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Old 04-12-2012, 01:51 AM   #21
Avindian
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Join Date: Apr 2012
Location: Houston, TX
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I just want to say kudos to the OOTP development team; I got the game pre-ordered, downloaded yesterday's patch, and I was thinking -- "Gee, this is kind of slow..." and WHAM! It's fixed. Keep up the good work!
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Old 04-12-2012, 01:34 PM   #22
skywalkr2
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Is there awareness of the existence of other memory leaks? I hit a pretty nasty one last night after playing for a bit. I wish I could pinpoint what caused it, but it brought the game to a screaming halt.
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Old 04-12-2012, 11:44 PM   #23
Libid21
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I'm assuming the roster updates won't be applied on already on-going leagues right? I'm just looking for a way to fix the pitchers w/ dominating batting ratings.
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Old 04-15-2012, 11:03 AM   #24
jhart05
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Quote:
Originally Posted by cody8200 View Post
BTW Jhart, it was your suggestion to make the morale not change on draft day that I reported to Markus and he changed Thanks for making the game better for everyone.

Well it doesn't seem to work when setting up a historical season without the initial fantasy draft turned on.

I tried setting up my 1973 season using the Spritze HS DB.

Still seeing the same thing. Every player who didn't get placed on the ML team is angry or mad about it. I have around 2,600 players total. So that's about 1,900 mad/angry players.

Any other suggestions that don't involve editing 1,900 players morale?

Maybe start the league with morale turned off, then turn it on a few days into my league?
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