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Old 08-18-2006, 03:58 PM   #21
ukhotstove
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Quote:
Originally Posted by Bonedwarf
That's pretty dreadful, only having half a meg!

I don't have a universe, since I've never found the time to start one. Want a lot of leagues (like Japan, North America, Canada etc...) but it's finding the time to do it, and I don't believe a suitable quickstart has been created yet.
You should put up what you'd like you may get someone who would do one for you.
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Old 08-18-2006, 04:02 PM   #22
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Just a tiny 16 team league, 4 divisions, 4 teams per divison (of course) and 2 sub-leagues.

All teams have A, AA, AAA levels of minors.
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Old 08-18-2006, 04:34 PM   #23
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Quote:
Originally Posted by silvam14
Wow! How long does it take to sim with this size universe? Do you play games out?
takes a bit over an hour per year. Granted, I'm on an older AMD 3200+ processor with only 1 gig of ram.

Haven't really played games out yet. just building up history for the universe...so I sim a month, then look through news and stats to learn the players.
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Old 08-18-2006, 04:50 PM   #24
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Quote:
Originally Posted by koohead
takes a bit over an hour per year. Granted, I'm on an older AMD 3200+ processor with only 1 gig of ram.

Haven't really played games out yet. just building up history for the universe...so I sim a month, then look through news and stats to learn the players.
Kind of the same thing I do, at the moment though I'm happy with the way the money side and aging is working out but not happy with the stats.
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Old 08-18-2006, 05:25 PM   #25
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Quote:
Originally Posted by silvam14
FWIW, I do manual expansions in my fictional league and its actually kind of fun. Time consuming yes, but fun because I make the rules however I see fit.
I'm glad that works for you, but being forced to follow whatever historical rules were in place is important to me as a historical simmer.

Plus I want to be able to have the option of having the expansion handled automatically. Other sims do that. OOTP doesn't.
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Well, the average OOTP user...downloads the game, manages his favorite team and that's it.
According to OOTP itself, OOTP MLB play (modern and historical) outnumbers OOTP fictional play three to one.

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Old 08-18-2006, 05:31 PM   #26
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Quote:
Originally Posted by The Wolf
I'm glad that works for you, but being forced to follow whatever historical rules were in place is important to me as a historical simmer.

Plus I want to be able to have the option of having the expansion handled automatically. Other sims do that. OOTP doesn't.

This game is OOTP...not other sims. I really wish you would stop using other games as your reasoning for what OOTP should have/do.
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Old 08-18-2006, 05:45 PM   #27
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My current league setup is two 8 team leagues mirroring old MLB, an 8 team PCL, plus a 20 team Mexican League, two 8 team leagues in a fictional Colonial Association league (based off the original 13 colonies plus some of Canada) and a Cape Cod Baseball League using the real 10 Cape league teams as a basis. I created a nation of Cape Cod and found census data from a few years ago, entered in every town on the Cape and use them to draw players for the Cape league.

I recently came up with a huge universe idea that I'm tempted to start but fear would bring my poor old computer to it's knees in test sims. It'd have...

16 team MLB based historic league, 8 team PCL - both pro leagues
16 team Cuban league, 8 team Japanese league, 16 team Mexican league - international level obviously
8 team Western League, 8 team Southern League - AAA level
An undecided amount of teams based out of 4 US independent leagues - AA level
Undecided amount of teams based on 4 more independent leagues at A level

It already takes me an hour to run two-three seasons with the first setup I mentioned. I am scared to think what this world would take.
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Old 08-18-2006, 06:27 PM   #28
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Fictional:
The Las Vegas Casino Baseball League (Motto: "Its Sinatra's League; you just play in it") which consists of the Eastern Strip League and the Northern Strip League, each with a Northern Division and a Southern Division. Each team is is named for one of the casinos (i.e. Flamingo Pink Sox, Tropicana Showgirls, Caesar's Palace Romans.. etc)... 24 teams in all. Their placement in the leagues & divisions is based on where they exist/existed geographically. At the end of 10 seasons, the team with the lowest annual profit total gets "imploded".... (gets a big infusion of cash and gets renamed to a casino not yet in the game). All logos are based on the real casino's logo.

