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Earlier versions of OOTP: Suggestions and Feature Wish List Let us know what you would like to see in future versions of OOTP! OOTPBM 2006 is in development, and there is still time left to get your suggestions into the game.

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Old 07-18-2007, 11:47 PM   #21
enuttage
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Suggestion
Create an option that allows online league GMs to change their own team logos, colors, and textures.

Reason
Quite frankly, it's a PITA for both the commish and the GMs to deal with this in more 'loose' fictional leagues. Especially with multiple layers of minors, where the league actually prefers not to use generic logos. And...why not?

Priority
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Old 07-19-2007, 09:31 AM   #22
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Quote:
Originally Posted by robster1225 View Post
Suggestion
Allow the commissioner to choose which human GM's appear on the GM list when logging into the game.

Reason
This will allow leagues to keep GM records, without having a huge list of inactive GM's who have left the league for whatever reason. Currently if you delete a human GM from the game, his records dissapear as well.

Priority
Low
Along these lines...allow for GMs to be moved from one team to another or from unemployed to a team. As it stands now, you have to delete a GM to move him to another team (AFAIK - I can't find another way to do it).

This sort of intra-league movement is somewhat normal in some leagues, and would also be much better for leagues that demote/promote GMs based on performance.

To be honest, the whole online league GM management system needs an overhaul. It's unwieldy and awkward in its current form.
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Old 07-19-2007, 03:30 PM   #23
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Quote:
Originally Posted by enuttage View Post
Along these lines...allow for GMs to be moved from one team to another or from unemployed to a team. As it stands now, you have to delete a GM to move him to another team (AFAIK - I can't find another way to do it).

This sort of intra-league movement is somewhat normal in some leagues, and would also be much better for leagues that demote/promote GMs based on performance.

To be honest, the whole online league GM management system needs an overhaul. It's unwieldy and awkward in its current form.

I think I suggested just this a few posts ago, as well as provided a known workaround to assigning an unemployed to a team. Post #18.
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Old 07-19-2007, 06:34 PM   #24
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I think I suggested just this a few posts ago, as well as provided a known workaround to assigning an unemployed to a team. Post #18.
You sure did. Thanks for pointing that out. It was driving me nuts this morning, and I just scanned for 'official' looking posts...and then proceeded to not use that format.

Hopefully this gets addressed. Sorry to further clutter the thread.
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Old 07-20-2007, 10:11 AM   #25
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Originally Posted by enuttage View Post
You sure did. Thanks for pointing that out. It was driving me nuts this morning, and I just scanned for 'official' looking posts...and then proceeded to not use that format.

Hopefully this gets addressed. Sorry to further clutter the thread.
You bet. Hope this workaround provides a temp fix, but it's still high on my radar...in fact, I wish it'd be addressed in 2k7 rather than 2k8.
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Old 07-25-2007, 09:03 AM   #26
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Suggestion

Remove Coach/Scout reports from the HTML report run for an online league, if the league isn't using coaches and scouts.

Reason

Saves disk space and upload times.

Priority

Low
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Old 07-25-2007, 09:11 AM   #27
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Suggestion

Have the ability to print player information from within game.

Reason

When using scouts HTML reports are practically worthless when trying to evaluate another teams players, draft pool, etc. Unless you have direct access to the game you cannot see your teams scouting reports as they are not produced as HTML reports. At a print option would allow an owner to have a hard copy of his teams information when they don't have access to the game, like when they are at work during the day.

Priority

High
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Old 07-25-2007, 09:13 AM   #28
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Suggestion

Have the ability for owners to export their team information (scouting reports, etc) directly to either a .csv or Excel.

Reason

When using scouts HTML reports are practically worthless when trying to evaluate another teams players, draft pool, etc. Unless you have direct access to the game you cannot see your teams scouting reports as they are not produced as HTML reports. An export option would allow an owner to have a hard copy of his teams information when they don't have access to the game, like when they are at work during the day.

Priority

High
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Old 07-26-2007, 08:59 AM   #29
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Suggestion
Create a way for GMs to assign rankings to players in a draft pool (inaugural, rookie, rule 5, expansion).

Then, when auto-drafting, the computer would automatically pick the top-ranked player left on your "board". If no players with ranks assigned remained, your head scout would pick.

Example: The GM of the Phillies puts a "1" next to SP Scott Wilson and a "2" next to C David Arnott. The commissioner hits "complete round". When the computer gets to the Phillies' pick, it will try to pick Scott Wilson. If he is not available, it will try to pick David Arnott. If neither are available, it will computer pick.

This information would then be recorded as part of the team export file.

Reason
Often in online leagues, drafts are handled through lists, or through forums, and the commissioner has to manually enter each pick. It's cumbersome, and in some online leagues, they give up after the first few rounds and have the computer pick all of the rest of the picks.

