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Earlier versions of OOTP: General Discussions General chat about the game... |
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#21 |
Minors (Single A)
Join Date: Jul 2003
Posts: 91
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Games were simmed, and I used personal slider bars.
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http://cpl.shulermisra.org |
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#22 |
All Star Reserve
Join Date: Jul 2003
Location: LA, CA
Posts: 982
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alright, then if I do any more on this, I'll use the personal slider bars and see if I get a result out of the leadoff hitters only (I'll leave everyone else alone).
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UBL - Best Online League Evar! - Los Angeles Dodgers: 25 seasons, 13 NL West titles, 4 WC, 8 NL Titles, 5-time Champs LBB v5 league (retired) - Detroit Tigers/Commish: 19 seasons, 18 straight AL Central titles, 2006, 2008, 2014, 2015 Champs! NGBL v6 league (dead) - Texas Rangers: 10 seasons, 4 AL South titles, 2 Wild Cards, one WS app |
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#23 |
Bat Boy
Join Date: Nov 2004
Posts: 5
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Just drafted a guy with 5 "Bunt for Hit" late in the first round of the NGBL draft so I came on to these boards to find out how important that rating was. To my suprise, I found this thread started by our Rangers GM. After talking with Brian for a little bit, I set up a test to see if I could reach any conclusions.
League setup Replay league Current Era 2 Teams Both share the same home park 100 for all park factors All batters are 55 for all ratings/talents and in range. All fielders have the same fielding % Infielders have 90 for arm, OF'ers have 55 All players are set to 70 for speed (basically, because the guy I drafted is an 8) All players except 1* have 3 out of 5 for the "Bunt for Hit" rating All pitchers have 55 for talents/ratings All strategy sliders are set in the middle, except for the one player with 5 BFH, his personal slider is set to Max. *Test was done this way because with the whole team bunting for hits I was getting strange results. I ran 10 seasons and here's what I came up with: League totals: AB: 112,531 H: 31,408 BA: .279 Leage Average Player (League total minus 5-BFH's stats) AB: 105,742 H: 29,928 BA: .278 Player w/5 BFH: AB: 6,789 H: 1,980 BA: .292 So, basically theres the difference that I came up with. The attatched .txt file has some more detailed stuff. It's kind of a mess, but it wouldn't allow me to post the Excel file. One side effect of the "Bunt for Hit" option is that the player will obviously walk less. It came out to about 2 less BB per 600 PA's. The extra base hit numbers stayed about the same, I would imagine that with a larger sample the difference in EBH's would become more apparent, but with just 10 season's its hard to make anything of those numbers now. I think the advantage to batting average is pretty clear cut though. Last edited by JonMartin5781; 04-24-2006 at 06:47 PM. |
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#24 |
Hall Of Famer
Join Date: Apr 2006
Location: at the altar of the baseball god praying for middle infield that can catch the ball
Posts: 2,036
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How do you guys get bunts for hits? When I play the game myself a guy with an A in BFH (almost) always taps it straight back to the pitcher. I generally am successfully 1 out of 5 (if real lucky). The only time it has a chance at working is if it is used as a sacrifice then I'll get lucky and get that hit. Well, RHB sometimes can get it. I have never had an A in bunt hits LHB ever get a bunt hit.
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-Left-handed groundball specialist -Strikeouts are for wimps |
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#25 |
Hall Of Famer
Join Date: Aug 2003
Posts: 10,351
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Unfortunately, I think this bunting study has a sample size flaw that limits its success in identifying any valid correlation between batting average and bunting ratings.
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#26 |
Bat Boy
Join Date: Nov 2004
Posts: 5
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RonCo....what would you suggest for a number of seasons for it to become more accurate?
With the spreadsheet set-up it doesn't take any time at all to do more |
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#27 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 10,351
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Quote:
Last edited by RonCo; 04-25-2006 at 11:07 AM. |
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#28 |
Bat Boy
Join Date: Nov 2004
Posts: 5
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ahhhh......probably not going to do that many lol
I was thinking like 20 haha thanks for the input though |
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#29 | |
Hall Of Famer
Join Date: Aug 2003
Posts: 10,351
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Quote:
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#30 |
Hall Of Famer
Join Date: Aug 2003
Posts: 10,351
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Dola,
That's the problem with SaberOOTPmetrics (TM). It can take a lot more data than you're ready to take to really understand what the game is doing. Just like in real life. ![]() |
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