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#21 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 36,325
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Quote:
And I don't want a game that is predictable, either. I don't want to know how the story ends like Diamond Mind. That is why I play OOTPB. I want the game to be like real life as much as humanly possible, but realize I may not get my wish and just accept it. But I will still express my wants and desires for the game in a constructive manner...and sometimes Markus has come through with them. I hope Markus will continue to tweak, refine and make old features better, but not at the expense of the overall purpose and goal of the the game. Last edited by Eugene Church; 12-23-2005 at 12:39 PM. |
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#22 | |
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Hall Of Famer
Join Date: Feb 2002
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Quote:
And again I have to say how curious it is that folks will complain if their league batting average is 20 points too high or low when compared to a real season or will say how unrealistic it is if the leading home run hitter has too many home runs, and yet apparently the complete unrealism of teams' home-away performance spreads are of little concern. I just find that narrowness of statistical concern odd. |
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#23 |
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Join Date: Dec 2001
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Again I reiterate that in real life a home team generally (almost always) wins more at home than on the road. I don't dispute nor deny that fact. I also am not trying to silence or argue with anyone. I merely want to put my .02 into the conversation. I apologize if it is contrary to your opinion.
What I take issue with is putting in a "cheat code" that makes players perform better at home than on the road. Not every player in real life is a better player at home. I do hope there is an option for those that want an artificial and forced result to occur. I just want to let it be known there are people that don't want this to be forced upon us and made mandatory rather than optional.
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Roll out the barrel! |
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#24 | |
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The home/away split is exactly the same kind of thing. It needs only to have the typical difference quantified statistically based on real players' stats. Earlier on the thread gmo gave a link to showed some general examples of the differences. Last edited by Le Grande Orange; 12-23-2005 at 04:22 PM. |
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#25 | |
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Hall Of Famer
Join Date: Dec 2001
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Smart GM's in the MLB do tailor their team to their home stadium. Consider the Dodgers and pitching, the Yankees and left-handed power, and the Royals and speed. Since half of a team's games are played in their home stadium, teams deviate from the pattern that best fits their home field at their peril.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#26 | |
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Hall Of Famer
Join Date: Dec 2001
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__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#27 | |
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As I said, it's a part of the reason, but there's no way it alone can account for the longevity and widespreadness of the differences, such as the numbers such as I posted earlier. |
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#28 | |
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__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#29 | ||
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Join Date: Feb 2002
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Quote:
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#30 | |
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Join Date: Dec 2001
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Quote:
But you'd have to be pretty dumb to try to build a speed team for Yankee Stadium or a power team for Dodger Stadium.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#31 |
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Hall Of Famer
Join Date: Dec 2001
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As to the righty/lefty split: LGO, have you looked at Diamond Mind Baseball yet? I really think that you should.
http://www.diamond-mind.com/products/index.html
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. Last edited by Malleus Dei; 12-23-2005 at 05:00 PM. |
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#32 | |
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If you directly compare the home percentage to away percentage, the difference was the clubs winning 29.4% more games at home than on the road (.4582/.3542). |
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#33 |
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LGO, what's your point? It's only logical that some teams will tailor their teams better to their parks than others will.
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#34 | |
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If that's not what you're really suggesting, then, as Rosanne Rosannadanna used to say, "Never mind." |
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#35 | |
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Hall Of Famer
Join Date: Dec 2001
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But these things are minor. You like to look at data - check the Yankee's records when they had left-handed power versus when they did not.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#36 | |
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Join Date: Mar 2002
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#37 | |
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2. Regardless of the level of talent that a team has, it can still be tailored for its home field (FYI, I've *played* on non-pro teams that were specifically tailored for their home parks). It might perhaps even be relatively easier to do it with only a lower tier of available talent.
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#38 | |||
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Hall Of Famer
Join Date: May 2002
Location: Longmont, CO
Posts: 3,469
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Quote:
(1) Player just perform better at home (2) Home teams are better because they tend to be a better "fit" for their home park than their opponents (3) There is a structural advantage to batting last The third I do not think is that meaningful. Home teams win about 52% of extra innings games. If batting last was some big advantage, that number ought to be higher than the overall 54%, but instead it is smaller. That means in a 9 inning game, whatever is giving the home team the HFA is more likely to accumulate and push them over the top for the win compared to a "shorter" continual 1-inning game starting with the 10th inning because it is tied. There may indeed still be some meaningfulness to batting last, but I am still doing some experimenting with that. The second I believe can be meaningful, but I do not think it is a dominant factor. To show this I quote some items from this thread I linked previously... It is not everything, but it was what was available, so I took 2001-2003 MLB data: Quote:
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Another reason to question the magnitude of the fit-to-the-park influence is the teams in the average parks. Not every team has a home park extreme in some way. Suppose one-third of the teams play in neutral parks, while the other two-thirds are extreme in opposite directions from that. How do you exploit a neutral park? If you go in one direction like pitching-heavy or power-hitting when your park is neutral to that factor, how would that benefit you at home? When you played on the road you ought to find benefit some places (like a power hitting team going to a small park or a Coors Field), but that should be balanced out by playing in opposite sorts of road locations that are at the other extreme. That third of teams then will not have any expected differences between their home & away performances, and that would mean the other two-thirds should have 150% of the average differences to get the totals up to what it observed. Furthermore if you fail to have all supposedly smart GMs who build well their teams to suit the parks, that means the ones who are smart and do so must be causing an even greater percentage of the average home/away differences. Then there is the whole question of how HFA would be explained in football, basketball, and other sports played in/on identical fields or the like if the HFA in MLB was taken as simply a result of park differences. If those other sports have HFA for other reason, that begs an explanation for why baseball would lack that and have it mostly from just park differences. I do not rule out last at-bat or how the GM made the team from having some effect, but I think the largest factor is players just putting up better numbers at home. Of course not every single hitter should walk 7.5% more, strike out 6.0% less, and hit at an average 3.35% higher when playing at home. But if there is a home field advantage option activated in the game that is trying to mimic MLB results, in total the results should average out to around that. I agree with keeping it an option recognizing that not all would want a HFA built into the game or at least not want something that exactly matches MLB. However, like has been noted above HFA, for whatever reason, is a well-established fact in MLB and other sports that if desired must be programmed into the game one way of the other. |
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#39 | |
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Hall Of Famer
Join Date: Feb 2002
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Posts: 15,642
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Quote:
I'm saying that such tailoring cannot be the primary cause for a team's better performance at home. It may be a contributing cause, but it is at best one of many equal factors. Anyway, I'm currently crunching some numbers to determine what happened with four teams who played in cookie-cutter, circular, symmetric ballparks. Specifically, the Astrodome, Atlanta-Fulton County Stadium, Olympic Stadium, and Riverfront Stadium. As these parks were all symmetric in their dimensions, tailoring a team to its park would be of little use in them so any home field advantage in the results cannot be explained by it. |
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#40 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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