Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 07-14-2008, 09:51 AM   #21
Corsairs
Hall Of Famer
 
Corsairs's Avatar
 
Join Date: Aug 2007
Posts: 2,360
Quote:
Originally Posted by tysok View Post
There's somewhere else talking about guys seemingly "stealing" a player on the cheap later in the season. Where he was asking for too much to begin with, and declined offers early. Later on he lowered his demands until he was signing multi-year very cheap deals.
You can find that discussion here: Mid-season free agent signings. This issue has been a major pain to deal with and has caused an inordinate amount of grief in our league. The fact that players lower their 1-year demands as the season progresses is great and completely realistic, but they shouldn't also be lowering their multi-year demands. You end up with situations like the superstar SS holdout who was asking for 5 years/$90M at the start of the season singing for 4 years/$8M in June. Talk about a balance of power shifter in an online league!

While we can debate whether house rules are necessary to deal with this kind of behavior, I think it'd be quite a reach to suggest that this is in any way, shape or form realistic. It would be outstanding if this issue caught Markus's eye and was made a developmental priority. I think player financials are a big enough part of the game to warrant the attention.
__________________
Founder of the Planetary Extreme Baseball Alliance (PEBA)
Premiere OOTP fictional league where creativity counts and imagination is your only limitation
Check for openings - contact us today!
Corsairs is offline   Reply With Quote
Old 07-14-2008, 10:26 AM   #22
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,459
Are you saying that if no one is willing to give the superstar a multi-year contract, that he should not take a single-year one if offered? If so, I completely disagree!

If the human manager's don't offer a player what he wants, he has to drop his demands and take the highest bid in order to play. I think it's a much bigger problem if A-Rod simply quits because no one will pay him what he wants than if he drops his demands to take what he can get.

Now, this is limited to an all-human league, because the AI should step up and give the man what he wants (within the limits of budgets and the financial setup of course). But if all the other humans are stupid enough to let a perfectly good player sit out until his salary demands go down, then another one jumps in and takes him, that's absolutely the way it should work.
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline   Reply With Quote
Old 07-14-2008, 12:31 PM   #23
tysok
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by Solonor View Post
Are you saying that if no one is willing to give the superstar a multi-year contract, that he should not take a single-year one if offered? If so, I completely disagree!

If the human manager's don't offer a player what he wants, he has to drop his demands and take the highest bid in order to play. I think it's a much bigger problem if A-Rod simply quits because no one will pay him what he wants than if he drops his demands to take what he can get.

Now, this is limited to an all-human league, because the AI should step up and give the man what he wants (within the limits of budgets and the financial setup of course). But if all the other humans are stupid enough to let a perfectly good player sit out until his salary demands go down, then another one jumps in and takes him, that's absolutely the way it should work.
The problem he's talking about is a guy who was asking for big dollar multi year deal... no one offered anything, he dropped his demands appropriately but ended up signing a MULTI year very cheap deal.

They should drop their demands and sign... but they should be signing 1 year deals then. Think Kyle Lohse, who was asking for too much money this last off season... signed a 4.25 million deal with the Cardinals for 1 year. From what I understand of the other thread, someone could have signed Lohse for 4 million for 4-5 year deal.

If A-rod was sitting around asking for 25 mil a year but no one would offer anything over 10, he'd drop his demands and sign. He most likely wouldn't have signed up at 10 mil for 2+ years though.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes!
Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
tysok is offline   Reply With Quote
Old 07-14-2008, 12:57 PM   #24
Long_Long_Name
Hall Of Famer
 
