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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 12-23-2018, 04:26 PM   #341
daves
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I am not sure if this is available, but I would like the ability to setup a notification when a particular player is up for auction.

There are certain players that are always in the auction and easy to find, but there are some that are rarely there. I.E. Ozzie Smith. I think there are some others. I can find players in my league but not the auction.
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Old 12-24-2018, 08:31 AM   #342
Cobbiusto
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A small thing, but at the beginning of each season the hotkeys (F1-F10) get wiped and have to be reset. If that is an unavoidable consequence of the leagues reset, then no problem. But I thought that it might have simply been overlooked, since I hadn't seen it mentioned here before. At any rate, Merry Christmas to everyone here!
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Old 12-24-2018, 04:24 PM   #343
cfagyal
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It'd be quite nice to be able to, from your history tab, be able to click on any of your individual seasons to be able to view your roster, stats, achievements etc. Just a way to view your teams history through the seasons would be really cool.
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Old 12-25-2018, 09:02 PM   #344
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For teams tied for relegation: playoff games!
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Old 12-26-2018, 08:57 PM   #345
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While I'm not in favor of increasing the perfect points by tier levels, I am in favor of increasing the perfect points for each achievement earned in the different rounds of the playoffs no matter what tier the team is in. For example: a double dinger could be worth 40 in the wildcard, 60 in the divisional round, 80 in the championship series, and 100 in the world series. And should someone throw a no-hitter in the world series....4000.
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Old 12-27-2018, 01:50 PM   #346
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While I'm not in favor of increasing the perfect points by tier levels, I am in favor of increasing the perfect points for each achievement earned in the different rounds of the playoffs no matter what tier the team is in. For example: a double dinger could be worth 40 in the wildcard, 60 in the divisional round, 80 in the championship series, and 100 in the world series. And should someone throw a no-hitter in the world series....4000.
And then, only the playoff teams would benefit from it, widening the divide. They already get a ton of PP from making the playoffs and getting any achievements from extra games that non-playoff teams are not playing. I'm highly in favor of leaving it alone.
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Old 12-27-2018, 08:09 PM   #347
TreMetal
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Feature Request: AH / Auto-Sell QOL improvements

Different auto-sell values for different card types (or at least 1 for live and 1 for the rest). Generally I want to sell all Live Cards under a threshold, but might want to keep the rare cards under that same threshold for whatever reason.

Auto-sell exceptions based on AH prices. Either a threshold by card rarity/type or % of quick sell value. Example: 3x quicksale would keep golds @ 3k+, silvers at 300+ and Bronze @ 75+. (This would catch cards like Ozzie Smith when you want to auto-sell other Silvers or Ichiros).

Manual Auto-sell exceptions when opening packs. If I see a card I want to keep it would be nice if there was some way to override the auto-sell option. (Note: This can be accomplished with the Auto-AH feature listed below)

Auto-AH feature. Allow cards you were going to auto-sell to be put on the AH instead. You would fill out paramteres for them (e.g. Min Listing by card type, BIN as a % of Average price, quick sell if not sold, etc). I like this feature because it allows players who might otherwise sell silvers instantly to put them on the AH for players who need silvers to improve their team and also make a bit of extra PP on the way. Another great thing about this feature would be that you can cancel your auction as a quasi manual auto-sell exception.

An easier way to access the AH data (average sell price) without right clicking -> put up for auction. For example in the roster screen make one of the drop down options "Show AH Info" (along with Cards, Ratings, Statistics).

Also, a mass quick sale option would go a long way to relieve the need for auto-selling. For example, if you click on the circles in the Roster menu of several cards, then right click to auto-sell.
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Old 12-28-2018, 07:34 AM   #348
uschi_baerchen
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Hidden Results

I would like to have the Option, that results are made public to me after I agree. This would enable to sim the games without destroying the Tension about the result. E.g.: wouldn´t it be nice to watch the whole wild Card game of your Team beaten by a 12th inning walk off without knowing the outcome?
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Old 12-28-2018, 07:36 AM   #349
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Statistics displayed

When a game i simmed it would be nice to be able to Display the statistics of batters and pitchers the same way as in OOTP. This has much more atmosphere
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Old 12-28-2018, 02:36 PM   #350
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I'd like to see new kinds of leagues added. The idea would be there would be a PP point limit to the 25 man roster.

