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#21 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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#22 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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2. I think the interface is easier now (I'm a fan of it myself but YMMV). This version has won over alot of fierce detractors of the previous version and absolutely thrilled those of us who liked the last version. Still, never mind what anyone says, your opinion is the only one relevant since you have to live with your decision. If you haven't tried the demo you should, maybe you'll like it. |
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#23 |
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Minors (Rookie Ball)
Join Date: Mar 2007
Posts: 45
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If I hadn't pre-ordered it and got it, the main things I'd battle in my mind of purchasing it is:
1. Interface while improved, still needs to be improved much more. There are so many screens of information, and navigating around takes way too long. Lack of ability to compare players easily, and changing your roster around, and not being able to see all stats on the transaction screen, just makes things difficult. 2. Lack of player development tracking, is very disappointing. I know they track it, but like FM has the graph that shows things, and they have the arrows to show effects of recent training and such, it would be nice to have a screen that compares the player from a year ago vs. now, and maybe even 5 years ago vs. now. 3. Lack of player interaction. Not being able to mutually terminate a contract, not being able to interact with players, and media interactions that I was used to with FM. Those three things would have made me think awhile before I would have purchased the game. I'd really like to see the interface further improved to allow switching screens easily even more, and allow players to be more easily compared, maybe 2 or more players at the same time, like in FM where you can compare two players side by side. Basic interactions with players would be nice. I do have it though, and once I get on the online league, it will probably improve gameplay, but I'm hoping big improvements can be made in the above areas for next year. Scouting is awesome though, I'll give you guys credit for not giving in to those who whine about scouts not being accurate. In real life you don't know how good a player is until he plays awhile, and if you expect to be able to know an exact players ratings in real life, then that's just insane and you just like it easy on yourself. So stick with the scouting and improve it as well. Other than all that, I really do enjoy the game, and hope it is making you guys money. |
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#24 | |
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Minors (Double A)
Join Date: Sep 2002
Location: DFW
Posts: 143
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#25 |
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All Star Reserve
Join Date: Mar 2002
Location: Queens, NY
Posts: 904
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It's the whole interface thing. I bought OOTP2006 and just didn't have the time to learn the new interface. I have 2 kids and a busy schedule. So since 2006 has kind of sat on my computer relatively unused, I figured I'd wait to make sure the fan reaction is better than last year's and then also find some time when I have free time to learn the game.
If time weren't an issue, I think the negative reactions have been scant enough to convince me that this game is worth purchasing. But I haven't dl'd the demo yet since I want to make sure I do it when I have time to actually spend taking it out for a drive. |
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#26 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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If you are desperate, do like my old roommate used to do and donate blood for a fee to a plasma center. They'll give you more than the price of the game for a donation.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#27 | ||
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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__________________
__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#28 |
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Hall Of Famer
Join Date: Oct 2003
Location: San Diego, California
Posts: 2,737
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2006 pretty much killed any and all interest I had in future versions. Don't like the setup, don't like the interface (too much clicking) etc. etc. I played the 2007 preview version. While I was happy that the game was much, much more easier than 2006, too many things that were in 2006 that I hated, are in 2007, and that was the kicker.
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Last edited by Raderick; 04-07-2007 at 12:08 AM. |
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#29 | |
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Hall Of Famer
Join Date: Jun 2006
Location: All alone
Posts: 12,612
Infractions: 0/1 (1)
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Okay, I'm going to say it. I was well known as one of the leading critics and haters of 2006, which sucked, and despite this I found myself liking 2007 a lot right out of the box and I like it more the more I play it. Markus added what was missing, and he fixed what was broken. Buy the freaking game already.
Or at least try the demo out, because the demo will convince you to buy the game anyway.
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__________________ Quote:
Five thousand thanks for a non-modder? I never thought I'd see the day. Thank you for your support. |
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#30 |
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Minors (Triple A)
Join Date: Jun 2004
Location: Chicago
Posts: 283
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I have a new baby and a honey-do list a mile long. Haven't had time yet. Also I've become so jaded that I rarely buy a game before the first patch anymore. I'll make the purchase soon though...
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These pretzels are making me thirsty! |
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#31 | |
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All Star Starter
Join Date: Jan 2004
Posts: 1,339
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The Facegen addition this year was a serious temptation, but after last year I felt waiting was prudent. Looks like I was right too. Seeing the Facegen issues, specifically those associated with the graphics chip I'm stuck with on my laptop (which means it can't be upgraded) means I most definitely won't be purchasing. To put this in context, I bought OOTP 3, 4, 6 and 2006. 3 was the first time I found the game. So you've basically created only the second version I've skipped since finding OOTP. I would love to get 2007, but I just can't justify paying $40 for a program whose main feature I'm interested in (as a hardcore fictional player) is seemingly broken on hardware specific to my system. Last edited by Bonedwarf; 04-07-2007 at 12:40 AM. |
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#32 |
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All Star Starter
Join Date: Apr 2004
Location: In the middle of the Yankees/Red Sox Rivalry
Posts: 1,771
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2 reasons....
