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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#21 |
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Minors (Triple A)
Join Date: Dec 2013
Posts: 290
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Keep in mind, on this thread, we don't necessarily have to agree on the settings that each of us uses, it's just about sharing the info and our own personal settings that we choose to use while playing this great game.
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#22 |
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All Star Starter
Join Date: Oct 2011
Location: Maple, ON - Canada
Posts: 1,088
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In the ABL I am the commissioner of, our inaugural draft we had no stats, hidden ratings and only scouts to conduct a 125 round draft. That was a challenge! For that 1st year draft, we had feeders from Canadian Baseball League, the Japan Baseball League and NCAA US College with no age restrictions.
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#23 | |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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Quote:
or 2-8 Last edited by PSUColonel; 01-13-2015 at 04:05 AM. |
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#24 |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,436
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I started a Canadian Baseball League with this: http://www.ootpdevelopments.com/boar...ed-ootp15.html With talent randomness at 200 and favoring prospects and trading very hard. Loads of fun. The league is nicely set up and worth a look, since you are Canadian you might be interested in it. I always played with the MLB rosters before, so the CBL is a nice change. |
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#25 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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That it is completely irrelevant if you have scouting accuracy set low.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#26 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,603
Infractions: 0/1 (1)
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Quote:
__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#27 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,143
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#28 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,890
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If you REALLY want to make the game challenging, you must use house rules to restrict trading and contract exploits. The AI is not able to compete with a good human player regardless of the game settings.
The other option is to play online against other human opponents. |
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#29 |
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Minors (Triple A)
Join Date: Dec 2013
Posts: 290
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#30 | |
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Minors (Triple A)
Join Date: Dec 2013
Posts: 290
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Quote:
Thank you very much.....I'll give it a look. Did you sim ahead several years to build up some history? EDIT: Also, shouldn't the leagues below the CBL have limitless roster sizes? Last edited by canadian content; 01-21-2015 at 10:32 PM. |
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#31 | |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Quote:
It depends. I play without house rules, play GM only so my team is subjected to weird lineups like the AI (AI prioritizing offense over defense) play with very hard trading and other adjusted settings and I haven't been able to run through the AI in all the versions I've played. I can count on one hand how many times I gm'd a team to the world series. |
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#32 |
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Hall Of Famer
Join Date: Aug 2010
Location: Indiana
Posts: 9,890
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#33 |
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All Star Reserve
Join Date: May 2009
Posts: 547
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I think making trade difficulty at least Hard is a must. The average is really not average at all; it's easy to fleece the computer.
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