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Old 05-22-2007, 12:32 PM   #21
Zeyes
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Quote:
Originally Posted by endgame View Post
I "may" have added the feeder leagues (college) after the deletions, but I can't verify it or recall with confidence that it was handled in that manner.
Thanks, that gave me another thing to try out.

Edit: No, looks like it's only coming into effect if more leagues are added after the deletion. Deleting "middle" leagues doesn't leave their ASG behind.


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It is possible to simply shut off minor league All-Star games, isn't it? Would you just leave the auto-schedule all-star box unchecked for those levels?
Yes. The problem is that the setting defaults to On when you use "Add Minor League" if your league can accomodate it (i.e. two subleagues, or even number of divisions) and the auto-generated schedule will already have an All-Star Game. As long as the problem persists in the code, I presume the only way to get around it would be to uncheck that box, regenerate the schedule, and only then delete the league.


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And curiously, while it may have no bearing at all, why are only the all-star games causally related? Is it the "4" flag? Why wouldn't any of the other scheduled games ever come into play? How are they effectively deleted without consequence?
That's up to Markus to figure out. It's certainly possible that e.g. playoff games would be similarly affected, but they're not on the schedule yet when the league deletion occurs. Actually, now I kinda wonder if Spring Training games might break it...

Edit: Nevermind, just realized that affiliated minors don't have spring training.


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It worked like a charm.
You're welcome.

Last edited by Zeyes; 05-22-2007 at 12:40 PM.
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Old 05-27-2007, 10:53 AM   #22
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This thread just made me a bit dizzy.

Is this what I ought to be logging?

"When you add leagues, and then delete them again, the ASGs are first cleared properly. However, once you add another new league, the ASGs from the previously deleted leagues make a comeback for some reason, and at that point they're impossible to get out of the schedule. Even deleting the second round of league additions will only clear those leagues' ASGs, not the phantom games from the first set of leagues."
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Old 05-27-2007, 01:27 PM   #23
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It looks like Zeyes spoke to it directly in what you've quoted, but I'll confess I am as dizzy as you are on this one. I agree with what you've posted, Nutlaw. I would, as I think is your practice, reference the thread of course. Thanks.
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Old 05-27-2007, 10:56 PM   #24
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Is this what I ought to be logging?
Yes. I'm not sure I can put it any more comprehensible than that, but here's a try:

When you delete a league that has games scheduled, the games will remain listed in world.dat but be made "inactive". When you then add another league, some of those inactive games (namely all All-Star Games, but possibly even more types) will become active again, leading to a lockup as soon as OOTP tries to play those games within their non-existent league.
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Old 05-28-2007, 09:18 AM   #25
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Quote:
Originally Posted by Zeyes View Post
Yes. I'm not sure I can put it any more comprehensible than that, but here's a try:

When you delete a league that has games scheduled, the games will remain listed in world.dat but be made "inactive". When you then add another league, some of those inactive games (namely all All-Star Games, but possibly even more types) will become active again, leading to a lockup as soon as OOTP tries to play those games within their non-existent league.
I'll TT this then. TT#3642.
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Old 05-28-2007, 09:19 AM   #26
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Er, TT'ed it almost simultaneously, bp.

Mine's the lower number, so they'll merge as TT 3641.
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Old 06-30-2007, 10:52 AM   #27
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Hex

I have read the fixes for the problem for not advancing to the next day because it is looking for a phantom all-star game. I currently the same problem but have no idea on how to HEX edit the World.DAT file. If somebody could break it down a little more that would be a huge help. I was able to find the game/id in the league file but no idea on how to relate that to the World file.

Any help would be appreciated

Thanks
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Old 06-30-2007, 12:03 PM   #28
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I have read the fixes for the problem for not advancing to the next day because it is looking for a phantom all-star game. I currently the same problem but have no idea on how to HEX edit the World.DAT file. If somebody could break it down a little more that would be a huge help. I was able to find the game/id in the league file but no idea on how to relate that to the World file.
I'll give it a try. First off, since you probably don't have a hex editor yet - I use Hex Workshop, which isn't freeware, but as far as I remember it's not feature-limited during the tryout period so it should work for you.

