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Old 04-06-2007, 09:44 PM   #21
Zitofan75
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Quote:
Originally Posted by czar21 View Post
Honestly?

Yeah, it's the roster sets.

I know it's not SI's fault or Markus' fault or the communities fault, and I'm not running around like a headless chicken. I'm just not going to buy it until there are MLB rosters released. That's the way I play the game, and please for the love of God don't lump me in with all the whiners.

But I honestly think it's a legitimate reason for people not to buy the game. Those of you who enjoy the fictional leagues, historical leagues, or are OOTP guys since way back, I'm glad, but don't jump on our backs because we want to play the game a different way.

The game doesn't come with a license-- makes sense considering how much it costs. However, I understand that in advance, and I will also not sink my money into a purchase until I know there'll be a modification to the game base that'll allow me to enjoy playing it (ie MLB rosters).
Hey, no need to worry, no one is going to jump on you for expressing yourself this way. If you behave like an adult no one will jump on you at all for having an opinion.
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Old 04-06-2007, 09:48 PM   #22
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Originally Posted by jinkorjap View Post
2 reasons why I haven't bought it:

1. I wasted $35 on last year's version, and I want to be 100% certain I'm not going to waste my money again.

2. I'm still not sure if I can get used to the interface. I don't really like the "SI style" interface (such as that used in EHM).

I'm tempted to buy it right now, but quite honestly after wasting money on a game I really never played (too busy finding bugs) I'm being very cautious this time around. I had previously purchased every version from 4 onwards. Not saying I won't buy it, but I really need to be convinced (which is why I'm reading the boards after a long hiatus).
1. Have you tried the demo? Truth be told you're never going to know this answer unless you try it but then that's true for much of life.

2. I think the interface is easier now (I'm a fan of it myself but YMMV).

This version has won over alot of fierce detractors of the previous version and absolutely thrilled those of us who liked the last version. Still, never mind what anyone says, your opinion is the only one relevant since you have to live with your decision. If you haven't tried the demo you should, maybe you'll like it.
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Old 04-06-2007, 10:00 PM   #23
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If I hadn't pre-ordered it and got it, the main things I'd battle in my mind of purchasing it is:

1. Interface while improved, still needs to be improved much more. There are so many screens of information, and navigating around takes way too long. Lack of ability to compare players easily, and changing your roster around, and not being able to see all stats on the transaction screen, just makes things difficult.

2. Lack of player development tracking, is very disappointing. I know they track it, but like FM has the graph that shows things, and they have the arrows to show effects of recent training and such, it would be nice to have a screen that compares the player from a year ago vs. now, and maybe even 5 years ago vs. now.

3. Lack of player interaction. Not being able to mutually terminate a contract, not being able to interact with players, and media interactions that I was used to with FM.

Those three things would have made me think awhile before I would have purchased the game.

I'd really like to see the interface further improved to allow switching screens easily even more, and allow players to be more easily compared, maybe 2 or more players at the same time, like in FM where you can compare two players side by side.

Basic interactions with players would be nice.

I do have it though, and once I get on the online league, it will probably improve gameplay, but I'm hoping big improvements can be made in the above areas for next year.

Scouting is awesome though, I'll give you guys credit for not giving in to those who whine about scouts not being accurate. In real life you don't know how good a player is until he plays awhile, and if you expect to be able to know an exact players ratings in real life, then that's just insane and you just like it easy on yourself.

So stick with the scouting and improve it as well.

Other than all that, I really do enjoy the game, and hope it is making you guys money.
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Old 04-06-2007, 10:01 PM   #24
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Originally Posted by Zitofan75 View Post
1. Have you tried the demo? Truth be told you're never going to know this answer unless you try it but then that's true for much of life.

2. I think the interface is easier now (I'm a fan of it myself but YMMV).

This version has won over alot of fierce detractors of the previous version and absolutely thrilled those of us who liked the last version. Still, never mind what anyone says, your opinion is the only one relevant since you have to live with your decision. If you haven't tried the demo you should, maybe you'll like it.
Actually I tried the demo and unfortunately it crashed on me about 10 minutes into it. I'm going to try out the newest patched version and see how it goes...
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Old 04-06-2007, 10:14 PM   #25
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It's the whole interface thing. I bought OOTP2006 and just didn't have the time to learn the new interface. I have 2 kids and a busy schedule. So since 2006 has kind of sat on my computer relatively unused, I figured I'd wait to make sure the fan reaction is better than last year's and then also find some time when I have free time to learn the game.

