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#21 |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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I have added a v2.5 saved game importer and have not received any bugs on it to date. So as far as I know its working correctly.
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#22 |
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Hall Of Famer
Join Date: Aug 2002
Location: Large Province in God's Country
Posts: 7,960
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Did you manage to fix the part where titles were disappearing? Also where assigned cornermen disappeared when you arranged fights from the lists?
Too bad you didn't release it in time for our Victoria Day weekend. ![]() (Found a three dollar bill in the pocket of my old peajacket, two more bucks to go!) Cap
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"...There were Giants in Those Days.." Last edited by Cap; 05-17-2013 at 05:54 PM. |
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#23 | |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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Quote:
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#24 |
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All Star Starter
Join Date: Feb 2008
Location: Columbia TN
Posts: 1,521
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Cap what I found that worked was in my uni I make sure all the title fights occurred the same day (initially) then saved it and they have been that way ever since (even with title changes) when I simmed out the fights on different days. I guess monday I'll know my answer and cap I found a slick willie (clinton) $3 bill you can have and a wooden nickle from the supreme allah (obozo) if you are interested
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#25 | |
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Hall Of Famer
Join Date: Oct 2005
Location: Connecticut
Posts: 3,865
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Quote:
2. The Db is already exportable as a csv. do you really not know that? 3. The game I already mentioned has had the capability to import an entire universe via xls for years now and that's a one-man programming show.
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I like Stats Mostly |
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#26 | ||
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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Quote:
Quote:
I have no idea how complex that game is, but TB has a lot of data in its DB. I can add all tables in time, however I have started with fighters as thats the most useful. |
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#27 |
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Sports Interactive
Join Date: Dec 2001
Location: Rockledge, FL
Posts: 262
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You have a private message from me (basically I have a beta version - if you want I'm quite happy to take a copy of your universe and attempt to import it for you).
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#28 | |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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Quote:
![]() (Of course there won;t be any )
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#30 | |
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Developer PISD & OOTP
Join Date: Apr 2008
Posts: 1,207
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Quote:
EDIT: woops, I got the date wrong, enjoy the screenshots anyway
Last edited by pisdpaul; 05-17-2013 at 07:21 PM. |
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#32 |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,652
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The wage issue is still there for older cards Paul, I just set up a card using date 07/15/15 and all purses were $100
Last edited by Lee; 05-17-2013 at 08:00 PM. |
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#33 |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,652
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commentary and action
Just as a bonus, a couple of shots showing the improved sync between action and commentary.
Sullivan landing a brutal hook when it says he does and Sharkey blocking right on time and finally an exchange at the end of the round, that also shows stats. Last edited by Lee; 05-17-2013 at 08:12 PM. |
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#34 |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,652
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Also a shot showing career earnings added (note you can add a lot more columns to this screen than before)
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#35 |
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Hall Of Famer
Join Date: Oct 2010
Location: Former Southie
Posts: 2,136
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When the fighters fight ... will they show their original "skin" rather than the default setting ... it'll make the Game more immersive and realistic ...
![]() Also, can't wait for the release, Monday ... Thank you for the screenshots
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Always a pleasure to stop in and visit the neighborhood!! |
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#36 |
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Global Moderator
Join Date: Dec 2001
Location: The Scorched Desert
Posts: 4,652
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That will be a change for the next version Tomas. This is mainly a port to a new engine, that cleans some things up, provider better in fight presentation and add some minor tweaks/improvements. Basically it is a foundation to take the game to the next level.
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#37 |
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Hall Of Famer
Join Date: Oct 2010
Location: Former Southie
Posts: 2,136
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THIS IS GREAT TO HEAR, my friend ... I was playing the demo before this ... I didn't like certain things but overall the Game has tremendous potentials ... until I see the same things you have mentioned, along with the rest of these posts, got me excited to cough up the money ... AND the Game will be worth the price and it's really a steal !!!
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Always a pleasure to stop in and visit the neighborhood!! |
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#38 |
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Minors (Triple A)
Join Date: Dec 2008
Posts: 243
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So importing a universe wont be an issue to the 2.6 version if I read that correctly. Will the following bugs/issues be fixed or adjusted somehow:
1) Fights stopped by cuts (seemed very high in 2.5) 2) Strategies being a little more realistic and true to the allotted number of strategies given (i.e. a fighter with 3 go fo KO wont use that strategy 8 rounds in a row) 3) the math being tabulated incorrectly on the "that's me" option for judging a fight. |
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#39 | ||
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Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
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For those who are having doubts or trying to understand what exactly this version is or is not. I posted this in the beta forum.
I DO NOT speak for Paul, TB or OOTPD in any way. But Paul did confirm that my understanding of the matter is close to being correct. My post was in response to this Quote:
And here is my response Quote:
Last edited by rudel.dietrich; 05-18-2013 at 01:22 AM. |
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#40 |
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Hall Of Famer
Join Date: Jan 2003
Location: Sherrill, NY
Posts: 9,834
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It looks great!
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Don't worry, be happy! Women's Boxing Cyber Boxing Zone Philadelphia Boxing Boxrec Ross Boxing https://boxingjones.com/ |
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