For example, 60 points x 25 slots would be a 1500 point roster limit. Or even more challenging would be 50 points x 25 slots for 1250 total.

You'd have to use all 25 roster slots so a team with a 900 lineup and 400 rotation with two 100 relievers simply would not start up.

I would this far more interesting and challenging than simply waiting to buy better players for next season.
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Old 12-28-2018, 02:59 PM   #351
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I'd like to see new kinds of leagues added. The idea would be there would be a PP point limit to the 25 man roster.

For example, 60 points x 25 slots would be a 1500 point roster limit. Or even more challenging would be 50 points x 25 slots for 1250 total.

You'd have to use all 25 roster slots so a team with a 900 lineup and 400 rotation with two 100 relievers simply would not start up.

I would this far more interesting and challenging than simply waiting to buy better players for next season.

There will be tournaments in OOTP20, and one might be this type or something like a silver limit and a bronze limit.
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Old 12-28-2018, 05:05 PM   #352
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This is technically impossible according to the developers.
LOL. Translation: Since they didn't plan for this in the original programming it would now be extremely difficulty to reprogram to make this happen.
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Old 12-28-2018, 05:11 PM   #353
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When opening a pack with auto-sell enabled, I am sometimes surprised by a low-level card that I'd like to keep. It would be nice to have a check-box or something to say "Don't Sell This Card!"

Two reasons:
One, on one team I'm trying to collect all the ex-Angels I can find. I thought I had all the lower level cards, so I turned on the auto-sell. But then an old-timer Record Breaker or One-Hit Wonder ex-Angel I didn't know of would pop up and be auto-sold.

Two, there's a handful of bronze cards like the 69 Ichiro worth actually auctioning, but not worth having to manually sell every other bronze for 25. So it would be nice to save it when you see it.
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Old 12-28-2018, 05:19 PM   #354
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LOL. Translation: Since they didn't plan for this in the original programming it would now be extremely difficulty to reprogram to make this happen.
That's not the reason.
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Old 12-30-2018, 10:46 AM   #355
km352
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- The numbers on the Transaction History page are a bit backwards. Would be better to have the Balance give the total after the transaction, not before. Standard accounting stuff.

- Was never a problem before PT (never logged out of my base account) but now that many of us regularly use multiple accounts those modal pop-ups that announce that we've successfully logged in or logged out are kinda annoying. Redundant when we can always see if/where we're logged in.
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Old 12-30-2018, 03:12 PM   #356
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Would be awfully nice to be able to sell players from the inactive roster during the playoffs. I understand freezing the active—but I shouldn't be penalized for having a team in the playoffs by missing the chance to turn a buck.
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Old 12-30-2018, 03:14 PM   #357
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Are you suggesting

Quote:
Originally Posted by bailey View Post
For teams tied for relegation: playoff games!
That the winner or loser get relegated?
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Old 12-30-2018, 03:38 PM   #358
2002halos
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That's not the reason.
Then what is?

I've been a programmer myself, and I'm always suspicious when I hear something labeled "impossible". Defying physical laws like gravity is impossible. Programming conceivable features is likely only "impossible" under existing code structure, but could be done if the structure was changed.

I'm not saying it's ever worth the time and effort to do so, just questioning the "impossible" label.
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Old 12-30-2018, 03:41 PM   #359
2002halos
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To better capture real-life playoff rosters, it seems to me that before the Sub-League Series and World Series, players on the Reserve Roster should have their penalties for being sent there reduced to zero. It's totally normal to change rosters and reactivate a player after just one series.

But I wouldn't allow this for the Wild Card or Division Series, as there still should be a penalty for sending a guy down near the end of the regular season.
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Old 12-30-2018, 05:49 PM   #360
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Then what is?
I am not a programmer, so I am confident that I can't explain it to your satisfaction. I will try to repeat what I have read from the developer posts. "Impossible" was the term they used, not mine. Maybe one of them will come in here and help me out.

Essentially, the card does not exist in the auction house; there is only a display image with some data that is tied to the card. In order for the splits and other card details to be shown, the card would need to exist in the user's local file and be downloaded each time that a user logs on. This would be time-consuming for both the user and storing all the cards would require a lot of extra space on the servers.
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