Home | Webstore
Latest News: OOTP 26 Available - FHM 12 Available - OOTP Go! Available

Out of the Park Baseball 26 Buy Now!

  

Go Back   OOTP Developments Forums > Prior Versions of Our Games > Earlier versions of Out of the Park Baseball > Earlier versions of OOTP: General Discussions

Earlier versions of OOTP: General Discussions General chat about the game...

Reply
 
Thread Tools
Old 02-05-2009, 01:46 PM   #241
RonCo
Hall Of Famer
 
Join Date: Aug 2003
Posts: 10,386
Quote:
Originally Posted by Malleus Dei View Post
Ooh, nice one.
Actually it's a valid and real question. Markus really does try to make OOTP mirror real life. I give him much credit for this. He works andd studies and learns. But his game is designed backward--meaning he essentially creates results first and then works backward to the causes. This philosophy permeates almost every area of the artificial environment, and is (in my opinion only) the reason so many unresolvable problems exist in the game today.
RonCo is offline   Reply With Quote
Old 02-05-2009, 03:30 PM   #242
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by Malleus Dei View Post
Ooh, nice one.
Indeed it was.

But one may recall there have been numerous discussions 'round here regarding the lack of certain real-world transaction rules in the game. So the debate of just how much OOTP should reflect the real world goes beyond the player statistics and development...
Le Grande Orange is offline   Reply With Quote
Old 02-05-2009, 05:32 PM   #243
Eugene Church
Hall Of Famer
 
Eugene Church's Avatar
 
Join Date: Aug 2002
Posts: 36,032
Please make it possible to copy a team's game strategy to ALL of the other teams in your league.

I play in the Commissioner Mode and control all league teams and this would be a great help to me.

Currently you can only copy the game strategy time and game score situations to just the team you are working on.

Sure would save a lot of time if you could globally copy a team's game strategy to all of the other teams in the league.

Last edited by Eugene Church; 02-07-2009 at 11:22 AM.
Eugene Church is offline   Reply With Quote
Old 02-05-2009, 06:20 PM   #244
PSUColonel
Hall Of Famer
 
PSUColonel's Avatar
 
Join Date: Feb 2002
Posts: 13,106
The AI is not aggressive with waiver wire or free agent transactions
PSUColonel is offline   Reply With Quote
Old 02-06-2009, 12:55 AM   #245
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by PSUColonel View Post
The AI is not aggressive with waiver wire or free agent transactions
I'll expand on this.

I claim a serviceable player from waivers but as RL GM's do I decided to trade for him to preclude other teams from getting first dibs. The team asks for any one of my four best players, no other offer was acceptable. Instead I waited and the player was mine for nothing.

This highlights two fundamental flaws:

  1. The trade AI should take a warm body, anything that's offered since the decision has already been made to put the player on waivers.
  2. No other team made a claim, my team is the best in the league. This player was useful at league minimum to any of the lower half of MLB.
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 02-06-2009, 04:03 AM   #246
Isura
Major Leagues
 
Join Date: Oct 2008
Posts: 361
Need to fix the financial system.

Cash gets too high over the years, causing skyrocketing salaries. The game AI should use the salary scale more strictly, to keep salaries within an acceptable range. Teams often sit on piles of cash, causing FA to ask for ridiculous salaries. Players should use the salary scale plus market bidding to determine salary, not the amount of cash floating around. In real life teams can have tons of cash, but the owner would simply pocket the cash instead of overpaying.
Isura is offline   Reply With Quote
Old 02-06-2009, 09:43 PM   #247
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Minor league AI cannot properly replace injured players.
Injured players should not be in the starting lineup.


Triple A team has two injured catchers. This presents several fundamental flaws.

  1. No catcher called up from AA. This must be the easiest thing in the world to code.
  2. The AI starts one injured catcher, bats him first, disrupting the set batting order and pinch hits for him in the top of the first inning.
  3. A star 3B prospect plays catcher.
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 02-06-2009, 11:51 PM   #248
Cardinal Rule
All Star Starter
 
Cardinal Rule's Avatar
 
Join Date: Mar 2002
Location: Omaha
Posts: 1,199
I don't think this one has made it onto this thread, if it has and I missed it I apologize:

AI Waives Players in New League for Human GM

Set up a new league, install a human GM in the league creation process, and I always see that the AI has put players on waivers and made roster moves on January 1st. If I set up a new league and take over a team right away, I'd like to not have try to undo something the AI did.
__________________
"Go Crazy Folks!"
Jack Buck
Cardinal Rule is offline   Reply With Quote
Old 02-07-2009, 12:46 PM   #249
LCS213
Minors (Double A)
 
Join Date: Dec 2001
Location: Albany, NY
Posts: 170
I just noticed this today. Looking at a player card at a player's career stats, there is a line for career totals and "career highs".
I think Career Highs should be renamed career bests and that the stat that's shown should have the proper context. In a lot of areas that's how it is, but in others it's wrong. Allow me to explain.