Long_Long_Name's Avatar
 
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
But, then, you end up with star players forever waiting for April to sign 1-year contracts. Anyway, I think this only addresses a symptom of a larger issue.
__________________
Beta Baseball. Join it!
Long_Long_Name is offline   Reply With Quote
Old 07-14-2008, 01:07 PM   #25
gordyhulten
All Star Starter
 
gordyhulten's Avatar
 
Join Date: Jan 2003
Location: Champaign, IL
Posts: 1,175
Quote:
Originally Posted by Long_Long_Name View Post
But, then, you end up with star players forever waiting for April to sign 1-year contracts. Anyway, I think this only addresses a symptom of a larger issue.
Play with your revenues to lower them a bit. I think you can get this under control with tweaking not only your cash but your revenues.
__________________
Gordy Hulten
Owner / General Manager
Red Willow Roadrunners
-- Kennel Series Champions: 1951, 1959, 1964, 1965, 1972, 1975, 1980, 1982, 1983
Dog Days Baseball - "The World's Best Online OOTP League"


Creator
inactive: Republican League - OOTP 2009 Dynasty
inactive: Republican League Dynasty - Version 2.0
inactive: Republican League Dynasty
gordyhulten is offline   Reply With Quote
Old 07-14-2008, 01:23 PM   #26
Long_Long_Name
Hall Of Famer
 
Long_Long_Name's Avatar
 
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
Quote:
Originally Posted by gordyhulten View Post
Play with your revenues to lower them a bit. I think you can get this under control with tweaking not only your cash but your revenues.
Sorry for not acknowledging you earlier . Yeah, that could be the "missing part of the puzzle". Cash plays a colossal part, but doesn't do it completely. I think "robbing" teams will be enough, but if it can be even better, I might as well try .

In any case, in my league, revenue varies from 36mil to 90mil (36, 40, 47, 55, 56, 61, 62, 64, 73, 76, 88, 90). I can lower them, every team has a 30mil media contract, that's easily adjustable. If I do, what can I expect? I mean, I always come back to my good old mediocre reliever, but he's asking for 15% of the richest team's budget - can you imagine a mediocre reliever asking for 25-30mil in MLB, where revenues are about twice as high as in my league?
__________________
Beta Baseball. Join it!
Long_Long_Name is offline   Reply With Quote
Old 07-14-2008, 01:29 PM   #27
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,459
Quote:
Originally Posted by tysok View Post
The problem he's talking about is a guy who was asking for big dollar multi year deal... no one offered anything, he dropped his demands appropriately but ended up signing a MULTI year very cheap deal.

They should drop their demands and sign... but they should be signing 1 year deals then. Think Kyle Lohse, who was asking for too much money this last off season... signed a 4.25 million deal with the Cardinals for 1 year. From what I understand of the other thread, someone could have signed Lohse for 4 million for 4-5 year deal.

If A-rod was sitting around asking for 25 mil a year but no one would offer anything over 10, he'd drop his demands and sign. He most likely wouldn't have signed up at 10 mil for 2+ years though.
I agree that the player should drop his demands for dollars and years. And in the cases I tested, they do.

I still see it as a fundamental problem if a player quits just because he doesn't get what he wants. If the best offer is 10 mill for 2 years, then he's either gotta take that or sit out for a year and try again. Retiring is not realistic at all. He's gonna play for someone, even if it means going to Japan.
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline   Reply With Quote
Old 07-14-2008, 01:32 PM   #28
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,459
Quote:
Originally Posted by Long_Long_Name View Post
Sorry for not acknowledging you earlier . Yeah, that could be the "missing part of the puzzle". Cash plays a colossal part, but doesn't do it completely. I think "robbing" teams will be enough, but if it can be even better, I might as well try .

In any case, in my league, revenue varies from 36mil to 90mil (36, 40, 47, 55, 56, 61, 62, 64, 73, 76, 88, 90). I can lower them, every team has a 30mil media contract, that's easily adjustable. If I do, what can I expect? I mean, I always come back to my good old mediocre reliever, but he's asking for 15% of the richest team's budget - can you imagine a mediocre reliever asking for 25-30mil in MLB, where revenues are about twice as high as in my league?
There is still a basic issue here between what the player is asking for and what he will settle for.

