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Old 05-14-2006, 12:30 PM   #21
bababui
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Quote:
Originally Posted by Beach23BoyP
Driving both to be better. We all win then. BTW, I suggest go read my latest rant at PureSim about the "width of the text/numbers" displays in OOTPBM2006.

While this new OOTP "interface tree" is very nice, it often produces screens that are very tiring on the eyes. Why -- the width of the text/stats. They need more "white space" and shorter columns. You couldn't read a newspaper if they were designed like this. Even Gutenberg knew that.
Why does everyone take potshots at Steve??

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Old 05-14-2006, 12:42 PM   #22
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Ow! My computer short-circuited.
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Old 05-14-2006, 01:44 PM   #23
Malleus Dei
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Originally Posted by Beach23BoyP
You couldn't read a newspaper if they were designed like this. Even Gutenberg knew that.
Bill, he might have been able to figure it out, but he sure didn't know it, since Johann Gutenberg died before the first publication of anything even resembling a newspaper.
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If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you.

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Old 05-14-2006, 01:44 PM   #24
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While I may not see the point of a particular suggestion of his, in general I strongly support Bill's efforts to improve game interfaces. Bill fights hard to make the designers make better games, and that's a very praiseworthy thing to do.
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Old 05-14-2006, 10:39 PM   #25
Beach23BoyP
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Originally Posted by Malleus Dei
Bill, he might have been able to figure it out, but he sure didn't know it, since Johann Gutenberg died before the first publication of anything even resembling a newspaper.
Gutenberg made the first "two-column Bible". That is what I meant.

Anyway, not all the new screens in OOTPBM 2006 are hard to read, but some (many) are. IMO, and many in the publishing business, long rows of text/numbers are extremely difficult and tiring to read. That why they don't use them.

BTW, I also think the lastest the "pitching leaders" screen released today is flat ugly. This entire new interface appears to be aim at "bean counters" with rulers. (Again, the "interface tree" itself appears to be well done.) However, it will help a bit if we can click on a row and it becomes highlighted.

Hey, I'm a big fan of SI's Football Manager 2004/05/06 and I can tell you that while is it simuliar to this new OOTP interface it is much better and easier on the eyes. BTW, I really prefer v6.5 interface over this one. I know Markus has added tons of new and great features, but ....

These are just my opinions and I don't ask anyone to share them with me. Good luck to Markus and to SI. They've got a great sim coming out that to me just looks at bit cumbersome to read and somewhat ugly at times. I never felt this way about v5 or 6. (Except for the initial text readout on the left in v6 -- again, I thank Markus for going back to the v5 readout at the bottom).

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