Anyway, once you have it installed, open the world.dat from your savegame. Under the Tools menu you'll find the Base Converter...set it to Byte Order: Intel, and Data Type: Short, and enter the game-id in the decimal field. You'll get the equivalent in hexadecimal, which you can then copy-paste into the Find function (Ctrl+F; set it to type: Hex Values if it isn't already). As mentioned in the other post you've already read, you'll probably have a few unrelated hits early in the file, but the correct one will be toward the end. Then change the byte I indicated in the screenshot in the other post.

Does that help?
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Old 06-30-2007, 12:22 PM   #29
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I downloaded the hex editor, followed your instructions and found 48 instances of the code that represents the game id. I am assuming the hex code has to be together in 1 block so that eliminates most, still having trouble finding which one I am supposed to edit.
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Old 06-30-2007, 10:22 PM   #30
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There's one clue that you've found the correct instance: If you look back at the screenshot in the other post, you'll see that the block I marked starts with 1B41, and the block right afterwards starts with 1C41 (one number higher...just trust me on that, I know the order of the digits looks like that's not the case). It's exactly 155 bytes from one block to the next, so if you can spot the same thing for your game-id, you've got the right one.

Anyway, I can't guarantee it but I think odds are good that the instance you're looking for will be the last one in the file.

Edit: BTW, if you mean by "in one block" that it needs to be e.g. "1B41 0000" rather than "001B 4100", that's not the case; the spaces are just a formatting convention in the editor to make things more readable.

Last edited by Zeyes; 06-30-2007 at 10:27 PM.
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Old 07-01-2007, 11:20 AM   #31
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I searched all of the instances and didn't see aything sequential, here is a screen shot of my last 2 that came up. Would it be possible to send the World.Dat file to see if I am just over looking something?

<?xml:namespace prefix = v ns = "urn:schemas-microsoft-com:vml" /><v:shapetype id=_x0000_t75 stroked="f" filled="f" path="m@4@5l@4@11@9@11@9@5xe" oreferrelative="t" o:spt="75" coordsize="21600,21600"> <v:stroke joinstyle="miter"></v:stroke><v:formulas><v:f eqn="if lineDrawn pixelLineWidth 0"></v:f><v:f eqn="sum @0 1 0"></v:f><v:f eqn="sum 0 0 @1"></v:f><v:f eqn="prod @2 1 2"></v:f><v:f eqn="prod @3 21600 pixelWidth"></v:f><v:f eqn="prod @3 21600 pixelHeight"></v:f><v:f eqn="sum @0 0 1"></v:f><v:f eqn="prod @6 1 2"></v:f><v:f eqn="prod @7 21600 pixelWidth"></v:f><v:f eqn="sum @8 21600 0"></v:f><v:f eqn="prod @7 21600 pixelHeight"></v:f><v:f eqn="sum @10 21600 0"></v:f></v:formulas><vath o:connecttype="rect" gradientshapeok="t" o:extrusionok="f"></vath><?xml:namespace prefix = o ns = "urn:schemas-microsoft-comfficeffice" /><o:lock aspectratio="t" v:ext="edit"></o:lock></v:shapetype><v:shape id=_x0000_i1025 style="WIDTH: 431.25pt; HEIGHT: 324pt" type="#_x0000_t75"><v:imagedata o:title="" src="file:///C:\Users\Sean\AppData\Local\Temp\msohtml1\01\clip_ image001.png"></v:imagedata></v:shape>
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Old 07-09-2007, 12:32 PM   #32
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This was a godsend. Saved my league for this year.
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Old 07-23-2007, 11:12 PM   #33
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worked great for me, if I recreate a college league, should I delete the AS game right off the bat?
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Old 08-01-2007, 06:46 PM   #34
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This has been claimed fixed for the third patch, as yet unreleased. If you continue to see this problem after patching, please post as such in Tech Support along with the above TT number. Thanks.
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