Yes, there may be a problem where the player is asking for ridiculous money just because there is a lot of cash around. But if no one is willing to pay that much, then the player will take what he can get. You don't have to suck cash out of the system or anything else. Just have the humans GM's all decide they're not going to pay him what he asks, because it is ridiculous!
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline   Reply With Quote
Old 07-14-2008, 01:39 PM   #29
Corsairs
Hall Of Famer
 
Corsairs's Avatar
 
Join Date: Aug 2007
Posts: 2,360
In response to the question above, tysonk has it right. The problem isn't that players lower their 1-year demands as the season progresses. I agree with you, Solonor: that's exactly what the player should do, and it absolutely beats the player retiring. A real life player would show this kind of prudence as well. The problem is that players are also dropping their multi-year demands as the season progresses. That part is not at all realistic.

Take a player who overestimated his market value by pricing himself at $19M a year for five years. The season starts, he sits unsigned and slowly realizes, "Gee, maybe making some money this season would be better than holding fast to my demands and getting nothing at all!" It makes sense that he'd start coming down from that asking price on a 1-year contract that will both give him some cash and an opportunity to rebuild his value for the next free agency cycle. But he's certainly not going to give up the next 3-4 of his prime free agency years to a contract that pays him just 8% of what he was asking for at the start of the season. That's not practical; that's financial lunacy!

Quote:
Originally Posted by gordyhulten View Post
Play with your revenues to lower them a bit. I think you can get this under control with tweaking not only your cash but your revenues.
I'm working on tweaking financials in my league right now and I wanted to ask your opinion on what you feel is an appropriate amount for total league revenue to exceed total league expenses. The target I've been shooting for is total revenues to exceed total expenses by about 3%. My hope is that's modest enough growth to keep demands in line. What do you shoot for in your leagues?
__________________
Founder of the Planetary Extreme Baseball Alliance (PEBA)
Premiere OOTP fictional league where creativity counts and imagination is your only limitation
Check for openings - contact us today!
Corsairs is offline   Reply With Quote
Old 07-14-2008, 01:44 PM   #30
tysok
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by Long_Long_Name View Post
But, then, you end up with star players forever waiting for April to sign 1-year contracts. Anyway, I think this only addresses a symptom of a larger issue.
It is the symptom of a larger issue. The larger issue is you have too much cash coming into the league and your salaries haven't inflated to match it (yet).

First step is to suck the cash out of the league. As long as loads of cash are sitting there the problem will persist. There's nothing else to do with your cash (yet maybe/hopefully?). So to avoid the inflation you have to get rid of the cash. Obviously, though, you'll have cash accumulations again. So second you need to get revenue lowered.

I've never tried to do it backward. All my tests were in trying to get salaries and revenue to match up initially (which isn't possible).

Is the league you're talking about the Beta Baseball link you have in your sig?
I'm looking at that and you're all out of whack (if that's the case).
Look at your payrolls vs your budgets:
24/40
33/61
57/62
48/56
56/73
43/54
56/90
81/89
36/48
48/76
23/36
12/64

The problem there isn't just that you have loads of cash, but that you have major major budget rooms as well. Getting rid of all the cash will result in that cash coming right back up. To keep that same type of salary structure you need to suck out a lot of revenue and beat budgets down as well.

I may not be looking at numbers good enough to draw hard conclusions off of though. I see everyone has 30 million in media revenue... that pays for 70% of every team's payroll at the moment. It accounts for, it looks like, around 50% or more of a team's total revenue. When an AI run league levels out it accounts for 38-40% of a team's total revenue, and pays for about 30% of a team's payroll.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes!
Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
tysok is offline   Reply With Quote
Old 07-14-2008, 01:46 PM   #31
Long_Long_Name
Hall Of Famer
 
Long_Long_Name's Avatar
 
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
Quote:
Originally Posted by Solonor View Post
There is still a basic issue here between what the player is asking for and what he will settle for.

Yes, there may be a problem where the player is asking for ridiculous money just because there is a lot of cash around. But if no one is willing to pay that much, then the player will take what he can get. You don't have to suck cash out of the system or anything else. Just have the humans GM's all decide they're not going to pay him what he asks, because it is ridiculous!
Well, the way we deal with it is that we run our own separate bidding war for free agents and pay market prices for them. So, we simply don't use the OOTP free agency system anymore.