When looking at a pitcher's "career highs", it's great to see most wins, strikeouts, etc. It even shows the lowest ERA. But I don't want to see most hits against, I'd want to see the lowest hits against. Least runs allowed. Least HR's.

Now, I understand that this can get screwy with pitchers who played partial seasons, but you should use some criteria to determine whether it's a valid stat to count as career best.
LCS213 is offline   Reply With Quote
Old 02-07-2009, 03:55 PM   #250
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by RchW View Post
No catcher called up from AA. This must be the easiest thing in the world to code.
Probably not, since such a call up would cause a cascade of call ups through all the leagues below AAA. If you call up a player from AA, that leaves the AA club a player short, so now it has to call someone up from A, which then leaves that club a player short, and so on. Though it's probably a little easier on the lowest level leagues since their active limits are fairly high (30 or 35 players as compared to 24 or 25 at the higher levels).

That said, it's still something that needs to be addressed. And the minors need their own disabled list (personally, I'd still rather see that be accomplished by making all leagues truly unique leagues with their own rules and settings rather than by shoehorning in a minor league DL kludge into the current system).
Le Grande Orange is offline   Reply With Quote
Old 02-07-2009, 04:07 PM   #251
Carplos
Hall Of Famer
 
Join Date: Feb 2002
Location: Idaho
Posts: 2,851
Infractions: 1/0 (0)
Quote:
(personally, I'd still rather see that be accomplished by making all leagues truly unique leagues with their own rules and settings rather than by shoehorning in a minor league DL kludge into the current system).
Really? Never heard you express that before!
Carplos is offline   Reply With Quote
Old 02-07-2009, 04:15 PM   #252
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by Carplos View Post
Really? Never heard you express that before!
If I keep repeating it, it's because I consider it a rather important improvement the game should incorporate. So I bang the drum for it!
Le Grande Orange is offline   Reply With Quote
Old 02-07-2009, 04:25 PM   #253
Carplos
Hall Of Famer
 
Join Date: Feb 2002
Location: Idaho
Posts: 2,851
Infractions: 1/0 (0)
Quote:
Originally Posted by Le Grande Orange View Post
If I keep repeating it, it's because I consider it a rather important improvement the game should incorporate. So I bang the drum for it!
Oh, it's a great idea and I'm glad you do. Just givin' ya a bad time.
Carplos is offline   Reply With Quote
Old 02-07-2009, 05:12 PM   #254
Le Grande Orange
Hall Of Famer
 
Le Grande Orange's Avatar
 
Join Date: Feb 2002
Location: Up There
Posts: 15,644
Quote:
Originally Posted by Carplos View Post
Oh, it's a great idea and I'm glad you do. Just givin' ya a bad time.
That's as it should be!
Le Grande Orange is offline   Reply With Quote
Old 02-07-2009, 05:40 PM   #255
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by Le Grande Orange View Post
Probably not, since such a call up would cause a cascade of call ups through all the leagues below AAA. If you call up a player from AA, that leaves the AA club a player short, so now it has to call someone up from A, which then leaves that club a player short, and so on. Though it's probably a little easier on the lowest level leagues since their active limits are fairly high (30 or 35 players as compared to 24 or 25 at the higher levels).

That said, it's still something that needs to be addressed. And the minors need their own disabled list (personally, I'd still rather see that be accomplished by making all leagues truly unique leagues with their own rules and settings rather than by shoehorning in a minor league DL kludge into the current system).
I wasn't clear. The AI should be able to see that it doesn't have any catchers to play. There are six catchers in the system to choose from. Maybe I'm wrong but that should be easy to code. BTW I keep my AAA and AA rosters at 30 just to mitigate the mess that injuries cause in the minor leagues. Even that didn't work. That qualifies as a fundamental flaw IMO.