If time weren't an issue, I think the negative reactions have been scant enough to convince me that this game is worth purchasing. But I haven't dl'd the demo yet since I want to make sure I do it when I have time to actually spend taking it out for a drive.
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Old 04-06-2007, 11:55 PM   #26
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Originally Posted by lewis31lewis52 View Post
No money. College does that. Rest assured though, the second I get enough money, I'm buying it.
If you are desperate, do like my old roommate used to do and donate blood for a fee to a plasma center. They'll give you more than the price of the game for a donation.
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Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 04-06-2007, 11:57 PM   #27
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I was about to buy the game, then I noticed that no matter what I did, it seems that the game will ONLY import players/teams with an adjustment in ratings to "a neutral, modern Major League environment".

Maybe I am missing something but I just don't understand why that is.

And although it is hard to tell, from just the limited play of the demo, I fear that by starting with "adjusted" ratings you preclude any possibility of ending up with a true historical simulation.

Which is all that I happen to be interested in playing.
Almost all I do is historical simming, and I am 99+% satisfied with how the game handles historical simming. Buy the game.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 04-07-2007, 12:01 AM   #28
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2006 pretty much killed any and all interest I had in future versions. Don't like the setup, don't like the interface (too much clicking) etc. etc. I played the 2007 preview version. While I was happy that the game was much, much more easier than 2006, too many things that were in 2006 that I hated, are in 2007, and that was the kicker.
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Old 04-07-2007, 12:02 AM   #29
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Okay, I'm going to say it. I was well known as one of the leading critics and haters of 2006, which sucked, and despite this I found myself liking 2007 a lot right out of the box and I like it more the more I play it. Markus added what was missing, and he fixed what was broken. Buy the freaking game already.

Or at least try the demo out, because the demo will convince you to buy the game anyway.
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Quote:
Originally Posted by Markus Heinsohn View Post
Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support.
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Old 04-07-2007, 12:26 AM   #30
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I have a new baby and a honey-do list a mile long. Haven't had time yet. Also I've become so jaded that I rarely buy a game before the first patch anymore. I'll make the purchase soon though...
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Old 04-07-2007, 12:38 AM   #31
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Originally Posted by Marc Duffy View Post
I'd be interested in hearing the reasons why you've not yet laid out for the game.

Doesnt matter what, just lay it on the line here.
I haven't bought it. To be quite honest, I felt duped after pre-ordering last year. There were several things promised that never materialised, and it basically seemed like you washed your hands of the game and basically said "Well we'll get it right next year".

The Facegen addition this year was a serious temptation, but after last year I felt waiting was prudent. Looks like I was right too. Seeing the Facegen issues, specifically those associated with the graphics chip I'm stuck with on my laptop (which means it can't be upgraded) means I most definitely won't be purchasing.

To put this in context, I bought OOTP 3, 4, 6 and 2006. 3 was the first time I found the game. So you've basically created only the second version I've skipped since finding OOTP. I would love to get 2007, but I just can't justify paying $40 for a program whose main feature I'm interested in (as a hardcore fictional player) is seemingly broken on hardware specific to my system.

Last edited by Bonedwarf; 04-07-2007 at 12:40 AM.
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Old 04-07-2007, 12:49 AM   #32
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2 reasons....

1) Because none of my online leagues have switched over yet

and, the more important one,

2) I know how much of a time vaccuum this is. I'll be headed back to school soon, and I really don't want to be spending all my free time playing this game. Some people are better at budgeting their time. I am not one of them. So it's more of a "If I don't have it, then I won't be tempted to play it" deals.

I am currently playing the demo though, and I was pleasantly surprised. I never touched 2006 (didn't even try the demo), but I was surprised how easily things were to find. Maybe I am just missing a huge chunk of stuff, but its not all that hard to navigate around.
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Old 04-07-2007, 01:06 AM   #33
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I had promised myself I wouldn't buy this year but broke down after playing the demo. I still wish WE did not have to add so many things like Latham, photos, logos etc... but what are you going to do? Does the SI soccer game involve so much work?

The game is a great improvement on the last version and as a historic player it is welcome change.
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Old 04-07-2007, 01:12 AM   #34
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i have been playing the demo but am still undecided on if/when to buy it. my reasons for not buying it yet.

1. the UI is still not up tp par. while adding the manager page, and such made a difference in the frustration factor i still spend far to much time looking for stuff. It seems like it is layed out like a wal-mart. designed to make you wonder around..

2. Setting up a league like my corporate league is a major pain and takes forever.. and that leads us to

3. I have been unable to "get into" any league I have started. Part of it is I am playing the demo and can't create one of my fictoral leagues, sim a couple years and take over the worst franchise. part of it is the set-up takes so ong that i can't set-up and play in one sitting and for me, it loses something if i can't do that.

4. Money is a little tight at the moment, and it doesn't rate high enough on my list of "wants" . I'll eat out for lunch next week instead.



It may come down to what we decide to do with the CLB.
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Old 04-07-2007, 01:47 AM   #35
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Thumbs down I may buy it eventually

but this image will keep me from plunking down my $35 bucks for now. Seriously, 604MB of memory to load a game? I regularly get 300+MB when simming a league. Its marginally better than last year, but light-years from acceptable. Honestly, every game I've ever seen SI issue has suffered the same ridiculous memory hog issues and I've come to the conclusion that their interface is simply too hefty for anything less than a supercomputer (something beyond my 2.5 ghz, 1 GB system).

