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Old 07-26-2016, 03:04 PM   #21
PSUColonel
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Matt...would you recommend using higher age limits? E.G. AA:27, rather than AA:26...or does it not really matter?
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Old 07-26-2016, 04:27 PM   #22
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In looking at actual MiLB rosters, I have run accross older players than what I am proposing here. I realize in reality, service time is what is considered, not age. I have seen 29 year-olds on AA rosters. Granted they are the oldest players, but there are a handful of 28 & 27 year-olds also. This leads me to beleive that in order to (1) mimic reality & (2) help the AI as much as possible, maybe the best settings for age limits (if you choose to even use them) could be:

AAA: unlimited
AA: 28
A+: 27
A: 26
A-: 25
R: 24
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Old 07-26-2016, 06:17 PM   #23
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There's a couple of ways you could approach it. One might be to take the average age values I posted earlier and add 2 or 3 years to those to arrive at the maximum age. Or, take 18 or 19 and add the number of service years allowed to arrive at the maximum age.

The service limits by classification are effectively as follows:

AAA: none
AA: none
A-High: 5 years
A-Low: 4 years
A-Short: 3 years
R (U.S.): 2 years
R (Foreign): 3 years*

*Note that years of service in the foreign Rookie leagues don't count towards service time in U.S.-based Rookie leagues.

Adding the above to an assumed starting pro baseball age of 18 or 19 results in the following age maximums:

AAA: none
AA: none
A-High: 23-24
A-Low: 22-23
A-Short: 21-22
R (U.S.): 20-21
R (Foreign): 21-22

Note that the above age maximums are slightly higher than the average ages given by Baseball-Reference.
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Old 07-26-2016, 06:45 PM   #24
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Quote:
Originally Posted by PSUColonel View Post
AAA: unlimited
AA: 28
A+: 27
A: 26
A-: 25
R: 24
That seems reasonable, thanks for posting them and for this whole thread.

Quote:
becareful, or you can miss out on some talent. it happens in real-life too (in different ways, though), so that may not be a concern.
I think that can be mitigated by frequently trolling the free agent list and picking up guys the AI cuts loose. I follow pretty strict up-or-out in my minors, and I backfill with guys that the AI has given up on but my scout thinks may be worth 1.5-2 stars someday. Some of those guys pan out, and are certainly no worse a risk than your 23rd round draft choice from the year before that can't hit a curve ball in A-SS.
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Old 07-27-2016, 12:19 PM   #25
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Quote:
Originally Posted by BBGiovanni View Post
I think that can be mitigated by frequently trolling the free agent list and picking up guys the AI cuts loose. I follow pretty strict up-or-out in my minors, and I backfill with guys that the AI has given up on but my scout thinks may be worth 1.5-2 stars someday. Some of those guys pan out, and are certainly no worse a risk than your 23rd round draft choice from the year before that can't hit a curve ball in A-SS.
low-rated potential is of no concern. i don't mean that from the perspective of one team, either. even if you sign them, if they can't play in the tier they need due to age, that's a huge problem for future development.

the problem i was intimating:
think of a highly rated guy getting too old, but he is not developed enough for the next level. he then gets promoted or released - only 2 options there. either way if he plays, he plays in a league that is going to ruin him. his potential dwindles and his current ability stagnates or wose. he may be released as a 1-2 star but he was a 4-5 before the rules of the league wrecked his career. it won't happen a bunch, but it will happen. maybe one years it's a 1-2star guy, maybe another it's a HoF'er that would have set records... that's the randomness of it. if it can happen, it will happen.

---

psu: no a / a+ so i'd use the higher of the two for A in the game. the A+ in modern mlb leagues is the title only. there's no difference between the fsl and midwest league or whatever they are called.

that's basically what i do.

none
28
28
25 or 26 (i can't recall)
24


suggestions for roster sizes: if you want an extra rp or bench player, you can control who the ai picks for those extras above 25. i think 7 RP is fine in the minors... i like 25. i'd rather not have extra players. the ai will still go above but not by large amounts - some league setups may be different... i'd blame the chosen settings at that point, though, not the AI, if you see 35+ players on all minor league teams and levels.

Last edited by NoOne; 07-27-2016 at 12:22 PM.
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Old 08-04-2016, 09:25 PM   #26
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After reading the actual MiLB rules I figure one of two options is the most realistic. Which would people go with?

R: 23
A-: 24
A: 25
A+: 26
AA: No Limit
AAA: No Limit

or

R: 24
A-: 25
A: 26
A+: 27
AA: No Limit
AAA: No Limit
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Old 08-14-2016, 10:09 AM   #27
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This was pointed out to me in another thread, but the last patch added the ability to use service time limits for minor leagues now. It's listed right under where you set the max age.

Although it's an all or nothing thing—considering that it only calculates at the start of the season, and then if you send someone—it should work well enough.

I was told that it was just for non-affiliated league, when I started an MLB Quickstart, I did have the option to change it now.

So this may just be one more thing to consider in addition to the age limits.
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Old 08-15-2016, 07:33 PM   #28
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I don't have hard age limits for my minor leagues, but for my own affiliates, it's pretty much:

AAA: 35
AA: 30
A: 27
A: 25
R: 23
International Complex: 18
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Old 08-15-2016, 08:27 PM   #29
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Quote:
Originally Posted by homerj View Post
This was pointed out to me in another thread, but the last patch added the ability to use service time limits for minor leagues now. It's listed right under where you set the max age.

Although it's an all or nothing thing—considering that it only calculates at the start of the season, and then if you send someone—it should work well enough.

I was told that it was just for non-affiliated league, when I started an MLB Quickstart, I did have the option to change it now.

So this may just be one more thing to consider in addition to the age limits.
Huh...nice. I checked this and indeed, my fictional league (with an MLB structure), the service limit options were there. Haven't simmed out to see if they work though.
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Old 08-15-2016, 09:16 PM   #30
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oh wow...I didn't know this was added either. I am absolutely stunned. This is definitely more realistic, as now we can model the actual MiLB rules. Nice touch.
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Old 08-16-2016, 01:17 PM   #31
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What about if you want to send an injured 30 something down to the farm for some work? Wouldn't the age limit keep you from doing this possibly?


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Old 08-16-2016, 01:27 PM   #32
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AAA or AA
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Old 08-17-2016, 01:47 PM   #33
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that's why AAA usually is not limited in alot of the suggestions in the thread, but it's also possible a rehab assignment plays by its own rules... would have to see if that is true, first.

that would apply to implementing the service time, too. can't wait to use that setting and get rid of age limits!
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