With this feature, players could take the time to rank the players that are important to them. The "draftniks" could rank ALL of the players if they liked, while people who only cared about their top picks could rank only the few they cared about.

This could be used in solo leagues as well.

Priority
High
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Old 08-05-2007, 09:44 AM   #30
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Suggestion: Commish portal set up to include upload of retired.dat at the flip between seasons


Reason: Almost every on-line league gets snagged by this, with names going haywire around the league, but not in the commish file


Priority: High
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Old 08-05-2007, 09:53 AM   #31
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Suggestion: Allow option of competitive bidding for personnel, the same as for players


Reason: Current system rules out any market influences and created an enormous aspect of luck (It is the opposite of solo league, where the human owner would simply outbid other teams for the best personnel... In on-line leagues, the personnel becomes a determining factor for who will win, but the teams getting the best personnel do not even need to devote signficant extra resources to get the best personnel)


Priority: High, if you care having personnel in an on-line league
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Old 08-10-2007, 09:00 AM   #32
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Suggestion

Allow for a 'pre-draft' list that would remove a player name from the Upcoming Draft Pool, once he had been pre-drafted in an online league.

Reason

The reveal of the draft pool 75 days before the draft is a great boon to online leagues, but it becomes a little cumbersome to be able to use that fine tool to draft ahead of time once you get deeper into the draft. GMs have trouble determining who's still available and who's not. If players could be put 'in limbo' by being removed from the pre-draft list, but not assigned to teams till the date of the draft, it would make mid-season online league drafts just purr.

By no means is this necessary, but it'd sure be a nice option.

Priority

Low
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Old 08-13-2007, 01:12 PM   #33
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Quote:
Originally Posted by battists View Post
Suggestion
Create a way for GMs to assign rankings to players in a draft pool (inaugural, rookie, rule 5, expansion).

Then, when auto-drafting, the computer would automatically pick the top-ranked player left on your "board". If no players with ranks assigned remained, your head scout would pick....
Not to plug my utility, but I got to plug my utility here... it handles all this.
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Old 08-14-2007, 11:20 AM   #34
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Old 08-15-2007, 07:42 AM   #35
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Suggestion: Have the head scout instantly "quick scout" the ammy draft class as the creation of the draft class and also when a new GM takes over a major league team

Reason:Too easy for a fast moving online league to have a GM out of town and end up with zero info on the ammies. Even worse, new GMs taking over shortly before the ammy draft are out of luck because they do not inherit the old scouting sets.

Priority: Medium
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Old 08-16-2007, 01:53 PM   #36
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Old 08-16-2007, 02:48 PM   #37
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Suggestion
Add something to the front page of the HTML Export during the playoffs that shows where the playoff series are at. Something like was ingame in OOTP6 - whether it's a bracket or something like the list under the standings in the OOTP6 export.

Reason
We shouldn't have to hunt for the playoff games and results when we pull up the webpage after a sim. We should be able to see where all of the series are at right away. What is more important during the playoffs than knowing who is winning?

Priority
High. This is something very, very basic. All major sports websites have a playoff page. Can you imagine going to MLB.com during the World Series and not instantly finding something that tells you who is winning?
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Old 08-23-2007, 02:56 PM   #38
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Old 09-19-2007, 03:05 PM   #39
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Suggestion:

Allow the import of draft choices from a file. OOTP will accept a text file (of some format), that will be the first X picks/rounds of a draft.

Reason:

This will allow my draft utility to export the owner's picks and the commish can import them directly into the game, instead of having to pick each one manually which is exceedingly tedious. Obviously, the import would only import X many rounds of the draft, since online leagues rarely ever finish drafts. This should work for both Rule V and rookie draft (most important for the latter).

Priority:

Medium
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Old 09-19-2007, 05:22 PM   #40
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Suggestion
Allow Online GM's to submit contract extension offers that would automatically be voided if the player gets injured during the upoming sim and agrees to it AFTER getting injured.

Reason
Would allow for more realistic extensions. This happened in our league:

Player is up for Free Agency at the end of the season, and he's asking for a huge salary increase. GM debates for weeks what to offer him, then finally before the last sim he makes an offer...

July 13th, 2015: Contract offered, sim starts.

July 15th, 2015: Playerr Injured, Out of Lineup 12 Months

July 16th, 2015: Player, Team Reach Agreement on Extension

This just ain't right! Shouldn't the AI be aware of injuries like that and automatically withdraw any contract offers? If the contract was signed THEN the player got injured, well, that's just bad luck. But if the injury happens prior to the player agreeing upon an extension, the GM should be able to auto pullback the offer.

Priority
Medium
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