The A, AA, and AAA teams are sometimes named after MLB teams... in other words the New York New York Liberties AAA team is the NY Yankees, its AA team is the NY Mets and its A team is the NY Giants. Once the MLB teams are assigned then real minor league teams and fictional teams fill out the rest of the Casino League's minor league structure. Logos here are either the real logo (for real teams) or fictional ones I've made over the years (for fictional teams).

The Downtown League is an independent league of 8 teams from downtown Vegas (Binion's, El Cortez, 4 Queens, etc). These teams logos are based on the real casino's logos.

International leagues in England (12 teams, 6 each in the Lancastrian and Yorkist divisions), Italy (6 teams each in 2 divisions... Alfredo and Marinara), France (6 teams each in 2 divisions... Louis XIV and Napoleon)... all fictional as well... are independent, play a shorter schedule and have PCM's, strategies, etc geared more towards deadball type play.... lots of hits, lots of bunts and stealing, not much power, low strikeouts. The team logos here are all based on real soccer logos from those countries while the league names & logos are real baseball league logos from those countries.

The Hawaii (4 teams) & Venezuela (8 teams) winter leagues give me something to watch during the winter months. Real team names and logos here.

With so much going on, this one is slow going so I don't know how all that is going to work out....


Historical:
1901 and forward. MLB teams, no minors, Lahman DB. Now up to the 1922 season. Real ballparks, logos and player photos. This one is sim-only... here I play St Louis Cardinals GM functions only.
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Old 08-18-2006, 06:29 PM   #29
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Not too big

16 team Major League with 4 levels of minors
14 team major league with 3 levels of minors
6 team major league with 3 levels of minors
6 Team international league
4 team winter league
2 x 6 team independent leagues
168 teams in total








O.K., maybe that is a pretty good size universe
Takes about 30 minutes per year to sim
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Old 08-18-2006, 06:54 PM   #30
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Quote:
Originally Posted by Kelric
My current league setup is two 8 team leagues mirroring old MLB, an 8 team PCL, plus a 20 team Mexican League, two 8 team leagues in a fictional Colonial Association league (based off the original 13 colonies plus some of Canada) and a Cape Cod Baseball League using the real 10 Cape league teams as a basis. I created a nation of Cape Cod and found census data from a few years ago, entered in every town on the Cape and use them to draw players for the Cape league.
Sounds like a really good interesting league specially the Cape Cod League.
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Old 08-18-2006, 07:15 PM   #31
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Quote:
Originally Posted by ukhotstove
Sounds like a really good interesting league specially the Cape Cod League.
Thanks. The relevant info, as well as proper lat/longitudes, can be found here. Also, if you search the logo forum you'll find some terrific logos that were made for me for those teams.
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Old 08-18-2006, 07:41 PM   #32
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I tried a few universes with independent national leagues (Mexico, Cuba, Canada) but I could figure out how to manage it all-- the biggest concern being free agent signings and such. Now I just have one league with all levels of minors (including one from Canada and Mexico).
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Old 08-18-2006, 08:24 PM   #33
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Quote:
Originally Posted by The Wolf
Full MLB starting in 1998. I would have started earlier but OOTP still does not support expansion with protected rosters, drafts, and so on like other baseball sims do.
You've just hit upon the point I was making in the other thread.

Built-in rules for expansion in the game? Great idea, I'd love to see it.

One big question though: What should those expansion rules be?

I bet there are a lot of different ideas that folks might have there. And as if that weren't enough, historically speaking the expansions in major league baseball have used somewhat different rules each time. So which rules should be used? The rules of 1960? 1977? Fictionalized expansion rules? A mix of both?

The devil is in the details...
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Old 08-18-2006, 08:40 PM   #34
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Quote:
Originally Posted by ukhotstove
Kind of the same thing I do, at the moment though I'm happy with the way the money side and aging is working out but not happy with the stats.
what about your stats are you unhappy with? I actually like how mine are turning out...at least in the MLB (haven't really studied the other leagues yet).
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Old 08-18-2006, 09:48 PM   #35
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Right now I'm int he process of designing a universe that will include the following;

In 1871 the National association comes into being
1876 the NL
1883 the AA
aroudn this time an independant league in Ireland comes into being
also some possibilities of some in Canada as well
and of course, potential minor leagues (dependant on historical records that I am trying to find)

