Home | Webstore
Latest News: OOTP 27 Buy Now - FHM 12 Available - OOTP Go! 27 Available

Out of the Park Baseball 27 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Out of the Park Baseball 15 > OOTP 15 - General Discussions

OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here!

Reply
 
Thread Tools
Old 12-29-2014, 09:03 PM   #21
canadian content
Minors (Triple A)
 
Join Date: Dec 2013
Posts: 290
Keep in mind, on this thread, we don't necessarily have to agree on the settings that each of us uses, it's just about sharing the info and our own personal settings that we choose to use while playing this great game.
canadian content is offline   Reply With Quote
Old 12-30-2014, 04:22 PM   #22
USF
All Star Starter
 
USF's Avatar
 
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 1,088
In the ABL I am the commissioner of, our inaugural draft we had no stats, hidden ratings and only scouts to conduct a 125 round draft. That was a challenge! For that 1st year draft, we had feeders from Canadian Baseball League, the Japan Baseball League and NCAA US College with no age restrictions.
USF is offline   Reply With Quote
Old 01-13-2015, 04:02 AM   #23
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,143
Quote:
Originally Posted by RchW View Post
I don't agree. A 1-5 scale gives you far less information. I don't use scouting and I find the OSA stuff unenlightening with respect to the 1-5 scale.

ok
what I mean though, is if you read the reports, it's obvious what it would translate to on a 20-80 scale, so, might as well.


or 2-8

Last edited by PSUColonel; 01-13-2015 at 04:05 AM.
PSUColonel is offline   Reply With Quote
Old 01-13-2015, 05:57 AM   #24
BusterKing
Hall Of Famer
 
BusterKing's Avatar
 
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,436
Quote:
Originally Posted by canadian content View Post
Anyone else out there with suggestions or settings?

I started a Canadian Baseball League with this:

http://www.ootpdevelopments.com/boar...ed-ootp15.html

With talent randomness at 200 and favoring prospects and trading very hard. Loads of fun. The league is nicely set up and worth a look, since you are Canadian you might be interested in it.

I always played with the MLB rosters before, so the CBL is a nice change.
BusterKing is offline   Reply With Quote
Old 01-13-2015, 08:25 AM   #25
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
Quote:
Originally Posted by PSUColonel View Post
what I mean though, is if you read the reports, it's obvious what it would translate to on a 20-80 scale, so, might as well. or 2-8
That it is completely irrelevant if you have scouting accuracy set low.
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline   Reply With Quote
Old 01-13-2015, 08:27 AM   #26
The Wolf
Hall Of Famer
 
The Wolf's Avatar
 
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
Quote:
Originally Posted by RchW View Post
Spend your whole budget so you can't trade for some stud mid season.

Don't bypass or stop any roster rules. Most common exploit used IMO

Use no ratings (stats only) or 1-5 scale and never look under the hood.

Get rid of potential ratings. I'm ambivalent about this.

Never edit players unless it is to stop them from being used at the wrong position by an AI team.

Never edit injuries, contracts or positions to your benefit.

Never make a trade that is a clear loss for an AI team. Look at the deal as the AI GM and be honest. No one trades a 24 year old Cy Young SP with 3-4 years of arbitration control. The beauty of this is that you can get a another good player if you just give fair value or pay for it just like RL GM. I get a kick out of seeing my throw in players as regulars 2-4 seasons down the road.

Don't hoard multiple marginal position players or pitchers. It can be easy to have 2-3 replacement level SS or 4 replacement level+ OF and MR in AAA. The side benefit is that you might get lucky with a random prospect who develops due to a clear path being created.

As a corollary don't let a prospect die on the vine because you have him blocked. Give him away if necessary.
This works.
__________________
__________________
Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
The Wolf is offline   Reply With Quote
Old 01-13-2015, 08:39 AM   #27
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,143
Quote:
Originally Posted by The Wolf View Post
That it is completely irrelevant if you have scouting accuracy set low.
I do..the numbers are still just a reflection of the report though...even if accuracy is on very low (which I do use)
PSUColonel is offline   Reply With Quote
Old 01-13-2015, 09:14 AM   #28
Orcin
Hall Of Famer
 
Orcin's Avatar
 
Join Date: Aug 2010
Location: Indiana
Posts: 9,890
If you REALLY want to make the game challenging, you must use house rules to restrict trading and contract exploits. The AI is not able to compete with a good human player regardless of the game settings.

The other option is to play online against other human opponents.
Orcin is offline   Reply With Quote
Old 01-13-2015, 05:48 PM   #29
canadian content
Minors (Triple A)
 
Join Date: Dec 2013
Posts: 290
Quote:
Originally Posted by Orcin View Post
If you REALLY want to make the game challenging, you must use house rules to restrict trading and contract exploits. The AI is not able to compete with a good human player regardless of the game settings.
Even with trading set on very hard?
canadian content is offline   Reply With Quote
Old 01-21-2015, 10:06 PM   #30
canadian content
Minors (Triple A)
 
Join Date: Dec 2013
Posts: 290
Quote:
Originally Posted by BusterKing View Post
I started a Canadian Baseball League with this:

http://www.ootpdevelopments.com/boar...ed-ootp15.html

With talent randomness at 200 and favoring prospects and trading very hard. Loads of fun. The league is nicely set up and worth a look, since you are Canadian you might be interested in it.

I always played with the MLB rosters before, so the CBL is a nice change.
Hey, I should have taken the time to thank you and I think I am about ready to start a new project...this could be the one.

Thank you very much.....I'll give it a look.

Did you sim ahead several years to build up some history?

EDIT: Also, shouldn't the leagues below the CBL have limitless roster sizes?

Last edited by canadian content; 01-21-2015 at 10:32 PM.
canadian content is offline   Reply With Quote
Old 01-23-2015, 01:33 PM   #31
SirMichaelJordan
Hall Of Famer
 
SirMichaelJordan's Avatar
 
Join Date: Apr 2012
Posts: 2,716
Quote:
Originally Posted by Orcin View Post
If you REALLY want to make the game challenging, you must use house rules to restrict trading and contract exploits. The AI is not able to compete with a good human player regardless of the game settings.

The other option is to play online against other human opponents.

It depends.

I play without house rules, play GM only so my team is subjected to weird lineups like the AI (AI prioritizing offense over defense) play with very hard trading and other adjusted settings and I haven't been able to run through the AI in all the versions I've played. I can count on one hand how many times I gm'd a team to the world series.
SirMichaelJordan is offline   Reply With Quote
Old 01-23-2015, 01:48 PM   #32
Orcin
Hall Of Famer
 
Orcin's Avatar
 
Join Date: Aug 2010
Location: Indiana
Posts: 9,890
Quote:
Originally Posted by SirMichaelJordan View Post
play GM only

I agree. This makes the game more challenging. You can't control playing time or bullpen usage either.
Orcin is offline   Reply With Quote
Old 01-23-2015, 07:05 PM   #33
simcrazy
All Star Reserve
 
Join Date: May 2009
Posts: 547
I think making trade difficulty at least Hard is a must. The average is really not average at all; it's easy to fleece the computer.
simcrazy is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:06 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2026, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments