|
||||
|
![]() |
#301 |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,094
|
I propose a baseball cap over a helmet..helmets will look stupid
|
![]() |
![]() |
#302 |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
|
|
![]() |
![]() |
#303 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
|
Francis,
Your previous blog on "Football GM" was really enlightening and well written. Do you think you might be able to do up a similar weekly/bi-weekly or even monthly blog now under OOTPD, to highlight a specific aspect of the game/development? I think it would really help to let hype continue and build from here on until the release should such information be periodically unveiled. |
![]() |
![]() |
#304 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
Hi,
Further on the development I'd certainly like to do something like the blog. At the moment though all the changes are in the underlying code so what you actually see on the screen doesn't really change that much from week to week. Hopefully in a few months or so though I'll be able to do something like it ![]() |
![]() |
![]() |
#305 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,629
|
OOTP already adds the caps and facial hair to the FaceGen faces, why not just have BTS add hair instead of a hat? I'd rather have a limited number of hairstyles than helmets.
|
![]() |
![]() |
#306 | |
Minors (Rookie Ball)
Join Date: Feb 2014
Location: Vallåkra, Sweden
Posts: 20
|
Quote:
![]() |
|
![]() |
![]() |
#307 |
Hall Of Famer
Join Date: Oct 2002
Location: Fredericton, New Brunswick
Posts: 2,685
|
If hats are the only option available and just hair isn't possible, I think another benefit of the hats would be that it would be another place for the talented work of modders to be displayed. The logos aren't normally seen prominently on football jerseys (or at least on the parts that would be shown in a Facegen scan) so we would get to see the team logo in more places too.
|
![]() |
![]() |
#308 | |
FHM Moderator
Join Date: Jul 2008
Location: Brantford, ON
Posts: 2,904
|
Quote:
__________________
IN 1964 THE LEAFS WON THE STANLEY CUP :: IT'S ALSO THE YEAR THE CANADIAN FLAG WAS DESIGNED...coincidence? |
|
![]() |
![]() |
#309 |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,256
|
|
![]() |
![]() |
#310 | |
OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,256
|
Quote:
First the hair files for facegen are huge! It's something like 650mb for only 15-20 different styles. Second, they kind of look bad. Third, they're rather expensive, at around $1000. |
|
![]() |
![]() |
#311 |
Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,629
|
I wasn't thinking of having FaceGen generate the hair , I was thinking something more along the lines of bobble's OOTP facial har mod - as the player image is created from the FaceGen data, have BTSoverlay a "hair" image on top of it, the same way OOTP does for caps.
|
![]() |
![]() |
#312 |
All Star Reserve
Join Date: Apr 2013
Posts: 765
|
Francis,
When you do reach the next dev milestone, please let us know the blog link so we can all get amped up. But another question: There's been a lot of discussion and questions (myself included) about the personalities of the coaches and schemes they bring in. But beyond that, I have a question about the people in the game overall: Is the game being built so that older, retired players can remain in the game and become coaches? |
![]() |
![]() |
#313 | |
Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
|
Quote:
(Is this accurate or am I oversimplifying here? If anyone out there knows, please correct me if I'm mistaken and clarify.) Personally, assuming this IS indeed the case, I would be perfectly fine with it if it meant players having hair. To me, the angle they're facing is much less important in terms of realism than whether or not they have hair. This is especially true in the NFL as compared to MLB. In baseball, you only have a relatively small number of players with long hair (think Manny Ramirez, Andrew McCutchen, Tim Lincecum a few years back), but there are literally thousands of football players who sport long hair and/or dreads. It doesn't matter so much when you see a guy who has short hair IRL with a bald head in his Facegen likeness. But how weird is a Troy Polamalu, Steven Jackson, Larry Fitzgerald, or Clay Matthews going to look in their FG pic with NO HAIR? Seriously, considering how much more of an issue hair will be in BTS, given both the abundance of players with long hair and the lack of helmets, maybe it's time OOTPD as a company bites the bullet and springs for a full Facegen license so hair can be added. Just sayin'. ![]()
__________________
"It may be nothing. But it usually is always something and more than something." - Cardinals GM John Mozeliak Last edited by Muzamba; 02-14-2014 at 02:28 AM. |
|
![]() |
![]() |
#314 |
Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
|
![]()
Ok, first of all, as a longtime OOTP beta tester and member of the OOTPD family for the past decade and change (albeit generally absent for the past year
![]() Having assumed such a game would never be part of OOTPD's vision, I began helping another developer work on a similar game a few years ago. Most of my work involved constructing databases for the game and the basic framework for a storyline engine. But due to time limitations on my part (not the least of which involved my work on OOTP's world and schools databases and storylines), I was never able to fully implement the work I put into it (although many of my ideas were subsequently implemented) and I gradually stopped working on it altogether. Unfortunately, work on the game appears to have since crawled to a standstill and it seems increasingly likely that it may never realize its full potential. Now, with the announcement of BTS, my loyalties are being somewhat tested. While I feel like I left the other guy hanging a bit, I believe - based on OOTPD's track record - that BTS has a much better chance at achieving the level of realism and immersiveness I've come to expect from a sports simulation. Therefore, I feel like my time would be better spent offering my services here. Still, I'd feel even better about switching my allegiances if I'm confident that we share the same ambitions for your game. So here are some questions/comments I have regarding BTS. I know a few have been asked already, but I didn't notice responses to them. (My apologies if any were already addressed earlier in this thread or elsewhere.) 1. Will there be weekly and postseason awards handed out? (And can I safely assume that if there will be, it will be the same hardware that the NFL awards its players and coaches?) 2. You mentioned the HOF game, but will there be an actual fully-functioning Hall of Fame? 3. How will the Pro Bowl be handled, especially in terms of format? Even though you've stated that you want the first incarnation of BTS to mirror the NFL as closely as possible, I can't see a Pro Bowl that pits Former Player A's fantasy-drafted team against Former Player B's fantasy-drafted team. So will you be reverting back to the old NFC vs. AFC format? (I hope! ![]() 4. Also, will popularity, or "fan favoritism", be a factor in determining who gets selected to play in the game or will that be entirely based on stats? 5. I already addressed this in a separate thread (so feel free to ignore this one if you already responded over there), but how will personalities be depicted in BTS? Will there be a way to distinguish troublemakers, both on and off the field? 6. Will players have free agent preferences? (For instance, salary, contract length, opportunity to start, playing for a winning team, loyalty to their current team, playing close to their hometown, playing in a large market, etc.) 7. I realize you said that you only planned on including the HC, OC, and DC in the first version. However, I'm wondering whether it might also be important to include a Special Teams Coordinator, as that part of the game is separate from the offense or defense. 8. As for the rest of the coaching staff, or the second-tier assistances (QB coach, RB coach, OL coach, etc.), I understand not wanting to include them in BTS v1, at least as positions with specific roles within the game. However, I wonder if you might consider at least listing them as names within the game, with basic offensive/defensive/ST ratings, primarily in order to provide a deeper pool of potential coaching candidates. In other words, even though their presence on a team's coaching staff may not have any direct effect on the team's play, they may possess ratings that make them an attractive candidate for a head coaching job in the subsequent offseason. To me, this would be preferential to simply having a list of "free agent" coaching candidates. (However, I would like to see the pool of candidates also include names of "college coaches" and perhaps a few names that basically appear out of nowhere that could be said to represent former coaches that have "taken some time off and are now open to accepting a new job if the price/situation is right.") 9. Knowing that there will not be a fully-developed college system until a later edition of BTS, I would suggest utilizing a modified version of the schools db that OOTP uses. I actually created this db file for Markus several years ago and am proud to say it has been used rather effectively as a means to realistically assign colleges (and high schools) to newly-generated fictional players that appear in leagues without functioning feeder leagues. In fact, I would happily volunteer to build a similar db for BTS that includes football-playing schools, if you would consider implementing such a db in v1. 10. How closely will the storyline engine for BTS be modelled after OOTP's? As I mentioned earlier, this is another aspect of OOTP that I've been extensivey involved in, having written 100+ storyline articles that currently appear in the game. However, I strongly believe there is plenty of room for improvement when it comes to this part of the game. Obviously, many of the stories will need to be modified to make them more realistic within the context of a football-centric universe, but if the plan is to merely integrate the existing system into BTS, this would present a terrific opportunity to "piggyback" off of what's already there and add some new features and functions that I feel would improve the system exponentially. (And as with everything I've mentioned so far, I'd be happy to share my ideas with you in greater detail, if you're interested.) I suppose I'll stop here for now, although I'm certain to have MANY additional thoughts, queries, and requests in the coming weeks and months. (I'm notorious in this regard, as Markus and Andreas can undoubtedly attest to. ![]() I'll wrap up this post with one final thought for now... For those who are trying to temper expectations for the first release of BTS, I can appreciate your not wanting to put too much pressure on Francis. And I agree entirely that we should not be disappointed if BTS isn't 100% perfect right out of the gate. Nevertheless, I think we may be lowering the bar a bit too much by preemptively comparing BTS1 to OOTP1. Of course, I am by no means disparaging OOTP1. I'm simply pointing out that while OOTP was basically built from scratch, Francis has the benefit of an extremely comprehensive existing foundation off of which to build BTS that Markus didn't have back in 1998. Because Francis has roughly 15 years worth of coding to build off of, he has the luxury of focusing more of his attention on actually improving upon what Markus has done over the years, as opposed to being bogged down with the same time-consuming minutia that Markus had no choice but to deal with early on in OOTP's development. So while I think it's inevitable that we'll have to endure a few growing pains with BTS, I have every confidence from what I've seen and read so far - and from knowing how good of a product OOTP is - that Francis will deliver a game that will be light years ahead of anything we've seen from an American football sim before. So good luck, Francis, and I look forward to watching the BTS experience unfold over the next year and beyond. ![]()
__________________
"It may be nothing. But it usually is always something and more than something." - Cardinals GM John Mozeliak |
![]() |
![]() |
#315 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
|
Quote:
Might be interesting to be able to recreate these sorts of 'special' games at some point... |
|
![]() |
![]() |
#316 |
Hall Of Famer
Join Date: Jun 2012
Posts: 2,869
|
They also played doubleheaders in Cleveland during the pre-season(mostly in the 1960s).
|
![]() |
![]() |
#317 |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
|
![]() |
![]() |
#318 | |
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
Quote:
Also, because the Face is supplied by FaceGen but the hair isn't (not a lot anyway), we'd need a lot of time with artists to design lots and lots of hairstyles. (look at FM for example to see how hard it is). Last edited by Francis Cole; 02-14-2014 at 06:45 AM. |
|
![]() |
![]() |
#319 | |||||||||
Lead Developer for BTS
Join Date: Nov 2013
Posts: 854
|
Hi Muzamba.
A lot of questions! Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
![]() We probably won't as we will need a lot of information which wouldn't be in it (like the HC of the team, the Div the college plays in etc etc). In fact the whole DB research process is a lot different to OOTP. PM me if you would like to help with the research. Quote:
Thanks, Francis Last edited by Francis Cole; 02-14-2014 at 07:07 AM. |
|||||||||
![]() |
![]() |
#320 | ||||||||||
Hall Of Famer
Join Date: Apr 2002
Location: St. Louis, MO
Posts: 2,325
|
![]() ![]() Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Regardless, I do hope free agent preferences are included, even if they are more generalized than IRL. (For instance, factors like job security and the ability to play close to home should be more important to older players than younger players.) Quote:
Quote:
![]() But yeah, I'll absolutely PM you later and we can go over the existing db and see what you think. Quote:
![]() Quote:
![]() I'll be in touch soon and will continue to post questions and ideas as I think of them and offer feedback whenever it's requested.
__________________
"It may be nothing. But it usually is always something and more than something." - Cardinals GM John Mozeliak |
||||||||||
![]() |
Bookmarks |
|
|