The problem, however, is with contract extensions. There's no way I can justify offering my star right fielder 30mil a year in our financial context. It's just not going to happen - and forget my mediocre MR asking for 13mil a year. Basically, what the financial system does, other than getting us to bypass OOTP's FA system, is to seriously cut down on extension possibilities. I'm thinking of offering my owners a 40% rebate on any players they sign to an extension - basically, if you sign a player to an extension for 10mil a year, I'll edit the contract so that it becomes 6mil a year, which is about market price.

40% off is a pretty far cry from the desired salary scale, in my opinion.
__________________
Beta Baseball. Join it!
Long_Long_Name is offline   Reply With Quote
Old 07-14-2008, 01:50 PM   #32
tysok
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by Corsairs View Post
I'm working on tweaking financials in my league right now and I wanted to ask your opinion on what you feel is an appropriate amount for total league revenue to exceed total league expenses. The target I've been shooting for is total revenues to exceed total expenses by about 3%. My hope is that's modest enough growth to keep demands in line. What do you shoot for in your leagues?
That's probably about right.
In my AI run test leagues, after everything evens out, total revenue appears to exceed total payrolls by 2-4% continually.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes!
Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
tysok is offline   Reply With Quote
Old 07-14-2008, 01:53 PM   #33
battists
Hall Of Famer
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 18,506
I'll see what I can do to raise the priority on this topic, but honestly, I see this as being an "offseason" kind of change. It would probably involve:

a. A lot of code changes
b. A TON of testing

As such, unfortunately I doubt it's going to be a good candidate for revision in a third patch, or really any patch.
battists is offline   Reply With Quote
Old 07-14-2008, 01:55 PM   #34
tysok
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by Solonor View Post
Yes, there may be a problem where the player is asking for ridiculous money just because there is a lot of cash around. But if no one is willing to pay that much, then the player will take what he can get. You don't have to suck cash out of the system or anything else. Just have the humans GM's all decide they're not going to pay him what he asks, because it is ridiculous!
That doesn't solve the problem though. That just delays dealing with it. You're basically saying they should sim to the last week of the offseason/preseason and then make offers. If you suck the cash out and get the revenues adjusted correctly you can solve the entire problem and the offseason can run like it should.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes!
Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
tysok is offline   Reply With Quote
Old 07-14-2008, 02:00 PM   #35
tysok
Hall Of Famer
 
Join Date: Aug 2003
Posts: 4,925
Quote:
Originally Posted by battists View Post
I'll see what I can do to raise the priority on this topic, but honestly, I see this as being an "offseason" kind of change. It would probably involve:

a. A lot of code changes
b. A TON of testing

As such, unfortunately I doubt it's going to be a good candidate for revision in a third patch, or really any patch.
It could easily be fixed (well, how EASILY I don't know) if there was an option to have the contract requests base themselves only on the salary structure and ignore cash or any other financial considerations. That would solve the problem here.

There will be another problem sprout up later though, when it would I don't know. Take that team 193 million in cash. You can spend your cash on free agents. This guy could buy, right now, every free agent on the market easily and run away with a championship (probably). It'll only get worse as cash continues to flow in at those huge rates. You salary structure would stay in place, but at some point someone is going to spend what's laying around. 193 million dollars in 1 year contracts can get you some players.
__________________
I don't know about you, but as for me, the question has already been answered: Should we be here? Yes!
Jack Buck, September 17, 2001

It's what you learn after you know it all that counts.

I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi)

I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton)
tysok is offline   Reply With Quote
Old 07-14-2008, 02:01 PM   #36
Long_Long_Name
Hall Of Famer
 
Long_Long_Name's Avatar
 
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
Quote:
Originally Posted by tysok View Post
It is the symptom of a larger issue. The larger issue is you have too much cash coming into the league and your salaries haven't inflated to match it (yet).

