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Old 02-07-2004, 10:58 AM   #261
danwaechter
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Yep, cibl is right, if the password is set properly, only the commish should be able to sim ahead.
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Old 02-12-2004, 03:36 AM   #262
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I wonder if the "Expanded Playoffs" listed in the first post of this thread are being/have been considered? Forgive me if this has already been asked but I didn't have time to leaf through all of these posts!
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Old 02-13-2004, 02:02 AM   #263
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Quote:
Originally posted by MrHaroldG
I wonder if the "Expanded Playoffs" listed in the first post of this thread are being/have been considered? Forgive me if this has already been asked but I didn't have time to leaf through all of these posts!
I agree. We've been clamoring for more flexible playoff bracketing and options (ie optional wildcards and quantity of wildcards, bye series for best division winner, and others) since OOTP3.

Another thing I would like to see is online scouting work like it does in TPF, where to get in the league you have to use your password right away, and that turns on your scouts, rather than the average scouts for everyone as it is now.
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Old 02-13-2004, 04:56 AM   #264
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Quote:
Originally posted by Deft
I agree. We've been clamoring for more flexible playoff bracketing and options (ie optional wildcards and quantity of wildcards, bye series for best division winner, and others) since OOTP3.

Especially in leagues with 4 divisions - I have a 32-team league with 4 divisions in each sub-league (if you can call it that). In one of my recent seasons, three teams in one division had 90+ wins, while the champion of another had a losing record.
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Old 02-17-2004, 01:26 PM   #265
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Originally posted by pgardnerjr
Can a lock for "simming" be made so that ONLY the commish can do it? Reason I state this I have already seen in one league where a player is offer to the league for trade an e-mail comes to the owner and it says "Hey I simmed ahead to see if this player would help and I really would like him. What do you want?"

I know don't trade with the guy but my point is that "simming ahead" could be stopped with only the commish doing it garbage like that could end right there.
On the surface it looks like simming ahead would be a huge deal, but there are so many "hidden" factors and modifiers that simming ahead (a few seasons, for example, to see if a prospect is going to work out) isn't really definitive. I've seen the same prospect in the same type of league (for example, scouts turned off, minors not filled) with the same starting ratings turn out differently (a 5 * prospect in one league turned into a 3 gold * guy, in another a 4.5 gold * guy, and in two others a 3.5 * guy). To add to that, the 3.5 * guy performed markedly differently -- one was a 4 era guy, the other a 5 era guy that was very inconsistent.
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Old 02-21-2004, 04:49 PM   #266
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How 'bout adding some things in-game that are now done with outside utilities like....

- Customizable All-Star rosters that accurately histories, news, etc.
- Customizable draft order round-by-round
- Ability to export the OOTP data into a database for I-net usage (or whatever) [I think he mentioned something like this]

Also, ability to have odd-numbered teams in each league.

Fix the playoff revenues being incorrectly applied. Fix full dollar cost of extensions NOT being applied when cutting a guy in same season you extend him.
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Old 02-22-2004, 01:00 PM   #267
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Quote:
Originally posted by mad0die
How 'bout adding some things in-game that are now done with outside utilities like....

- Customizable All-Star rosters that accurately histories, news, etc.
- Customizable draft order round-by-round
- Ability to export the OOTP data into a database for I-net usage (or whatever) [I think he mentioned something like this]

Also, ability to have odd-numbered teams in each league.

Fix the playoff revenues being incorrectly applied. Fix full dollar cost of extensions NOT being applied when cutting a guy in same season you extend him.
I totally agree with the founder of LCG.
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Old 02-23-2004, 12:23 AM   #268
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Quote:
Originally posted by mad0die
Also, ability to have odd-numbered teams in each league.
Actually, OOTP5 can do that. It's just that the game's built-in schedule generator can't handle the arrangement and crashes. This means you have to hand-create a schedule for two odd numbered leagues and input it manually.
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Old 02-23-2004, 05:17 PM   #269
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So other than the new ratings system are any of these "possible" features making it into the game?
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Old 02-25-2004, 03:28 PM   #270
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Quote:
Originally posted by Le Grande Orange
Actually, OOTP5 can do that. It's just that the game's built-in schedule generator can't handle the arrangement and crashes. This means you have to hand-create a schedule for two odd numbered leagues and input it manually.
Hey that is good to know b/c we don't use the built-in schedule generator anyway.
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Old 03-01-2004, 11:33 AM   #271
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This probably has been mentioned before, but how about not being able to trade players who signed multi-year contracts (extensions or free agents) until, say, a year after they signed them? I think there`s a similar rule IRL, as in the player has to agree or something like that.

I personally use this as a "house rule", but it can also apply to AI teams. Prevents certain players from being traded 7 times in three years (like A.J. Burnett in my solo league). I know very little about programming, but maybe it can also make the game go a bit faster if certain players are automatically excluded from trade considerations.
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Old 03-02-2004, 09:30 AM   #272
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I want to throw in with Le Grande Orange and ask for support for doubleheaders. Secondly, since schedule generators can be very difficult, just allow importing of text-based schedules. I'm sure the community could generate enough schedules for everyone's needs.
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Old 03-03-2004, 11:13 AM   #273
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Wouldn't it be great if not only did it support live online games but also live FA period. Where everyone places their bid and hits "finish day" and when all human owned teams hit finish day all of the bids get processed.
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Old 03-03-2004, 12:18 PM   #274
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If live online games are supported, Live free agent bidding kind of like an auction would be also really cool. Imagine if everyone in the league gets together at a certain time for the live free agent bidding. people submit their offers to free agents in real time and are told when someone outbids them so they can counter. At some point the free agent would decide to sign with someone. Imagine the fun bidding wars this would create and it would also be a lot more like real life free agency than the current system. Live online drafts where the computer tells everyone in their game when someone has been picked (rather than the commish having to manually do it) would also be cool...
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Old 03-04-2004, 05:38 PM   #275
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Quote:
Originally posted by Big Train
If live online games are supported, Live free agent bidding kind of like an auction would be also really cool. Imagine if everyone in the league gets together at a certain time for the live free agent bidding. people submit their offers to free agents in real time and are told when someone outbids them so they can counter.... ...
Nice idea, but in my experience it's really difficult to get everybody in a league together at once.
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Old 03-07-2004, 01:08 AM   #276
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I think that injuries should be added to ST. Makes it a little more real...not that it isn't realy enough already.
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Old 03-07-2004, 12:38 PM   #277
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Speaking of injuries... how about ones that linger from one year to the next? For example, if someone tears their labrum, their career isn't necessarily over - but they're going to miss a full year at least, not merely the remainder of the season at hand. Think: Kerry Wood, Gil Meche, Tommy John...

I'd also like to see the occasional off-season injury a la Ron Gant or Aaron Boone.

Pitchers who primarily throw the knuckler ought to have higher PB and WP rates than other pitchers. I don't think PBs are at this point determined by who is pitching at all.

I'd also like to see, if not a full-fledged "pitch call" rating for catchers, a severe penalty on the pitching staff if you play unrated players at that position. There *is* some data out there (specifically Tom House's report from 15 years ago) that people with very little experience playing backstop hurt their teams, and this at least would prevent unscrupulous GMs from sticking Barry Bonds back there.
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Old 03-07-2004, 01:05 PM   #278
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There are already injuries that carry over from one season to the next, just depends on the injury and when it occurs in the year.
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Old 03-07-2004, 02:30 PM   #279
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Quote:
Originally posted by Steve Kuffrey
There are already injuries that carry over from one season to the next, just depends on the injury and when it occurs in the year.
Really? I thought I remembered a guy who tore his ACL in September be fine the next season. Seems kind of unrealistic to me. So, even if thats already in there, it'd be nice to see it improved somewhat. A lot of the other suggestions johnny had about injuries are good too.
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Old 05-13-2004, 07:07 AM   #280
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Wow
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