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Old 06-15-2006, 10:03 PM   #21
fantom1979
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Quote:
Originally Posted by thbroman
Yup. For the reasons already alluded to. I'm not pretending that I know for a fact that this has been left deliberately unchanged, but if it were I can understand why. If you can't get the a.i. to perform up to snuff on things like managing waivers and f.a. claims, then the least you can do is not let that drain its $$ away completely. I see nothing wrong with this, if the end result makes the game more challenging and enjoyable for a human player.
It IS only a computer, you know, and they're pretty limited.
I always assumed that was the reason why the computer does not take the hits. While it would be better to fix the AI, if you cannot fix the AI the least you can do is make sure it doesnt completely destroy itself.
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Old 06-17-2006, 12:49 PM   #22
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bump.
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Old 06-28-2006, 09:00 PM   #23
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fix?
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Old 06-29-2006, 04:03 AM   #24
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Somebody please verify this... I have tried it and it works without problems. I do not see why it would not work, since both the AI and human managers use the same code when releasing a player.
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Old 06-29-2006, 08:10 AM   #25
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So is everyone really sure that there's no immediate hit on the financial screen because the teams are still paying out the contracts a bit at a time, just like an active player? I mean, if the Yanks released Jason Giambi tomorrow they wouldn't be out $15M (or whatever) immediately, they'd be out $15M over the rest of the duration of the contract.
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Old 06-29-2006, 09:15 AM   #26
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I checked this out and I could be wrong, but I think it works like this.

The current year of the contract is paid out over the course of the season. If the contract is multi-year, the remaining years are paid out immediately, but the current season is still paid out over the course of the current season.

So if a guy has a 1 year $400000 contract and he is released, you will not see any immediate impact. It is paid out over the year.

If a guy has a 3 year contract and each year is for $400000, and he is released, the team will see an immediate $800000 hit with the current season's $400000 being paid out over the year.
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Old 06-30-2006, 01:30 PM   #27
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This is a major bug that needs attention.

This has been going on in previous versions too.
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Old 06-30-2006, 01:34 PM   #28
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Quote:
Originally Posted by CBL-Commish
So is everyone really sure that there's no immediate hit on the financial screen because the teams are still paying out the contracts a bit at a time, just like an active player? I mean, if the Yanks released Jason Giambi tomorrow they wouldn't be out $15M (or whatever) immediately, they'd be out $15M over the rest of the duration of the contract.
In OOTP, when you release a player you take the immediate hit for the remainder of his contract. It all goes against that years player expenses and you should be able to see it in your financials right away. It's not paid out a bit at a time.

You should be able to look at your player expenses thus far, (say for example it's $25M) then go release the player, and whatever the balance owed was (for example $10M) should now have been added to the player expenses. In this example it should show $35M.

Last edited by Bluenoser; 06-30-2006 at 01:36 PM.
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Old 06-30-2006, 02:01 PM   #29
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Quote:
Originally Posted by BruceM
In OOTP, when you release a player you take the immediate hit for the remainder of his contract. It all goes against that years player expenses and you should be able to see it in your financials right away. It's not paid out a bit at a time.

You should be able to look at your player expenses thus far, (say for example it's $25M) then go release the player, and whatever the balance owed was (for example $10M) should now have been added to the player expenses. In this example it should show $35M.
Correct

And when the AI does this, it will not do what you said above.

The Ai team is not responsible for the contract when they release a player.
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Old 06-30-2006, 02:05 PM   #30
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From my test in my previous post, it appears to be working just fine for human and computer.

You take an immediate hit for the non-current year of the contract and the current year is paid over the course of the season.
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Old 06-30-2006, 03:52 PM   #31
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Quote:
Originally Posted by jbmagic
Correct

And when the AI does this, it will not do what you said above.

The Ai team is not responsible for the contract when they release a player.
so you broke down and bought the game?

how about doing what has been asked and confirming it with screenshots?

3 people in the last handful of posts say it works right and yet you are adamant that it doesnt. i think the onus is on you to prove it doesnt.
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Old 06-30-2006, 04:00 PM   #32
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Originally Posted by disposableheros
so you broke down and bought the game?

how about doing what has been asked and confirming it with screenshots?

3 people in the last handful of posts say it works right and yet you are adamant that it doesnt. i think the onus is on you to prove it doesnt.

No

Was playing the demo and I saw it. Demo has expire now.

But again this bug was in previous version of ootp too.

Others have said what I said too. Read Sandman post above.
http://www.ootpdevelopments.com/boar...7&postcount=15

Please betatester and developers test it out yourself and you will see.
http://www.ootpdevelopments.com/boar...28&postcount=6

Last edited by jbmagic; 06-30-2006 at 04:02 PM.
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Old 06-30-2006, 04:30 PM   #33
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Quote:
Originally Posted by jbmagic
No

Was playing the demo and I saw it. Demo has expire now.

But again this bug was in previous version of ootp too.

Others have said what I said too. Read Sandman post above.
http://www.ootpdevelopments.com/boar...7&postcount=15

Please betatester and developers test it out yourself and you will see.
http://www.ootpdevelopments.com/boar...28&postcount=6
Markus tried it and it worked fine. is that beta tester good enough for you?

this problem being in previous versions has no bearing on this version.

maybe its something you didnt do right, but alas, i guess there's no way to know since you dont own the game
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Old 06-30-2006, 09:23 PM   #34
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Quote:
Originally Posted by Markus Heinsohn
Somebody please verify this... I have tried it and it works without problems. I do not see why it would not work, since both the AI and human managers use the same code when releasing a player.
Please move to closed and claimed fixed.
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Old 07-17-2006, 10:20 PM   #35
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I'm moving this to Closed issues. I have tested this, as well as Markus, and we haven't been able to replicate this issue. We're more than happy to re-open the issue if someone sees this crop up again.

Thanks very much,

Steve
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