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| Earlier versions of OOTP: General Discussions General chat about the game... |
| View Poll Results: How difficult is it to build a consistent winner? | |||
| Extremely Tough |
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1 | 2.00% |
| Tough |
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6 | 12.00% |
| Somewhat Tough |
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7 | 14.00% |
| Somewhat Easy |
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14 | 28.00% |
| Easy |
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13 | 26.00% |
| Extremely Easy |
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9 | 18.00% |
| Voters: 50. You may not vote on this poll | |||
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Thread Tools |
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#21 | |
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Hall Of Famer
Join Date: Dec 2005
Location: Kansas
Posts: 2,378
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Quote:
Fortunately (actually unfortunately ) My database tends to get corrupted sometime between years 5-8, so I'm wiped out before I play 10 years. If I ever get to 1969, I will manage a new expansion team - likely the Expos or Padres.
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#22 |
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All Star Starter
Join Date: Jan 2008
Posts: 1,150
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When my work schedules got hectic, I had a hard time keeping up with with the export schedules and really doing with my team what needed to be done. I also found that most of the leagues weren't quite tinkered to the way I like them. Overall the loss of the immersion factor was what really kept me from enjoying online play as much.
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#23 |
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Bat Boy
Join Date: Nov 2008
Posts: 15
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See post below.
Last edited by McGriff4Hall; 11-30-2008 at 12:01 PM. Reason: Duplicate post. |
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#24 |
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Bat Boy
Join Date: Nov 2008
Posts: 15
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I've used OOTP 2, 5 and 2009, and using mainly fictional leagues, I can usually build a contending franchise after a few seasons. How I do it I usually try to dump off most of the higher paid players, amassing as many mid-upper level prospects as I can, then trading for some young, cheap players, seeing if I can steal a upper level prospect or 2. (I find that the computer values relievers a bit higher then I do) After a couple seasons, I usually have enough in the bank to spring for a good free agent or 2, which usually gives me a fair shot at a playoff spot without mortgaging my future too much.
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