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FHM Mods This is the place to check for mods for both FHM11 and previous versions.

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Old 07-08-2025, 09:15 PM   #241
weeqat
Minors (Rookie Ball)
 
Join Date: Jan 2020
Posts: 27
Ability Ratings

1st off, I'll echo everyone else to say thanks for the great work on this!

I'm trying to use FHM for an offline league where I sim and upload all the results to a site using the converter, and we plan to do an inaugural draft so I want to give everyone a single spreadsheet to use for the draft. Problem is, none of the csv files that the game exports have the calculated "ability" rating for each category (mental/physical/offense/defense), just the individual component ratings.

I'm wondering how you were able to capture those top-line numbers, did the developers give you access to hidden tables, or (more likely, since the html coding is being done on the user device rather than a server where you could do a lookup) they must have shared the formula for weighting those component numbers to derive the total ability score?

I suppose I could unlock it via trial and error by editing a player category by category to see by what factor the overall number changes, but I'm already working way too hard on this ;-), so if you don't mind letting me know how the secret sauce is made it would be a big help. Thanks!
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Old 07-09-2025, 12:15 AM   #242
daigle91
Major Leagues
 
Join Date: Jun 2018
Posts: 302
Quote:
Originally Posted by weeqat View Post
1st off, I'll echo everyone else to say thanks for the great work on this!
Many thanks
Quote:
Originally Posted by weeqat View Post
I'm trying to use FHM for an offline league where I sim and upload all the results to a site using the converter, and we plan to do an inaugural draft so I want to give everyone a single spreadsheet to use for the draft. Problem is, none of the csv files that the game exports have the calculated "ability" rating for each category (mental/physical/offense/defense), just the individual component ratings.

I'm wondering how you were able to capture those top-line numbers, did the developers give you access to hidden tables, or (more likely, since the html coding is being done on the user device rather than a server where you could do a lookup) they must have shared the formula for weighting those component numbers to derive the total ability score?

I suppose I could unlock it via trial and error by editing a player category by category to see by what factor the overall number changes, but I'm already working way too hard on this ;-), so if you don't mind letting me know how the secret sauce is made it would be a big help. Thanks!
The ability ratings the converter uses are a very close approximation, as (like you mentioned) they are not in the CSV exports. If they become available in a future version I will update the converter to use them, and leave in the current solution as a fall back, to support prior versions. I did something similar with goaltender game starts which are now available in FHM 11 CSV exports. For prior versions (7 to 10) I came up with a solution to calculate game starts from box score data.

For all of the ability totals (mental, physical, offence, defence), the converter simply adds all of the individual category ratings together and then multiplies that total by 7.1 to get the ability. For the goalie ability total, 4.6 is the multiplier (exact ability totals are only available within FHM).
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Old 07-09-2025, 02:48 AM   #243
weeqat
Minors (Rookie Ball)
 
Join Date: Jan 2020
Posts: 27
Got it, thanks! That's exactly what I needed.
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Old 08-23-2025, 11:26 PM   #244
daigle91
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Join Date: Jun 2018
Posts: 302
update... added home/away stats for players.
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Last edited by daigle91; 08-24-2025 at 03:39 PM.
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Old 08-25-2025, 12:45 AM   #245
daigle91
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Join Date: Jun 2018
Posts: 302
update... added shifts, shifts/GP, shift length, OZ starts, NZ starts, DZ starts to the player pop-up.
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Old 08-25-2025, 04:03 PM   #246
daigle91
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Quote:
Originally Posted by sgrondin98 View Post
1- Most important for me i have the same idea of seeing the up and down with the color of the ability but if its possible to have all the info on 1 page because right now you have to click on every player to see if he up or drop on his ability...
update... started working on this
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Last edited by daigle91; 08-27-2025 at 10:27 PM.
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Old 08-27-2025, 11:43 PM   #247
sgrondin98
Minors (Double A)
 
Join Date: Mar 2013
Posts: 124
OMG

Another great option to have And thanx for that.

I know a ask you a lot of thing , i give you idea but maybe some other members have some idea too ?

Thanx a lot again again and again lololo
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