First step is to suck the cash out of the league. As long as loads of cash are sitting there the problem will persist. There's nothing else to do with your cash (yet maybe/hopefully?). So to avoid the inflation you have to get rid of the cash. Obviously, though, you'll have cash accumulations again. So second you need to get revenue lowered.

I've never tried to do it backward. All my tests were in trying to get salaries and revenue to match up initially (which isn't possible).

Is the league you're talking about the Beta Baseball link you have in your sig?
I'm looking at that and you're all out of whack (if that's the case).
Look at your payrolls vs your budgets:
24/40
33/61
57/62
48/56
56/73
43/54
56/90
81/89
36/48
48/76
23/36
12/64

The problem there isn't just that you have loads of cash, but that you have major major budget rooms as well. Getting rid of all the cash will result in that cash coming right back up. To keep that same type of salary structure you need to suck out a lot of revenue and beat budgets down as well.

I may not be looking at numbers good enough to draw hard conclusions off of though. I see everyone has 30 million in media revenue... that pays for 70% of every team's payroll at the moment. It accounts for, it looks like, around 50% or more of a team's total revenue. When an AI run league levels out it accounts for 38-40% of a team's total revenue, and pays for about 30% of a team's payroll.
You're right that, indeed, our payrolls looks small. Most of it comes from us being at the start of the offseason and no free agents having signed anywhere yet, so it's not the most accurate report. In any case, you are right, even if we do add the free agents available this offseason, odds are we'll still have more revenue than expenses.

I also know that there seems to be too much revenue flowing in the league - the media contract was set that high because a few years ago, I think 8 teams or so were in financial difficulties, and they just couldn't keep up - perhaps it's time to adjust it the other way around. However, while it looks good on paper, perhaps they'll simply adjust their spending habits and spend even less, negating any effect lowering income would have. Which would lead us to the same problem. We've been doing the bidding war thing for a while, and extension prices are prohibitive, so it's not a case of people being able to find bargains by signing players to ridiculously low contracts or anything like that - it's just that my owners are extremely conservative. The only way out would be for people to start spending their money. The best way I can think of doing that would be to have a yearly income cap - if you can't earn more than 10mil a year, and you have a projected budget room of 22mil, you'd be foolish not to spend the 12mil excedent. That is, of course, assuming that the problem isn't too much revenue, but instead too little spending going on.

It looks like taking the cash amounts down to 10-20mil will be a nice enough workaround. Still, though, I find it a pity that I have to resort to that, that a mediocre reliever won't get the equivalent of 25mil in MLB.
__________________
Beta Baseball. Join it!
Long_Long_Name is offline   Reply With Quote
Old 07-14-2008, 02:03 PM   #37
battists
Hall Of Famer
 
battists's Avatar
 
Join Date: Jul 2004
Posts: 18,506
Quote:
Originally Posted by tysok View Post
It could easily be fixed (well, how EASILY I don't know) if there was an option to have the contract requests base themselves only on the salary structure and ignore cash or any other financial considerations.
Yeah, theoretically that may be one of the solutions, but again, I suspect that that sort of a change isn't "easily". And, the last thing I want to do is to rush into a hasty decision about something as important as this! As you can see even in this thread, there's not even a great deal of clarity as to the source of the problem.
battists is offline   Reply With Quote
Old 07-14-2008, 02:03 PM   #38
Solonor
Hall Of Famer
 
Solonor's Avatar
 
Join Date: Mar 2003
Location: Maine
Posts: 4,459
Quote:
Originally Posted by Corsairs View Post
In response to the question above, tysonk has it right. The problem isn't that players lower their 1-year demands as the season progresses. I agree with you, Solonor: that's exactly what the player should do, and it absolutely beats the player retiring. A real life player would show this kind of prudence as well. The problem is that players are also dropping their multi-year demands as the season progresses. That part is not at all realistic.
I think we're on the same wavelength. I haven't seen this happen in OOTP9, though. Each of the guys I tested dropped their multi-year demands a little bit during the off season, but they went to single-year demands as soon as the season started and then slowly starting lowering those. However, I have done far less testing in this area than others, so I might just be missing it.

