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#21 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Many tests have shown otherwise.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#22 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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#23 | |
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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You can do a test yourself. Set up two standard 2015 leagues, change the AI evaluation settings on one to 0/67/22/11 (and check the AI evaluation box), and then see which league's GMs have made more logical personnel decisions after simming five years.
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#24 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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How do you maximize OOTP's AI
There have been too many times where the AI would give long term contracts to players clearly on a decline while playing with pure ratings. They would bench, trade away (for peanuts), demote and even DFA players who were having a great year (despite his developing ratings) in favor of playing a guy whose batting .230 with poor OPS and WAR because his current ratings look nice.
In my experience, individuals skills are more important that what a player's OVR says. The idea of going heavily stats was because of the bone headed moves the AI would do (funny that pure ratings are the default and non of the AI complaints that happen every year are non existent in my save, except of course the legacy issues like subs) so I have to respectfully disagree with luk on this one even though he knows way more about the game than I do. Last edited by SirMichaelJordan; 04-14-2015 at 05:51 AM. |
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#25 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Quote:
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Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#26 | |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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Quote:
How is this treated in MiLB, though? For example, what if there is a 24 year old player who is essentially a non-prospect in A ball and then mashes the low level league he is in at his advanced age ... would this player play over a 19-year old first round draft pick - who plays the same position - but doesn't play well right away? Would the younger, top draft pick then be relegated to the bench on an AI team and then not develop properly? ... (obviously I can set up my own team....but I'm worried about the AI team's integrity being kept)... Last edited by MKG1734; 04-14-2015 at 09:31 AM. |
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#27 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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Quote:
No, this haven't really been a factor but the new option to base lineups on potential void this problem if there is one. |
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#28 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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If you're using stats only, though, how does the AI know what a player's potential is? Especially if you're hiding ratings? This option would still, in effect, stop an older non-prospect who is repeating A ball for the 3rd year and mashing from playing over a recently drafted player who managed to get off to a slow start?
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#29 | |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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Quote:
I use 25% ratings for AI evaluation. If you hide ratings (I only hide OVR/POT) the AI still sees it. |
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#30 | ||
Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
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Quote:
Instead of trying to play what-if and to pick theoretical holes in something that actually works, why don't you just try it?
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#31 |
Minors (Triple A)
Join Date: Jun 2014
Posts: 256
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I will be... I have been so busy in life that I haven't had a chance to play v16. I played v15 non-stop for months...and will do the same. I just haven't had the chance. I started this thread in order to have a base to work from once I start playing v16 so I can understand why someone feels this or that does or does not work and rationalize what I think sounds best and then start play-testing on my own from there.
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#32 |
Major Leagues
Join Date: Dec 2001
Posts: 348
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Where is this new option located?
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#33 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Point me to this new option? Tx.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#34 |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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It is under 'League Settings' --> 'Stats & AI' for each minor league (option was available in OOTP15 also)
Last edited by byzeil; 04-18-2015 at 01:29 AM. |
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#35 |
All Star Reserve
Join Date: Aug 2007
Location: Minnesota
Posts: 543
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In the League Settings for the minor league (e.g., International League), go to the Stats & AI tab, under "General AI Roster Settings", "Base Depth Chart & Pitching Staff AI on" - Potential Ability or Current Ability in the pulldown.
Better yet, just look at byzeil's post, a picture is worth. . . Last edited by da commish; 04-18-2015 at 01:27 AM. |
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#36 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Thanks guys. I thought there was an inference that this was available at the major league level. Gotcha. Appreciate the responses. I'll need to revisit my minors.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#37 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,193
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It's actually new as of OOTP15, but as one of the typical myriad undocumented changes in each version, I think it was pretty easy to miss this, unless you knew about it ahead of time.
It's most useful in feeder leagues, as you can either ensure the top prospects get playing time, or that the best current players get time regardless of potential as in college irl. Last edited by Lukas Berger; 04-18-2015 at 01:50 AM. |
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#38 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,093
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why does my game not have this option? Is it only available in historical leagues?
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#39 |
Hall Of Famer
Join Date: Apr 2012
Posts: 2,717
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#40 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,093
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Ok..makes sense
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