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OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here!

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Old 04-14-2015, 12:08 AM   #21
The Wolf
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Originally Posted by lukasberger View Post
Yep, I think forcing the ai to go stats only, or stats heavy, actually greatly hurts the ai.
Many tests have shown otherwise.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-14-2015, 12:11 AM   #22
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Many tests have shown otherwise.
Are these tests public? Or just your own personal tests?
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Old 04-14-2015, 01:43 AM   #23
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Are these tests public? Or just your own personal tests?
You can do a test yourself. Set up two standard 2015 leagues, change the AI evaluation settings on one to 0/67/22/11 (and check the AI evaluation box), and then see which league's GMs have made more logical personnel decisions after simming five years.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-14-2015, 05:37 AM   #24
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How do you maximize OOTP's AI

There have been too many times where the AI would give long term contracts to players clearly on a decline while playing with pure ratings. They would bench, trade away (for peanuts), demote and even DFA players who were having a great year (despite his developing ratings) in favor of playing a guy whose batting .230 with poor OPS and WAR because his current ratings look nice.

In my experience, individuals skills are more important that what a player's OVR says. The idea of going heavily stats was because of the bone headed moves the AI would do (funny that pure ratings are the default and non of the AI complaints that happen every year are non existent in my save, except of course the legacy issues like subs) so I have to respectfully disagree with luk on this one even though he knows way more about the game than I do.

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Old 04-14-2015, 08:52 AM   #25
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There have been too many times where the AI would give long term contracts to players clearly on a decline while playing with pure ratings. They would bench, trade away (for peanuts), demote and even DFA players who were having a great year (despite his developing ratings) in favor of playing a guy whose batting .230 with poor OPS and WAR because his current ratings look nice.
And this doesn't happen with 0/67/22/11. If a player is performing, he is valued and kept. If he isn't, he gets benched/sent down/traded/cut. In the MLB, is a team going to keep a player who doesn't perform and get rid of a player who does? Nope, not unless they contractually have to (see Upton, BJ - who finally was traded).
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-14-2015, 09:29 AM   #26
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And this doesn't happen with 0/67/22/11. If a player is performing, he is valued and kept. If he isn't, he gets benched/sent down/traded/cut. In the MLB, is a team going to keep a player who doesn't perform and get rid of a player who does? Nope, not unless they contractually have to (see Upton, BJ - who finally was traded).

How is this treated in MiLB, though? For example, what if there is a 24 year old player who is essentially a non-prospect in A ball and then mashes the low level league he is in at his advanced age ... would this player play over a 19-year old first round draft pick - who plays the same position - but doesn't play well right away? Would the younger, top draft pick then be relegated to the bench on an AI team and then not develop properly? ... (obviously I can set up my own team....but I'm worried about the AI team's integrity being kept)...

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Old 04-14-2015, 11:47 AM   #27
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How is this treated in MiLB, though? For example, what if there is a 24 year old player who is essentially a non-prospect in A ball and then mashes the low level league he is in at his advanced age ... would this player play over a 19-year old first round draft pick - who plays the same position - but doesn't play well right away? Would the younger, top draft pick then be relegated to the bench on an AI team and then not develop properly? ... (obviously I can set up my own team....but I'm worried about the AI team's integrity being kept)...

No, this haven't really been a factor but the new option to base lineups on potential void this problem if there is one.
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Old 04-14-2015, 12:11 PM   #28
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No, this haven't really been a factor but the new option to base lineups on potential void this problem if there is one.
If you're using stats only, though, how does the AI know what a player's potential is? Especially if you're hiding ratings? This option would still, in effect, stop an older non-prospect who is repeating A ball for the 3rd year and mashing from playing over a recently drafted player who managed to get off to a slow start?
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Old 04-14-2015, 12:20 PM   #29
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If you're using stats only, though, how does the AI know what a player's potential is? Especially if you're hiding ratings? This option would still, in effect, stop an older non-prospect who is repeating A ball for the 3rd year and mashing from playing over a recently drafted player who managed to get off to a slow start?

I use 25% ratings for AI evaluation.

If you hide ratings (I only hide OVR/POT) the AI still sees it.
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Old 04-14-2015, 12:41 PM   #30
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If you're using stats only, though, how does the AI know what a player's potential is? Especially if you're hiding ratings? This option would still, in effect, stop an older non-prospect who is repeating A ball for the 3rd year and mashing from playing over a recently drafted player who managed to get off to a slow start?
No. The new option solves that problem neatly.

Instead of trying to play what-if and to pick theoretical holes in something that actually works, why don't you just try it?
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-14-2015, 12:49 PM   #31
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No. The new option solves that problem neatly.

Instead of trying to play what-if and to pick theoretical holes in something that actually works, why don't you just try it?
I will be... I have been so busy in life that I haven't had a chance to play v16. I played v15 non-stop for months...and will do the same. I just haven't had the chance. I started this thread in order to have a base to work from once I start playing v16 so I can understand why someone feels this or that does or does not work and rationalize what I think sounds best and then start play-testing on my own from there.
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Old 04-14-2015, 10:03 PM   #32
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No, this haven't really been a factor but the new option to base lineups on potential void this problem if there is one.
Where is this new option located?
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Old 04-18-2015, 01:04 AM   #33
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No, this haven't really been a factor but the new option to base lineups on potential void this problem if there is one.
Point me to this new option? Tx.
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Old 04-18-2015, 01:21 AM   #34
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It is under 'League Settings' --> 'Stats & AI' for each minor league (option was available in OOTP15 also)
Attached Images
Image 

Last edited by byzeil; 04-18-2015 at 01:29 AM.
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Old 04-18-2015, 01:26 AM   #35
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Point me to this new option? Tx.
In the League Settings for the minor league (e.g., International League), go to the Stats & AI tab, under "General AI Roster Settings", "Base Depth Chart & Pitching Staff AI on" - Potential Ability or Current Ability in the pulldown.

Better yet, just look at byzeil's post, a picture is worth. . .

Last edited by da commish; 04-18-2015 at 01:27 AM.
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Old 04-18-2015, 01:30 AM   #36
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Thanks guys. I thought there was an inference that this was available at the major league level. Gotcha. Appreciate the responses. I'll need to revisit my minors.
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Old 04-18-2015, 01:49 AM   #37
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Point me to this new option? Tx.
It's actually new as of OOTP15, but as one of the typical myriad undocumented changes in each version, I think it was pretty easy to miss this, unless you knew about it ahead of time.

It's most useful in feeder leagues, as you can either ensure the top prospects get playing time, or that the best current players get time regardless of potential as in college irl.

Last edited by Lukas Berger; 04-18-2015 at 01:50 AM.
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Old 04-18-2015, 05:33 AM   #38
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why does my game not have this option? Is it only available in historical leagues?
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Old 04-18-2015, 05:39 AM   #39
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why does my game not have this option? Is it only available in historical leagues?

No, I only play modern day.

Its only an option for minor leagues and feeders, its not available for parent leagues.
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Old 04-18-2015, 07:19 AM   #40
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Ok..makes sense
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