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#21 | |
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All Star Reserve
Join Date: Mar 2003
Posts: 847
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#22 | |
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Minors (Double A)
Join Date: Jun 2004
Posts: 121
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So is anyone still testing the set for drafted fictional players? I would but my computer is too slow. |
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#23 |
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Bat Boy
Join Date: Dec 2005
Posts: 11
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I've done some preliminary work. I took Cubby's roster set and broke down each of the categories that can be affected by the Player Creation Modifiers to see how many players fell into each range (ie: 95-100, 90-95, 85-89)
I then created a fictional legague based on the MLB setup and am seeing how the computer creates players based on the default PCM settings. The problem I am finding is that the average rating for players in both leagues so far is very similar, but the default settings result in a much larger range than Cubby's roster set. If we lower the PCM settings, the best players in the league will be similar to Cubby's, but I'm afraid that the average player in the league will be much worse. So far I've only gone through the Contact and Gap ratings, so I don't know if this will continue to hold true, but so far it does. |
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#24 | |
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Hall Of Famer
Join Date: Jan 2002
Location: St. Louis, Missouri
Posts: 2,257
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#25 |
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Bat Boy
Join Date: Dec 2005
Posts: 11
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That could do it. Right now I'm just looking at the distribution when the AI creates a new league. Haven't had time to sim many seasons and study them, too busy at work
![]() Are there problems if you don't have enough rounds in the draft? |
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#26 | |
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Minors (Double A)
Join Date: Apr 2005
Posts: 121
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