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Old 05-07-2014, 11:53 AM   #21
The Wolf
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I could really do without the pointless automatic smart ass responses.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-07-2014, 12:34 PM   #22
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I could really do without the pointless automatic smart ass responses.
Your comment that I felt compelled to respond to in a smart ass way was not smart ass, but definitely qualified as pointless and inane.

At that point, there were only two of us involved in the discussion and if neither of us realized that some of the leagues at the same level in OOTP are considered more advanced than others in real baseball there would be no point to having the discussion in the first place.
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Old 05-07-2014, 01:48 PM   #23
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If I can continue to inquire about this topic.

Would it be ''smart'' if I was to merge/prune all the Minor Leagues and make every tier comprise of 1 league?

It'll probably make the minor leagues a lot more competitive because all the players are in one AA team and so on, but would it give any scheduling issues and/or other issues that might eff me over?
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Old 05-07-2014, 01:54 PM   #24
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Originally Posted by deknegt View Post
If I can continue to inquire about this topic.

Would it be ''smart'' if I was to merge/prune all the Minor Leagues and make every tier comprise of 1 league?

It'll probably make the minor leagues a lot more competitive because all the players are in one AA team and so on, but would it give any scheduling issues and/or other issues that might eff me over?
If you are new and want to restructure leagues, I guarantee there will be issues arise that you had not thought of.

The AI having two teams at the same level is not really a big issue, unless you pay a lot of attention to what is happening in the low minors. As far as preparing players to make it to the majors, it is a non-issue.
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Old 05-07-2014, 02:12 PM   #25
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Originally Posted by Bub13 View Post
I figured that's what it meant, but I wonder why a guy (pitcher) on my AA team, who's ratings are nearly good enough for the MLB, has a red arrow next to his name. Am I killing his development by leaving in AA rather than moving him down?
Personally, I pay very little attention to the arrows. They still exist even if you set the AI to control minor league promotions/demotions, which means the AI isn't listening to itself. Always found that strange.
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Old 05-07-2014, 02:25 PM   #26
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Originally Posted by bwburke94 View Post
In the MLB quickstart, the Pioneer and Appalachian Leagues have higher player-creation modifiers than the Arizona and Gulf Coast Leagues, which means the AI sees the PIO/APP as more advanced.
Awesome finding. I guess I should have specified in my OP that I was referring to the MLB QS.

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The AI having two teams at the same level is not really a big issue, unless you pay a lot of attention to what is happening in the low minors. As far as preparing players to make it to the majors, it is a non-issue.
I would be careful with that statement because sending a player to the wrong level or even wrong team within the same level can kill his development.
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Old 05-07-2014, 02:29 PM   #27
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Originally Posted by Fyrestorm3 View Post
Personally, I pay very little attention to the arrows. They still exist even if you set the AI to control minor league promotions/demotions, which means the AI isn't listening to itself. Always found that strange.
Yeah it's better to use his performance as a measure rather than relying on the AI or the arrows.
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Old 05-07-2014, 02:29 PM   #28
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Originally Posted by Fyrestorm3 View Post
Personally, I pay very little attention to the arrows. They still exist even if you set the AI to control minor league promotions/demotions, which means the AI isn't listening to itself. Always found that strange.
It is because the mix of players is never perfectly distributed so that you can put every player at the level he deserves.

It is not that the AI is not listening to itself, but that it cannot figure out how to move the player without displacing another from his appropriate level.
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Old 05-07-2014, 02:31 PM   #29
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Originally Posted by Questdog View Post
It is because the mix of players is never perfectly distributed so that you can put every player at the level he deserves.

It is not that the AI is not listening to itself, but that it cannot figure out how to move the player without displacing another from his appropriate level.
That... makes perfect sense. How has no one explained this to me before? Thanks for that.
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Old 05-07-2014, 02:40 PM   #30
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Originally Posted by bwburke94 View Post
In the MLB quickstart, the Pioneer and Appalachian Leagues have higher player-creation modifiers than the Arizona and Gulf Coast Leagues, which means the AI sees the PIO/APP as more advanced.
All that means is that players created in the Pioneer or Appalachian leagues (which none will ever be) will be slightly better than players created in the Arizona or Gulf Coast Leagues (which none will ever be).

There is a reason they are called player creation modifiers and not league level modifiers. They exist for one purpose only: When you create a new fictional universe, the leagues will be filled with appropriately talented players.

This may be the biggest urban legend in OOTP.

So, what happens if you set one league to have an .800 Batting Average, .700 Extra-base Hits and Home Runs and .500 Walks and Strikeouts ratings and a .700 Batting Average, .800 Extra-base Hits, .750 Home Runs and .600 Walks and Strikeouts in another. Which will the AI supposed to see as superior?

But if you WANT to believe this and it helps you enjoy OOTP a little more, by all means write me off as being ignorant....

Last edited by Questdog; 05-07-2014 at 02:44 PM.
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Old 05-07-2014, 03:34 PM   #31
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I'm not dismissing what you're saying. My experiences with the game just don't match up with what you have been saying.

