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#21 |
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Hall Of Famer
Join Date: Dec 2001
Location: Machias, Maine
Posts: 4,573
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So, where's OOTP going?
I think only Markus knows that. We may think we know, but ultimately, Markus is the only one who has a clear vision where he wants to take the game. If that means he has to take a step back, as many have said he did in OOTP2006, then it doesn't necessarily mean that: -- He's peaked as a developer -- he's burnt out -- there's no place left to take OOTP without it going corporate -- OOTP will never be a quality game "again". I can understand why people's faith has been shaken, but has it been shaken so much that people are going to write off OOTP2007? OOTP2008? There's a good reason why they call it developing. That is, there's a lot of time, effort, trial and error that go into a game. Some things work. Some things don't. In any case, people won't be talking about OOTP2006 the same way once OOTP2007 comes out. It will either be viewed as a stepping stone to a better game, or the start of a decline. OOTP2006 is only a piece of the puzzle, as hard as that may seem to understand. Will
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Top Five Books I Ever Read: 1. Murder of Roger Ackroyd -- Agatha Christie 2. Birds of Prey -- Wilbur Smith 3. King Solomon's Mines - H. Rider Haggard 4. Comstock Lode -- Louis L'Amour 5. Andersonville -- McKinley Kantor |
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#22 |
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All Star Reserve
Join Date: Feb 2006
Location: Central Michigan University
Posts: 580
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What does free agency have to with the accuracy of the stat engine?
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#23 | ||
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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#24 | |
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All Star Starter
Join Date: Mar 2005
Location: The Wild West
Posts: 1,353
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Of all the "arcade" games made, High Heat was the closest to what we are referring to and even its graphics were ugly for the time and likely cost 3DO some sales (amongst all their other problems). |
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#25 | ||
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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At the end of the day, OOTP is text based, and I for one hope it stays that way. Arcade style baseball games are available. If we start merging text based and arcade, then pretty soon all we have is arcade. Choice is good, turning OOTP into a graphical arcade game takes away choice, not adds to it. Last edited by Bluenoser; 01-09-2007 at 07:45 PM. |
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#26 | ||
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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#27 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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I dare say that those who use the EHM 2D engine are those who are playing it for arcade value and not for the realistic value but that's just IMHO.
I agree with the early poster who said that graphics and text take away from the other. If OOTP became a lesser version of HH2004 or so, quite a few of the hardcore crowd would jet faster than Speedy Gonzalez. Why does everything have to get dumbed down for a small fraction of people while people with intelligence have to be left continually wanting? |
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#28 | ||
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Hall Of Famer
Join Date: Mar 2005
Location: Los Angeles
Posts: 14,147
Infractions: 0/1 (1)
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There is no dumbing down at all. Even people with intelligence might enjoy this.
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#29 | |
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Hall Of Famer
Join Date: May 2002
Posts: 3,847
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I can see circumstances where such a thing could enhance the OOTP experience for many of the gamers. Take, for example, an audio play by play system. If Markus put a basic system in place where you could get an optional download to give you audio play by play of a game while you sim it, what's the harm? Perhaps someone could find a voice archive of Vin Scully or Ernie Harwell or Harry Calas and suddenly you'd have a great baseball announcer calling your sim games. You really think OOTP fans wouldn't like something like this? I think it's dangerous to paint with a wide brush and say "X, Y and Z aren't OOTP." I can see the animations argument and would probably support it but I don't think sound is necessarily out of the question. |
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#30 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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OOTP hardcore guys would love a Vin Scully or Harry Caray but not if it's at the expense of the gameplay, stat accuracy or AI improvements. That's the one thing that I think all of us do have in common: we're all craving more depth and accuracy to the game. But I side with those that don't want a graphic interface along with the sim.
What I meant by the 'dumbed down' aspect is the earlier post (15). The hardcore folk should have one bastion of a game where things are made about as complex as they can be without having to pander to those that want a PS3 graphic set so they can pound out 150 HR in a year. |
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#31 | |
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Hall Of Famer
Join Date: Aug 2003
Posts: 4,925
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Quote:
![]() Take it piece meal and it could really be cool. On a Home run have the sound kick in and play a home run call from an audio file, then you find a voice archive of those guys and get some famous home run calls... that wouldn't be bad. Simple audio of fan noise and strike and out calls like there was in OOTP5 wouldn't be bad... of course they need to make sense. A 2D engine wouldn't be all that bad, but no further than that. There's plenty of work to do before it could get there anyhow, although it would be fun to see the popfly behind the catcher and watch the dot for the right fielder run in and catch it.