Quote:
Originally Posted by Long_Long_Name View Post
The problem, however, is with contract extensions. There's no way I can justify offering my star right fielder 30mil a year in our financial context. It's just not going to happen - and forget my mediocre MR asking for 13mil a year. Basically, what the financial system does, other than getting us to bypass OOTP's FA system, is to seriously cut down on extension possibilities. I'm thinking of offering my owners a 40% rebate on any players they sign to an extension - basically, if you sign a player to an extension for 10mil a year, I'll edit the contract so that it becomes 6mil a year, which is about market price.
As opposed to the free agent issue, this is a major problem, I agree. If you can't sign a reasonable extension, then it's a big deal for owners. It does keep the free agent market flowing, though.

We had (have) the same problem in SGCBL. We have tons of cash from prior versions. At one point, I pulled out all but a set amount from each team and kept it in an offline bank, but it didn't change anything. I think the problem might have been the budget room, as tysok said, but I didn't think of that. So, we will probably go back and review our media revenue. Thanks!
__________________
Solonor's Groovy Computer Baseball League - Making baseball a hobbit since 2003!

"Beings will come, Frodo. The one constant through all the years has been baseball. Middle Earth has rolled by like an army of Mumakil. It has been erased like a slate, rebuilt and erased again. But baseball has marked the time. This field, this game: it's a part of our past, Frodo. It reminds of us of all that once was good and it could be again. Oh... beings will come Frodo. Beings will most definitely come." - Gladden Field of Dreams
Solonor is offline   Reply With Quote
Old 07-14-2008, 02:07 PM   #39
Long_Long_Name
Hall Of Famer
 
Long_Long_Name's Avatar
 
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
Quote:
Originally Posted by battists View Post
Yeah, theoretically that may be one of the solutions, but again, I suspect that that sort of a change isn't "easily". And, the last thing I want to do is to rush into a hasty decision about something as important as this! As you can see even in this thread, there's not even a great deal of clarity as to the source of the problem.
From my testing, anyway, it's very clear that stockpiled cash is a huge source of the "problem". Players in a league with cash amounts between -5mil and 20mil ask for about 60% of what players in my super rich league ask for. That's a huge amount. You're right, though, the salary demands adjustments for non-signees, retiring players, the effects of revenue, all that seems pretty shady at this point.

I'm glad to see I'm not the only one uneasy with logging this. I just don't know where to start.
__________________
Beta Baseball. Join it!
Long_Long_Name is offline   Reply With Quote
Old 07-14-2008, 02:11 PM   #40
Long_Long_Name
Hall Of Famer
 
Long_Long_Name's Avatar
 
Join Date: Jan 2002
Location: Montréal
Posts: 7,065
Quote:
Originally Posted by Solonor View Post
We had (have) the same problem in SGCBL. We have tons of cash from prior versions. At one point, I pulled out all but a set amount from each team and kept it in an offline bank, but it didn't change anything. I think the problem might have been the budget room, as tysok said, but I didn't think of that. So, we will probably go back and review our media revenue. Thanks!
Note that it doesn't change anything immediately. From my testing, it will only change demands (40% less, as I said) at the start of the next offseason period. Test it if you'd like, because it's a pretty nice workaround for the moment.

Quote:
Originally Posted by Solonor
There will be another problem sprout up later though, when it would I don't know. Take that team 193 million in cash. You can spend your cash on free agents. This guy could buy, right now, every free agent on the market easily and run away with a championship (probably). It'll only get worse as cash continues to flow in at those huge rates. You salary structure would stay in place, but at some point someone is going to spend what's laying around. 193 million dollars in 1 year contracts can get you some players.
That's all I'd ask for, that'd be fine by me . If you want to restrict income, that's something else, and I brought it up a few posts ago: I'm considering imposing a yearly income limit on teams. That has the double effect of encouraging spending, and of limiting income. It's not a feature in OOTP, but with a small enough league, it can be implemented.
__________________
Beta Baseball. Join it!
Long_Long_Name is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:46 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments