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| OOTP 15 - General Discussions Discuss the new 2014 version of Out of the Park Baseball here! |
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#21 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
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I could really do without the pointless automatic smart ass responses.
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#22 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
At that point, there were only two of us involved in the discussion and if neither of us realized that some of the leagues at the same level in OOTP are considered more advanced than others in real baseball there would be no point to having the discussion in the first place. |
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#23 |
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Minors (Rookie Ball)
Join Date: Mar 2011
Posts: 36
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If I can continue to inquire about this topic.
Would it be ''smart'' if I was to merge/prune all the Minor Leagues and make every tier comprise of 1 league? It'll probably make the minor leagues a lot more competitive because all the players are in one AA team and so on, but would it give any scheduling issues and/or other issues that might eff me over? |
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#24 | |
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Hall Of Famer
Join Date: Jun 2006
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Quote:
The AI having two teams at the same level is not really a big issue, unless you pay a lot of attention to what is happening in the low minors. As far as preparing players to make it to the majors, it is a non-issue. |
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#25 |
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Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
Posts: 2,928
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Personally, I pay very little attention to the arrows. They still exist even if you set the AI to control minor league promotions/demotions, which means the AI isn't listening to itself. Always found that strange.
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#26 | |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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Quote:
I would be careful with that statement because sending a player to the wrong level or even wrong team within the same level can kill his development. |
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#27 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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Yeah it's better to use his performance as a measure rather than relying on the AI or the arrows.
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#28 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
It is not that the AI is not listening to itself, but that it cannot figure out how to move the player without displacing another from his appropriate level. |
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#29 | |
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Join Date: Aug 2011
Location: Tampa Bay, Massachusetts
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Quote:
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#30 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
There is a reason they are called player creation modifiers and not league level modifiers. They exist for one purpose only: When you create a new fictional universe, the leagues will be filled with appropriately talented players. This may be the biggest urban legend in OOTP. So, what happens if you set one league to have an .800 Batting Average, .700 Extra-base Hits and Home Runs and .500 Walks and Strikeouts ratings and a .700 Batting Average, .800 Extra-base Hits, .750 Home Runs and .600 Walks and Strikeouts in another. Which will the AI supposed to see as superior? But if you WANT to believe this and it helps you enjoy OOTP a little more, by all means write me off as being ignorant....
Last edited by Questdog; 05-07-2014 at 02:44 PM. |
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#31 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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I'm not dismissing what you're saying. My experiences with the game just don't match up with what you have been saying.
Also, I have provided pictures showing the AI's evaluation of the leagues. Note what happens when I move Berredo from the Midwest League to the Florida State League, and Vorshek from the Florida State League to the Midwest League - both classified as "Single A" Leagues. ![]() ![]() Looks like more than a coincidence to me. |
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#32 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
There may be nothing else anywhere in the game that affects that valuation or demonstrates it through player transactions, rendering it basically pointless, but it seems like a fairly easy conclusion to draw from looking at the player creation modifiers. |
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#33 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
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Quote:
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#34 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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I am referring to the MLB quickstart and the MLB quickstart only. Answers appropriate to the MLB quickstart are the only ones relevant to my case. Who are the guys that created the quickstart? Is it possible to get an answer from them?
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#35 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Makes sense. I know the PCMs are pointless unless you go with fictional players, but I figured they're at least a clue as to how the folks creating the quickstart think it should work, whether or not their views are correct.
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#36 | |
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Join Date: Jun 2006
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I was doing the exact same thing in the nickname off button thread, but everyone kept trying to explain to me about how to do it in other, non-MLB QS, kinds of leagues, which was of course totally useless information.
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#37 |
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Hall Of Famer
Join Date: Jun 2006
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Well, it is easy enough to test.
I will post some data here shortly from a fictional league. If you think that is irrelevant and the game has separate AI used in the MLB Quickstart, then run your own test. But it takes too long to sim years in the MLB Quickstart for me to do it. |
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#38 |
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Minors (Triple A)
Join Date: Apr 2014
Posts: 224
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Well I don't know if the game has separate AI for the quickstart. I didn't create the game, nor did I create the quickstart.
I have no experience with fictionals, I only have experience with the quickstarts. All information provided by me in this thread is in regards to the MLB quickstart. If you can provide concrete evidence that the quickstart indeed has the same minor league AI as fictionals I will completely drop this discussion and chalk any oddities up as random events in my seasons. But, at this point that is extremely hard to do. Last edited by MrWideFrame; 05-07-2014 at 04:43 PM. |
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#39 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
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Good Lord, someone mistakenly thought I was trying to converse with them instead of just posting facts.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#40 | |
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Hall Of Famer
Join Date: Jun 2006
Location: In a dark, damp cave where I'm training slugs to run the bases......
Posts: 16,142
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Quote:
If you are not certain, then you have to do the tests on the Quickstart yourself. It's too time consuming for me just to prove a point that doesn't really hurt anything if you don't agree with me. |
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