratings + Run Full Re-Scouting" function. We've seen in past upgrades, if we end up doing any edit to player values, since we cache some player values and league averages for use in the relative ratings, until they get recalculated the values can shift slightly. And since reliever values can be very closely packed together, sometimes even a small shift in the league average values can cause issues like what you see.

If that still doesn't fix things, then I would suggest sending over your league files, and we can have a look to see if there's something else going on.

Thanks! I think that fixed things. The guys are still shown to be a little bit better than before, but no longer 5-star players. The system is working as intended.
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Old 08-09-2016, 11:43 PM   #38
LunchBox
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ok thanks

Last edited by LunchBox; 08-09-2016 at 11:45 PM.
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Old 08-10-2016, 12:26 AM   #39
edm
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Originally Posted by The Yurpman View Post
I apologize if this should be posted elsewhere, in advance.

If I backup my league right now, quit out, install this new patch and (not saying there will be) issues arise while playing with this new build will restoring my backup bring the game back to the previous build too or will my backup just be my "backed up game" with the new patch anyways?
I'm not sure about the in game backup, but I would suggest quitting the game and backing up your league into it's own zip or rar file. If you already have winrar installed, go into your saved_games folder, right click your league, and select add to "name_of_league.lg.zip".

It takes a little longer, but that way you can do a clean extract if you need to go back to your previous version. I actually do this before each preseason, just in case. just make sure you rename or delete the old one before creating a new one
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Old 08-10-2016, 12:48 AM   #40
markvacc1
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Anything on the sound issue I mentioned above? If nothing, how would I get back to the version before this one? So far, it has overwritten the setup file. I don't wish to uninstall and reinstall. That really sucks donkey balls!
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