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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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No
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The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#22 |
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All Star Reserve
Join Date: May 2004
Location: Canada
Posts: 706
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Will it be possible to limit the number of players a team can lose in an expansion draft? When MLB expanded last, teams couldn't lose more than three players each. When I've played OOTP previously, I've normally gone with a league with eight teams. If I were to expand to ten teams, the existing teams would lose a lot of players if there wasn't some sort of cap.
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#23 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,642
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Quote:
Add two expansion teams to the same league. This means you can use the game's built-in expansion system. Let the schedule be generated. Next, move one of those expansion clubs to the other league, giving you an odd number of teams in each league. Delete the existing schedule and import a custom schedule designed for that alignment and you should be good to go. |
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#24 | |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Quote:
__________________
The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#25 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,532
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Can you adjust (increase) your protected list as you go along?
What I mean is - in some expansion drafts, when you lost a player you were allowed to protect 1 or 2 more. So is it possible to setup the expansion draft in this manner? |
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#26 |
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All Star Reserve
Join Date: May 2004
Location: Canada
Posts: 706
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As a follow-up, is it possible to limit the number of rounds in the expansion draft? That would probably remove any concerns I have about teams losing too many players in leagues with a small number of teams. Expansion teams can go raid the Omaha Industrial Baseball League to fill out the rest of their roster.
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#27 | |
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All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,713
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Quote:
Thanks again.
__________________
"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra |
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#28 |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,532
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Next question - is the offseason basically the same as far as the schedule and length goes? Any changes here?
Things like FA, Rule 5, ST, etc etc. Also, is ST still the same or can you have standings and stats? Is there a team screen you can open and a drop down to select ST Stats? |
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#29 | |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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Quote:
They do need to be converted for use with the new engine, which can be done with the Schedule Importer that is floating around somewhere. While not every conceivable alignment is covered, a lot of them are, some more than once.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#30 |
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Major Leagues
Join Date: Apr 2004
Location: Moz Angeles, Republic of Hollywood
Posts: 378
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i have a question about the expansion draft too: aside from the list of protected players, are there any other "automatic" protections, like say for example players that were drafted before 18, but only have 4 years in the minors or whatever the rules were last time?
like say for example, i have an organization of 150 players, and because i drafted about 50 of those in the past 3 years, does that mean that my list of protected players will only have to include players from the remaining 100?
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#31 | |
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All Star Starter
Join Date: Mar 2006
Location: The Borough of Kings
Posts: 1,713
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Quote:
<O </O![]() For those interested, the converter can be found here: http://www.ootpdevelopments.com/board/showthread.php?t=121664&highlight=schedule+convert er <O </O![]() I haven’t tried it yet, but reading the through the thread it looks like LeafsFan2005NC managed to work out the bugs.
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"If you don't know where you are going, you'll wind up someplace else." - Lawrence Peter Berra |
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#32 |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 41
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One question I haven't seen touched on is how does the game engine go about choosing expansion cities? If you have a major league real life setting, will the game choose cities that can support the team? If you run a fictional league based in cities that are more minor league in size, can you set the size/type of city the game should consider when making a decision?
Also, when running minors with your major league, will the expansion city autmatically generate a minor league team for each level or will this be done manually by the player? |
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#33 | |
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Hall Of Famer
Join Date: Dec 2003
Location: LEO
Posts: 3,789
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Quote:
__________________
The Chicago White Sox 1906, 1917, 2005 World Series Champions 1900, 1901, 1906, 1917, 1919, 1959, 2005 American League Champions 2000, 2005, 2008 American League Central Division Champions 1983, 1993 American League West Division Champions OOTP | Orbiter | SSMS | FSX | LoL | MLP:FIM! |
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#34 | |
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Minors (Double A)
Join Date: Oct 2006
Location: The Big Apple
Posts: 169
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Quote:
Fantastic!
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"You spend a good piece of your life gripping a baseball and in the end it turns out that it was the other way around..." - Jim Bouton |
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#35 |
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Hall Of Famer
Join Date: Jun 2004
Posts: 8,736
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Really? I don't think I like that it expands the minors too... although I can just delete those teams... so maybe that does make sense (don't mind me, I didn't think before I started typing and now it seems all of my thoughts keep pouring out and I'm eventually listening to them as I go - although not fast enough since I'm still typing)... it seems to save the hastle of creating minor league affiliates.
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