For the rest I agree with you.
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 02-08-2009, 01:55 AM   #256
deadringer
All Star Reserve
 
deadringer's Avatar
 
Join Date: Feb 2002
Location: La Grande, Oregon
Posts: 994
Under the heading of not a game flaw but a design decision that drives me crazy, the way players overall and potentials are rated. I hate like hell that a player in rookie ball that doesn't have the skills to ever hit double is rated as a 20 overall (20-80 scale) while my usable but not good role / utility / bench player is also rated a 20. I get that the talent in an entire league isn't distributed like a bell curve by why are players that could never be in the big leagues ranked the same as guys who can serve a role?
deadringer is offline   Reply With Quote
Old 02-08-2009, 02:32 PM   #257
professor ape
All Star Starter
 
professor ape's Avatar
 
Join Date: Jan 2005
Location: The belly of the beast
Posts: 1,498
I haven't done an extensive study but one issue that I have definitely seen is the number of games played at various positions when playing in a fictional league with pretty much the default settings. The most obvious issue is that I routinely see that there are more catchers in a league playing more than 140 games in the season than for other positions. IRL catchers split more than any other position due to the wear and tear. On top of that I see very few players who are clear starters at a position espoecially at 2B, 3B and SS. These seem to be treated as interchangable by the AI with very few 100+ game players at each position.
professor ape is offline   Reply With Quote
Old 02-08-2009, 04:49 PM   #258
RchW
Hall Of Famer
 
RchW's Avatar
 
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
Quote:
Originally Posted by professor ape View Post
I haven't done an extensive study but one issue that I have definitely seen is the number of games played at various positions when playing in a fictional league with pretty much the default settings. The most obvious issue is that I routinely see that there are more catchers in a league playing more than 140 games in the season than for other positions. IRL catchers split more than any other position due to the wear and tear. On top of that I see very few players who are clear starters at a position espoecially at 2B, 3B and SS. These seem to be treated as interchangable by the AI with very few 100+ game players at each position.
I agree on the first part, too many catchers play too many games. I suspect that lack of injuries is a possible reason for the high game totals.

I don't see the other problem at the infield positions. See below for my solo league games started at position vs 2008 MLB. Very good agreement IMO.

I wonder what effect AI eval has on GS at a position. If heavily based on either rating or stats it may affect the lineup choice.


Quote:
2B
Real OOTP
157 158
155 157
151 151
151 147
144 142
140 140
139 135
134 132

SS
Real OOTP
161 158
158 157
157 149
151 148
150 148
150 147
149 141
147 140
145 138
144 137

3B
Real OOTP
159 159
154 157
149 157
147 156
145 154
141 147
137 144
133 140
131 138
124 137
__________________
Cheers

RichW

If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks.

“Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit
RchW is offline   Reply With Quote
Old 02-08-2009, 11:27 PM   #259
Balker
Bat Boy
 
Balker's Avatar
 
Join Date: Dec 2008
Location: The mound
Posts: 7
Quote:
Originally Posted by Le Grande Orange View Post
Probably not, since such a call up would cause a cascade of call ups through all the leagues below AAA. If you call up a player from AA, that leaves the AA club a player short, so now it has to call someone up from A, which then leaves that club a player short, and so on. Though it's probably a little easier on the lowest level leagues since their active limits are fairly high (30 or 35 players as compared to 24 or 25 at the higher levels).

That said, it's still something that needs to be addressed. And the minors need their own disabled list (personally, I'd still rather see that be accomplished by making all leagues truly unique leagues with their own rules and settings rather than by shoehorning in a minor league DL kludge into the current system).
If your league is set up correctly, then you have dozens of free agents at each position willing to accept minor league contracts at all times. The AI could simply a sign a warm body and assign him to the required level. That has to be easy to code.
__________________
Balk this way...
Balker is offline   Reply With Quote
Old 02-08-2009, 11:29 PM   #260
Balker
Bat Boy
 
Balker's Avatar
 
Join Date: Dec 2008
Location: The mound
Posts: 7
Quote:
Originally Posted by professor ape View Post
I haven't done an extensive study but one issue that I have definitely seen is the number of games played at various positions when playing in a fictional league with pretty much the default settings. The most obvious issue is that I routinely see that there are more catchers in a league playing more than 140 games in the season than for other positions. IRL catchers split more than any other position due to the wear and tear. On top of that I see very few players who are clear starters at a position espoecially at 2B, 3B and SS. These seem to be treated as interchangable by the AI with very few 100+ game players at each position.
Catchers do fatigue faster than other position players in OOTP. I'd need to see systematic evidence before accepting your statement.
__________________
Balk this way...
Balker is offline   Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 07:11 PM.

 

Major League and Minor League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com and MiLB.com.

Officially Licensed Product – MLB Players, Inc.

Out of the Park Baseball is a registered trademark of Out of the Park Developments GmbH & Co. KG

Google Play is a trademark of Google Inc.

Apple, iPhone, iPod touch and iPad are trademarks of Apple Inc., registered in the U.S. and other countries.

COPYRIGHT © 2023 OUT OF THE PARK DEVELOPMENTS. ALL RIGHTS RESERVED.

 

Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2025, vBulletin Solutions, Inc.
Copyright © 2024 Out of the Park Developments