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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Minors (Double A)
Join Date: Oct 2005
Location: Nevada
Posts: 133
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#22 |
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Major Leagues
Join Date: Mar 2002
Posts: 330
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I would very much like a seperate 'injury severity' setting along with the 'injury frequency' setting. I don't think there are too many injuries in OOTP, I could even deal with more, but I think there are too many 8-9 month injuries. It's very rare that a position player gets an injury that lasts 9 months, but I'll get two a year in OOTP.
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#23 |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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By customizing the injuries.txt file, you can manage injury severity. By removing enough of the more severe injuries, you should see a reduction in their frequency. Unfortunately, it doesn't appear to be as simple as 'remove half the severe injuries and they happen half as often'. I think your best bet, if I understand the injury implementation correctly, would be to change all injuries affecting one body part code to never be severe, and this should give about a 1/4th reduction in severe injuries. That said, I'm not an expert, and this is mainly what I've arrived at through experimentation. If anyone has details of OOTP injury implementation, I'm interested.
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#24 |
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All Star Starter
Join Date: Apr 2007
Location: Planet Texas
Posts: 1,717
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Are any of them drummers for Spinal Tap in the off season?
__________________
Managing and rebuilding the 98-loss TOKYO THUNDER. |
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#25 | |
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Hall Of Famer
Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
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Quote:
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#26 | |
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Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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Quote:
1) game decides, on a play, that an injury has happened; 2) game decides how severe the injury is; 3) game scans injuries.txt for a 'suitable diagnosis (i.e. a diagnosis that can happen on the play in question, and of suitable severity), and from among all suitable diagnoses, chooses one at random; 4) if no suitable diagnosis is found, the injury is ignored completely- it's as though it never happened. There are many implications, of which: -the injuries in injuries.txt will not occur with equal probability. Those that only occur as illnesses or on hbps are much less common than those that occur while pitching/throwing, for example, and severe injuries are much less common than mild ones; severe illnesses are especially rare. Injuries that can occur on the same play types and which are of similar severity will normally be equally common, however; -if you remove many injuries from injuries.txt, you may not see any reduction in injuries at all- you may just see the remaining injuries more often; -the only way to reduce injury frequency (and skew the balance between mild and severe injuries) by editing injuries.txt is to remove enough injuries so that the game can't find a suitable diagnosis in some situations (as described in 4) above). If you take out, for example, all the severe HBP injuries, then you will certainly see a (fairly small) reduction in severe injuries; if you take out all but 'fractured skull', you will see no reduction at all- you'll just always see 'fractured skull' every time the game generates a severe HBP injury. -changing a severe diagnosis to a mild one doesn't mean that the game will produce a corresponding increase in mild injuries and decrease in severe ones, because the game decides severity before choosing a diagnosis. Last edited by injury log; 07-08-2007 at 09:30 PM. |
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