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I don't know about you, but as for me, the question has already been answered: Should we be here? Yes! Jack Buck, September 17, 2001 It's what you learn after you know it all that counts. I firmly believe that any man's finest hour... is that moment when he has worked his heart out in a good cause and lies exhausted on the field of battle - victorious. (Vince Lombardi) I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom. (George S. Patton) |
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#32 | |
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All Star Reserve
Join Date: Sep 2006
Location: St. Louis
Posts: 553
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Look at the current landscape
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I would also disagree that it is not dangerous to say these things are not OOTP because well ..they aren't. I have yet to see the combination or anything close of 2K or EA Sports style of graphics and game play with deep text and customization platform that OOTP brings to the table. It hasn't happened and I doubt that it will anytime soon. If the arguement is that it will happen then show me proof. Why hasn't 2k put out a game with OOTP style accuracy? They surely have more resources. |
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#33 | |
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All Star Starter
Join Date: Feb 2005
Location: California
Posts: 1,413
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Who cares if it's more or less marketable? Markus could make it more marketable by making it a RTS style game. He could make it more marketable by removing VORP and other newfangled statistical measures (and for the record I like VORP but some old timers moan). He's making the game he wants to make. Maybe it's what you want and maybe it's not. Games (or anything really) that promise to be all things to all people often are junk. They become muddled projects that fail to satisfy anyone. If I want the hard core 3D engine there are games for me out there to give me that. I played High Heat. It was junk for stats and other things but looked beautiful. I watched barry Bonds hit 89 HR's one season and so I traded a middle reliever for him! Ridiculous right? Sure, I knew it but I didn't care because it was fun to look at. I don't play OOTP for that but for far better stats, trades, and baseball management devices. Don't want to get into GMing? You may not have the right game. |
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#34 |
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All Star Reserve
Join Date: Jul 2003
Location: LA, CA
Posts: 982
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People seem to be dodging the real argument to both sides here. It's immaterial whether or not 2D graphics and animations "were OOTP" or "would make OOTP feel different" or whatnot. OOTP is what OOTP is. I'm sure solid 2D animations wouldn't really take away from OOTP the text-based sim, whether or not you could turn them down or off. If all of a sudden tomorrow, OOTP was animated well, I doubt people would really ditch it.
It's the fact that there's limited developer time and an immense list of features to implement or improve. Do you want the AI to suck less, do you want contract extension logic improved, do you want other "core" baseball simulation aspects improved.... or, do you want better graphics, sound and animation? It's a pretty simple formula (Markus' time in a year) / (Time per feature) = features implemented. That number isn't going to change unless more developers are added. Pick what you want, and that's that. I'd rather see the core improved (EA Baseball 2006 is arcade baseball for me), because OOTP as a statistically accurate baseball simulation is in a league of its own. Trying to compete in any way on the graphics level is just going out of market and any time spent improving that leaves the door open for competitors to out-do OOTP on the actual simulation aspects. If that's the way they want to go, thats fine, but when you are the best at something, I'd put effort into staying the best.
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UBL - Best Online League Evar! - Los Angeles Dodgers: 25 seasons, 13 NL West titles, 4 WC, 8 NL Titles, 5-time Champs LBB v5 league (retired) - Detroit Tigers/Commish: 19 seasons, 18 straight AL Central titles, 2006, 2008, 2014, 2015 Champs! NGBL v6 league (dead) - Texas Rangers: 10 seasons, 4 AL South titles, 2 Wild Cards, one WS app Last edited by mrbill; 01-09-2007 at 10:08 PM. |
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#35 | |
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Minors (Double A)
Join Date: Mar 2003
Posts: 153
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Just check out this thread if you don't want to believe me. http://www.ootpdevelopments.com/boar...d.php?t=136632 Last edited by dashby; 01-09-2007 at 10:37 PM. Reason: forgot a link |
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#36 | |
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Hall Of Famer
Join Date: Jun 2003
Location: Spokane WA
Posts: 2,117
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I'd rather first have a game that can handle in-game expansion, creation and deletion of subleagues, quick and easy implementation of historical era settings and stats, multiple complexity levels for custom and historical league creation so it doesn't have to take two weeks of tweaking to get things the way I want them... and that's all without even mentioning the continual improvements to the AI. If we had all those things, then I'd fully support adding graphics engines. If adding the 2D display from other SI games was easy, I suspect we'd have it in some form already. I'm hoping it makes an entry into v2008, but I'm more interested in seeing v2007 tighten up a lot of the loose ends of v2006 first.
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Jeff Watson Former dynasty writer and online league player, now mostly retired |
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#37 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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I think two or three of you actually get the point. A limited number of beta-testers (let's say an arbitrary active 30-40) are now at work on the game, to some degree what it contains, and whether what it contains works and works as intended. There is little doubt in my mind that Markus has applied, through his own creation or through someone in a leadership role, a detailed categorization of areas to explore for integrity. If one is to assume all areas will be treated with equal vigor and dissection, one should as well assume areas received both more and less attention than they deserved, breeding the cries of the aftermath. Some areas are in dire need of more attention than others, if but based solely on the voices of the community beyond those closest to its scrutiny. Unless we subscribe to the idea that most of the people really interested in the game and its essential aspects are involved in testing, so the need to contribute or be concerned becomes irrelevant. Your disenchantments, should they arise after the game's release, should then be justly treated with the same irrelevance and indifference.