Also, I have provided pictures showing the AI's evaluation of the leagues. Note what happens when I move Berredo from the Midwest League to the Florida State League, and Vorshek from the Florida State League to the Midwest League - both classified as "Single A" Leagues.





Looks like more than a coincidence to me.
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Old 05-07-2014, 03:52 PM   #32
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Originally Posted by Questdog View Post
All that means is that players created in the Pioneer or Appalachian leagues (which none will ever be) will be slightly better than players created in the Arizona or Gulf Coast Leagues (which none will ever be).

There is a reason they are called player creation modifiers and not league level modifiers. They exist for one purpose only: When you create a new fictional universe, the leagues will be filled with appropriately talented players.

This may be the biggest urban legend in OOTP.

So, what happens if you set one league to have an .800 Batting Average, .700 Extra-base Hits and Home Runs and .500 Walks and Strikeouts ratings and a .700 Batting Average, .800 Extra-base Hits, .750 Home Runs and .600 Walks and Strikeouts in another. Which will the AI supposed to see as superior?

But if you WANT to believe this and it helps you enjoy OOTP a little more, by all means write me off as being ignorant....
In reference to the bolded part, wouldn't that suggest that the appropriate talent level for the Pioneer and Appy leagues is slightly better than the AZL or GCL, which would in turn suggest that the game considers the Pioneer and Appy leagues slightly more advanced?

There may be nothing else anywhere in the game that affects that valuation or demonstrates it through player transactions, rendering it basically pointless, but it seems like a fairly easy conclusion to draw from looking at the player creation modifiers.
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Old 05-07-2014, 04:16 PM   #33
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In reference to the bolded part, wouldn't that suggest that the appropriate talent level for the Pioneer and Appy leagues is slightly better than the AZL or GCL, which would in turn suggest that the game considers the Pioneer and Appy leagues slightly more advanced?

There may be nothing else anywhere in the game that affects that valuation or demonstrates it through player transactions, rendering it basically pointless, but it seems like a fairly easy conclusion to draw from looking at the player creation modifiers.
Those are set by the fellas who make the Quickstart, some of whom obviously believe the urban legend, not by Markus. Since those PCMs will never be used in the MLB Quickstart (unless you fill a league or team with fictional players manually) it is wasted energy.
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Old 05-07-2014, 04:20 PM   #34
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I am referring to the MLB quickstart and the MLB quickstart only. Answers appropriate to the MLB quickstart are the only ones relevant to my case. Who are the guys that created the quickstart? Is it possible to get an answer from them?
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Old 05-07-2014, 04:23 PM   #35
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Those are set by the fellas who make the Quickstart, some of whom obviously believe the urban legend, not by Markus. Since those PCMs will never be used in the MLB Quickstart (unless you fill a league or team with fictional players manually) it is wasted energy.
Makes sense. I know the PCMs are pointless unless you go with fictional players, but I figured they're at least a clue as to how the folks creating the quickstart think it should work, whether or not their views are correct.
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Old 05-07-2014, 04:28 PM   #36
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Originally Posted by MrWideFrame View Post
I am referring to the MLB quickstart and the MLB quickstart only. Answers appropriate to the MLB quickstart are the only ones relevant to my case. Who are the guys that created the quickstart? Is it possible to get an answer from them?
I was doing the exact same thing in the nickname off button thread, but everyone kept trying to explain to me about how to do it in other, non-MLB QS, kinds of leagues, which was of course totally useless information.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 05-07-2014, 04:33 PM   #37
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Well, it is easy enough to test.

I will post some data here shortly from a fictional league.

If you think that is irrelevant and the game has separate AI used in the MLB Quickstart, then run your own test. But it takes too long to sim years in the MLB Quickstart for me to do it.
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Old 05-07-2014, 04:39 PM   #38
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Well I don't know if the game has separate AI for the quickstart. I didn't create the game, nor did I create the quickstart.

I have no experience with fictionals, I only have experience with the quickstarts. All information provided by me in this thread is in regards to the MLB quickstart.

If you can provide concrete evidence that the quickstart indeed has the same minor league AI as fictionals I will completely drop this discussion and chalk any oddities up as random events in my seasons. But, at this point that is extremely hard to do.

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Old 05-07-2014, 04:53 PM   #39
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Good Lord, someone mistakenly thought I was trying to converse with them instead of just posting facts.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 05-07-2014, 05:03 PM   #40
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Originally Posted by MrWideFrame View Post
Well I don't know if the game has separate AI for the quickstart. I didn't create the game, nor did I create the quickstart.

I have no experience with fictionals, I only have experience with the quickstarts. All information provided by me in this thread is in regards to the MLB quickstart.

If you can provide concrete evidence that the quickstart indeed has the same minor league AI as fictionals I will completely drop this discussion and chalk any oddities up as random events in my seasons. But, at this point that is extremely hard to do.
Do you really think Markus programmed the game AI to manage its minors with a whole different set of rules depending on whether you are playing the MLB Quickstart or playing a fictional league?

If you are not certain, then you have to do the tests on the Quickstart yourself. It's too time consuming for me just to prove a point that doesn't really hurt anything if you don't agree with me.
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