1) Because none of my online leagues have switched over yet and, the more important one, 2) I know how much of a time vaccuum this is. I'll be headed back to school soon, and I really don't want to be spending all my free time playing this game. Some people are better at budgeting their time. I am not one of them. So it's more of a "If I don't have it, then I won't be tempted to play it" deals. I am currently playing the demo though, and I was pleasantly surprised. I never touched 2006 (didn't even try the demo), but I was surprised how easily things were to find. Maybe I am just missing a huge chunk of stuff, but its not all that hard to navigate around.
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Do, or do not, there is no try! |
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#33 |
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Minors (Single A)
Join Date: Aug 2003
Posts: 54
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I had promised myself I wouldn't buy this year but broke down after playing the demo. I still wish WE did not have to add so many things like Latham, photos, logos etc... but what are you going to do? Does the SI soccer game involve so much work?
The game is a great improvement on the last version and as a historic player it is welcome change. |
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#34 |
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Hall Of Famer
Join Date: Oct 2003
Location: still kicking
Posts: 3,229
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i have been playing the demo but am still undecided on if/when to buy it. my reasons for not buying it yet.
1. the UI is still not up tp par. while adding the manager page, and such made a difference in the frustration factor i still spend far to much time looking for stuff. It seems like it is layed out like a wal-mart. designed to make you wonder around.. 2. Setting up a league like my corporate league is a major pain and takes forever.. and that leads us to 3. I have been unable to "get into" any league I have started. Part of it is I am playing the demo and can't create one of my fictoral leagues, sim a couple years and take over the worst franchise. part of it is the set-up takes so ong that i can't set-up and play in one sitting and for me, it loses something if i can't do that. 4. Money is a little tight at the moment, and it doesn't rate high enough on my list of "wants" . I'll eat out for lunch next week instead. It may come down to what we decide to do with the CLB.
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. "Never confuse composure for ease" Was once Head Cheese of Corporate League Baseball |
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#35 |
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Bat Boy
Join Date: Apr 2007
Posts: 3
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but this image will keep me from plunking down my $35 bucks for now. Seriously, 604MB of memory to load a game? I regularly get 300+MB when simming a league. Its marginally better than last year, but light-years from acceptable. Honestly, every game I've ever seen SI issue has suffered the same ridiculous memory hog issues and I've come to the conclusion that their interface is simply too hefty for anything less than a supercomputer (something beyond my 2.5 ghz, 1 GB system).
Even if the memory issues were fixed, the lack of tools to quickly and easily import/export a database of real world players including full minor leagues is a maddening sticking point for me. A full export/full import function of all players/teams/affiliates/records/coaches/salaries is something so simple that its unacceptable to not include it in a game where the point is to create simulations. I put all the responsibility for Cubby, Rolen, myself, or anyone of 50 other people not having an opening day 2007 roster ready on SI. I'd like to know the difference between using MLB players and using a picture of an MLB stadium or using references to MLB Players and Teams in the hints.txt file.
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#36 |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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#37 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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Huh? What are you saying? Are you a roster maker? I don't get what you're saying unless you're trying to say it's everybody's fault there were no real rosters on opening day. And why are you saying this? If you want it, go make one. |
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#38 | ||
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Bat Boy
Join Date: Apr 2007
Posts: 3
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#39 |
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Hall Of Famer
Join Date: Apr 2006
Location: Kalispell, MT
Posts: 2,094
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I preorder the game because of 6.5. That game to me was the best. That said I have a lot of hope for 2007 and future games. The extra options that they have over 6.5 is well huge. The only thing that I still have trouble getting used to is the interface. Its just a lot to go through compared to 6.5. I have not gone back to 6.5 because I know 2007 is better I just have to get use to it.
That said, I preordered the game so I got it the day early but I have only played it a couple of times. My lack of interest in the game is because of 2 issues. 1. I am still loving my basketball sim and can't seem to put it away. 2. The dreaded current real rosters.(Its just the way I like to play the game and I will wait until a set is hopefully released) So as you can see I think your game is great its just that I need something "extra" to play it the way I like and if the "extra" thing comes out, my basketball game will be put away for sure. Also I play my basketball sim at work and a lot of ppl ask about it and I also tell them there are baseball ones out there to. Once I start playing the baseball game a lot, I know ppl will ask me about that to. Keep up the good work on the games because I know I will keep buying them no matter what(its an addiction)
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#40 | |
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SI Marketing Wizard
Join Date: Mar 2004
Location: Old Street, London
Posts: 4,741
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![]() Buy the game and make me happy please
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