In an earlier post, Sweed responded to someone that "we should wait to see what the next version looks like before writing off the game." I am a firm believer that we have historically been too complacent and we "wait and see," or rather "wait and then complain" rather than take an active and vocal role during the evaluation's process. To allow the focus of the game, potentially its emphasis and evaluation, to defer to the number of genuinely community-conscious, caring, and participating beta-testers (which I would argue is far less than the arbitrary 30-40) is harnessing an undue burden on the zealous few and magnifies, however inadvertantly, their Game-View to unintended influence. In another thread someone said they would be willing to pay the usual top dollar for v2007 if it were nothing more than v2006 where everything worked as it should, or was intended to, and the basic, simple rules of baseball were applied with precision (or to that effect). I referenced my response in my original post. While plans, I know, are in place to resurrect many - if not all - of the features left behind in 6.5, my hope remains that the game - first and foremost - returns to the "business of baseball" and one governed by its rules with regard to transactions, finances, and statistical integrity. I think v2006 made great strides in its flexibility with the second, enhanced our field of collection drastically with the third, and still has a lot of work to do with the first. How the AI handles its evaluations, designations and assignments of roles, promotes and demotes, utilizes its roster in lineups, secondary rosters, farm systems, development plans, ad infinitum still remains a critical influence on the believability of the gaming experience: real, imagined, fictional, or historical. While still, IMHO, the pinnacle of baseball simulation, OOTP needs to stay trained on the idea that a baseball game must, primarily, provide an accurate reflection of how baseball works without undue tolerance or rationalization of its shortcomings. Further, and associated, are those same rules applied to the field of play and its adherence to rules and expectations. Beyond those things, the colorful world of decorating our digital heroes becomes not only an easier endeavour, but one with more promise and possibility. Now that I've once again, to no doubt your usual dismay, editorialized, let me rephrase my original post: What is it you want to make sure these guys look at and look at hard before this game nears release? Don't get left wondering why something wasn't focused on when the answer may well be you never shouted loud enough, or enough times, that it mattered. It's not a suggestion thread, it's a Forget-Me-Not thread. Speak up about what's essential to you and don't get caught up in useless argumentative exchanges. I suppose I'm a fool, but I still like to think all of us still wear the same uniform. Let's try to play on the same field: making sure the front office is focused on the team.
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#38 |
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Minors (Single A)
Join Date: Mar 2004
Location: Lindsay, Ontario, Canada
Posts: 87
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It's all about the AI and its interpretation of what's on its roster, what it needs, what it wants and how it applies all of those. It shouldn't work like Madden's does: Madden's will draft QBs in the first round for the same team for years and then drop each one sequentially just because it ran out of roster room. The AI is, and always will be, the most important part of this game.
I would think that number 2 on this list is the actual user experience. Make it more like EHM 05. Have players that just don't like their team and make them want out, have an assistant GM post that helps out GMs in evaluating what their roster holds (but only if the AI can improve), make game play enjoyable and perhaps let the decisions one makes about fielders and such stay attached when you auto play a batter instead of going back to default (which is how I understand it works now). Basically, I think it all boils down to: give us the gameplay of 6.5 with the user experience of EHM05 and the stats depth that is synonymous with the OOTP franchise. |
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#39 | ||||
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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Quote:
I can see the forrest for the trees. I'm not dissecting each sentence, I'm dissecting your claim that it's hypocritical to play games like doom which have graphics, and then not want them in OOTP. You are the one who can't see the forrest for the trees because you can't seem to comprehend the fact that a lot of people don't want graphics in OOTP. Because they like them in other games and not OOTP doesn't make them hypocritical. Quote:
And who the heck are you? Or who the heck am I or anyone else for that matter. Elendil said it and I agreed because it's true. Quote:
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Of course it's a well known fact that online polls are extremely inaccurate and unreliable, so we'll never really know how many people actually play out their games and how many just sim. OOTP has been a text based sim from the beginning and has built a huge fan base on that. It obviously didn't turn people away by not having graphics. People migrated to this game because they like the text based stats, not because they like graphics. Last edited by Bluenoser; 01-10-2007 at 08:14 AM. |
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#40 | |
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Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,224
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Quote:
1. If the developer doesn't release any information on what's in the game, it's difficult to evaluate. 2. Unless you're a beta tester, you don't know what's there to evaluate. (Ties in with #1) 3. Making suggestions on the suggestion forum, the multitude of posts made here and in the bug forum about inaccuracies are all good, but again we need feedback from the developer. Many times I've been frustrated when legitimate concerns are raised and the developer gives no response. We need to know in order to evaluate. A simple "Yes, that's being looked at for the next version", or no, "that's not being looked at" would suffice. As it stands now, all I can do is wait and see and then evaluate. |
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