As of right now this is on hold until I can find out of issues with starting leagues before 1901 and expansion/contraction are addressed (yes I know there's a method, but I'd liek more). Of coruse I can afford to wait, the prequel isn't even halfway through being written.
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Old 08-18-2006, 11:36 PM   #36
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Quote:
Originally Posted by jdew
Fictional:
The Las Vegas Casino Baseball League (Motto: "Its Sinatra's League; you just play in it") which consists of the Eastern Strip League and the Northern Strip League, each with a Northern Division and a Southern Division. Each team is is named for one of the casinos (i.e. Flamingo Pink Sox, Tropicana Showgirls, Caesar's Palace Romans.. etc)... 24 teams in all. Their placement in the leagues & divisions is based on where they exist/existed geographically. At the end of 10 seasons, the team with the lowest annual profit total gets "imploded".... (gets a big infusion of cash and gets renamed to a casino not yet in the game). All logos are based on the real casino's logo.

The A, AA, and AAA teams are sometimes named after MLB teams... in other words the New York New York Liberties AAA team is the NY Yankees, its AA team is the NY Mets and its A team is the NY Giants. Once the MLB teams are assigned then real minor league teams and fictional teams fill out the rest of the Casino League's minor league structure. Logos here are either the real logo (for real teams) or fictional ones I've made over the years (for fictional teams).

The Downtown League is an independent league of 8 teams from downtown Vegas (Binion's, El Cortez, 4 Queens, etc). These teams logos are based on the real casino's logos.

International leagues in England (12 teams, 6 each in the Lancastrian and Yorkist divisions), Italy (6 teams each in 2 divisions... Alfredo and Marinara), France (6 teams each in 2 divisions... Louis XIV and Napoleon)... all fictional as well... are independent, play a shorter schedule and have PCM's, strategies, etc geared more towards deadball type play.... lots of hits, lots of bunts and stealing, not much power, low strikeouts. The team logos here are all based on real soccer logos from those countries while the league names & logos are real baseball league logos from those countries.

The Hawaii (4 teams) & Venezuela (8 teams) winter leagues give me something to watch during the winter months. Real team names and logos here.

With so much going on, this one is slow going so I don't know how all that is going to work out....
Would've loved to see a quickstart from this one. Impressive!
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Old 08-19-2006, 12:58 AM   #37
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Quote:
Originally Posted by koohead
what about your stats are you unhappy with? I actually like how mine are turning out...at least in the MLB (haven't really studied the other leagues yet).
It's not the game it just needs tweaking a bit, although I use real town names and such it's a fictional league so I want the stats to be how I want the league to feel.

Plus with it being a 3 league set up I want each league just to differ a bit, the train league is more or less giving me the stats I want and also the Negro League they just need a tweak or two but I'm not happy as of yet with how I want the Steel and Cotton league to go.
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Old 08-19-2006, 02:28 AM   #38
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My league started in 1966. MLB is there with minors down to D level but it never expanded or moved out west. The PCL is a major league with five layers of minors. Two Mexican leagues, the Cuban, and Japanese leagues are also around. Dosens of leagues, hundreds of teams. I'll be doing expansions soon as I move forward but the new history is diverging from the current one.
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Old 08-19-2006, 02:29 AM   #39
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Quote:
Originally Posted by andymac
This game is OOTP...not other sims. I really wish you would stop using other games as your reasoning for what OOTP should have/do.
Just ignore it, some people keep picking at it, they'll find what makes them happy eventually. Maybe not here but they'll find it.
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Old 08-19-2006, 03:09 AM   #40
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Quote:
Originally Posted by Zitofan75
My league started in 1966. MLB is there with minors down to D level but it never expanded or moved out west. The PCL is a major league with five layers of minors. Two Mexican leagues, the Cuban, and Japanese leagues are also around. Dosens of leagues, hundreds of teams. I'll be doing expansions soon as I move forward but the new history is diverging from the current one.
These are the leagues I like reading about the ones that play baseball how it used to be played, independant leagues, minor leagues, Mexican and Cuban leagues. Good as 6.5 was it just couldn't do any of this having multiple league set ups like 2006 can do, I think that's why there's a split in people between 6.5 and 2006 one offers you quick jump in and start a league play the other offers you a deeper and wider variety of universe you can build.

I have to wonder sometimes why people come across as having pure hatred for 2006, don't get me wrong as I think it can be improved and probably will but way some people talk you'd think OOTP2006 had killed their first born or something.
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