Even if the memory issues were fixed, the lack of tools to quickly and easily import/export a database of real world players including full minor leagues is a maddening sticking point for me. A full export/full import function of all players/teams/affiliates/records/coaches/salaries is something so simple that its unacceptable to not include it in a game where the point is to create simulations. I put all the responsibility for Cubby, Rolen, myself, or anyone of 50 other people not having an opening day 2007 roster ready on SI.

I'd like to know the difference between using MLB players and using a picture of an MLB stadium or using references to MLB Players and Teams in the hints.txt file.

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Old 04-07-2007, 02:32 AM   #36
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Originally Posted by jtts View Post
I've come to the conclusion that their interface is simply too hefty for anything less than a supercomputer (something beyond my 2.5 ghz, 1 GB system).
Hmmmm, running on 512mgs of RAM myself and it purrrss along nicely ...
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Old 04-07-2007, 02:40 AM   #37
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Even if the memory issues were fixed, the lack of tools to quickly and easily import/export a database of real world players including full minor leagues is a maddening sticking point for me. A full export/full import function of all players/teams/affiliates/records/coaches/salaries is something so simple that its unacceptable to not include it in a game where the point is to create simulations.
Where will you get easily downloadable Minor League rosters from? Downloading from Lahman's is extremely easy for most folks to figure out but minors are a whole different issue. Where is the data? Particularly since players shifted around so much and teams shifted affiliations so often tracking these things is difficult.

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I put all the responsibility for Cubby, Rolen, myself, or anyone of 50 other people not having an opening day 2007 roster ready on SI.
Huh? What are you saying? Are you a roster maker? I don't get what you're saying unless you're trying to say it's everybody's fault there were no real rosters on opening day. And why are you saying this? If you want it, go make one.
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Old 04-07-2007, 02:56 AM   #38
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Where will you get easily downloadable Minor League rosters from? Downloading from Lahman's is extremely easy for most folks to figure out but minors are a whole different issue. Where is the data? Particularly since players shifted around so much and teams shifted affiliations so often tracking these things is difficult.
I'm sitting here looking at an access database with all the minor leaguers since 1999 and about 95% of the current major leaguers full minor league stats. I've compiled them all in the last 48 hours. Its just simple VBA Macro programming to pull them off of various sites (thebaseballcube, BA, MILB). I'm sitting here with 60,000 rows of minor league batting stats, 70,000 rows of pitching stats, and 25,000 rows of rosters, but there's no simple way to make that a roster pack for this game.

Quote:
Huh? What are you saying? Are you a roster maker? I don't get what you're saying unless you're trying to say it's everybody's fault there were no real rosters on opening day. And why are you saying this? If you want it, go make one.
I'm saying that there's no reason making a roster should be as difficult as it is. It shouldn't take people weeks and weeks of tweaking the numbers, creating players and editing them, etc. I certainly have the data and the ability to create a roster set, but as is, there's way too much work involved to do it. I'm saying that its SI's fault that there aren't fan made rosters done yet because they've made it incredibly slow and frustrating to do it.
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Old 04-07-2007, 03:54 AM   #39
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I preorder the game because of 6.5. That game to me was the best. That said I have a lot of hope for 2007 and future games. The extra options that they have over 6.5 is well huge. The only thing that I still have trouble getting used to is the interface. Its just a lot to go through compared to 6.5. I have not gone back to 6.5 because I know 2007 is better I just have to get use to it.

That said, I preordered the game so I got it the day early but I have only played it a couple of times. My lack of interest in the game is because of 2 issues.

1. I am still loving my basketball sim and can't seem to put it away.
2. The dreaded current real rosters.(Its just the way I like to play the game and I will wait until a set is hopefully released)

So as you can see I think your game is great its just that I need something "extra" to play it the way I like and if the "extra" thing comes out, my basketball game will be put away for sure.

Also I play my basketball sim at work and a lot of ppl ask about it and I also tell them there are baseball ones out there to. Once I start playing the baseball game a lot, I know ppl will ask me about that to. Keep up the good work on the games because I know I will keep buying them no matter what(its an addiction)
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Old 04-07-2007, 04:03 AM   #40
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I haven't bought the game yet. I am keeping track of progress and game opinion on this forum and on FOFC, so it's not like I am not interested in the game. I have bought OOTP 4 -> 6. So far it sounds like a real good game, but I am waiting to see how the first patch goes and also most likely waiting to see what you guys put together in 6 weeks with the second patch. I must say that this has been the best release in the history of OOTP and the manual is awesome. I am sure that I will buy this game eventually, but I am in no rush.
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