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Old 12-05-2003, 10:19 PM   #221
white wolf
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(a pretty huge addition would be):

The ability to see cold/hot streaks before going to the option screen which precedes the game (i.e. the ability to see them in the lineup screen)

In addition, if I change the lineup in the lineup screen, then go to the option screen, see that I've forgotten a change or another and come back to the lineup, all changes are lost.

(in the above post, by the lineup screen I mean the screen in which the lineup can be changed; and the option screen is the one in which the two lineups are displayed, but can't be changed).
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Old 12-08-2003, 08:55 PM   #222
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How about a beefed up offseason?

This may seem strange, but my favorite part of the ootp experience is the offseason and the draft in june. I don't expect a whole lot out of the in-game features, because it is a simulation based program. What I value is the extensive statistical tracking, and incredible depth of management included.

With that said, my wish list would include 4 main things that serve to enhance the offseason and increase the duties of the general manager:

1. Revenue sharing and Luxury Tax
2. ARBITRATION! I am tired of losing players to free agency without getting compensation (draft picks). Arbitration is such a huge part of the real game so I think it would be fantastic to include it in ootp 6. This would force you to make tougher decisions when resigning players, especially because the failure to offer arbitration prevents you from negotiating with the player until may.
3. Rule 5 Draft.
4. allow the signing of foriegn stars from Japan or Cuba. This is all the rage in the MLB right now, and would be an excellent addition to ootp.
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Old 12-16-2003, 04:55 PM   #223
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I'm sure it was mentioned but 221 threads is a lot to read.

How about FA's signing for other reasons besides money. Like location, maybe add home to the stats. Maybe a guy can be from Texas and want to play for the Rangers or something. He'd take less money just to be close to home.

The game kind of works like that now but there's so bugs they still go for the cash over location.
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Old 12-17-2003, 02:04 AM   #224
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Re: How about a beefed up offseason?

Quote:
Originally posted by yzerman19
This may seem strange, but my favorite part of the ootp experience is the offseason and the draft in june. I don't expect a whole lot out of the in-game features, because it is a simulation based program. What I value is the extensive statistical tracking, and incredible depth of management included.

With that said, my wish list would include 4 main things that serve to enhance the offseason and increase the duties of the general manager:

1. Revenue sharing and Luxury Tax
2. ARBITRATION! I am tired of losing players to free agency without getting compensation (draft picks). Arbitration is such a huge part of the real game so I think it would be fantastic to include it in ootp 6. This would force you to make tougher decisions when resigning players, especially because the failure to offer arbitration prevents you from negotiating with the player until may.
3. Rule 5 Draft.
4. allow the signing of foriegn stars from Japan or Cuba. This is all the rage in the MLB right now, and would be an excellent addition to ootp.
Other than my ranting to fix K's for batters which people disagree with because of the temporary solution that's been implemented in V5, these are all high on my list of priorities. Kudos to you. Keep in mind, a rule 5 draft would entail a 40 man roster and the game to keep track of playing time. Two huge things. And if you've got a 40-man roster, it would be easy to code in 15-day and 60-day DL's I would assume... and then look how close you are to real baseball.
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Old 12-17-2003, 02:22 AM   #225
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Has anyone suggested stat keeping like FOF? all players that play on your team get kept. atleast have several factors for pulling up lists. More options = more fun
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Old 12-17-2003, 04:07 AM   #226
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The rule 5 draft would be great. I'd also love the ability to add expansion teams, and have an expansion draft in the career mode. It would be even better if you could have an option to have your historical leagues follow real life expansion automatically.
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Old 12-17-2003, 02:06 PM   #227
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1. Left On Base numbers in the box scores.
2. Allow more options to spend team money, such as buying training room equipment, spending for spring training instruction, upgrading luxury boxes, adding seats to the stadium or building a new stadium.
3. Allow options to spend your private manager's salary on your kid, especially for hitting instruction, baseball camp, a Lincoln Navigator for the wife...
4. Show the strikeout rating on the first screen of the pitcher player card. Currently you can see all ratings on the card, but have to click to see the other pitcher ratings or have to choose the html view to see those details.
5. Provide a scrolling one-line list of e-mail messages on the main standings screen so that you don't have to stop the sim to see messages about trades, salary demands, injuries, or baby births. There's plenty of room under the standings to have this view.
6. More options for pitching depth charts or rotations, such as relievers vs. righties, vs lefties, setup, instructions to avoid lefties, righties, never pitch before 8th inning, etc.
7. Patch the post-season so that game ignores depth charts and makes sure that all starting roster actually starts -- no subs or bench, even with fatigue.
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Old 12-17-2003, 02:09 PM   #228
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In #7, I'm talking about the starting lineup being exactly as shown. Subs and bench would still activate during the progression of the game. I've noticed that several post-season games begin with too many subs starting off the bench, really lousing up a team's strength.
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Old 12-18-2003, 11:50 PM   #229
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Also, another couple of minor things that would be great.

Would it be possible to program the game to change to email from player, coachs, etc to telegrams back in the 1900's and the like? Perhaps have it change to phone messages, then email later on?

Also could it be programed to have different types of money structuces in the different time periods, so you don't have players demanding 20,000,000 dollar contracts in 1903?

And would it be possible to have free agency not happen til the 70's? Instead players might hold out and sit out the season, being unavailable to sign with other teams unless you traded them, or even sold them. Selling players was common once upon a time, and I'd love to see that in the game.

And, finally.... Could the schedule generator be programmed to schedule according to the time period, IE, Day Games only before parks started getting lights? Maybe even have an option for stadium lights in the stadium creation menu?
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Old 12-18-2003, 11:58 PM   #230
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Oh, one more thing... Would it be possible for free agents to some times just say they have other offers from teams trying to get you to give them a better contract? Perhaps have a Hot Stove/rumors type page listing possible offers players have recieved?
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Old 12-21-2003, 12:24 PM   #231
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Hey Markus

First off I just wanted to say I love this game soooo much..great job.

Second I wanted to throw my 2 cents in on something I would like to see in a future version. It may have already been said but there are alot of reply's on here and I dont think I could ever read them all But what I would like to see if possible is when it comes to FA's when you make offers have where you can decline your offer before the player is signed.

The reason I say this is because I am in some online leagues and when its time for the Free Agent signings you might have lets say 2 Right Fielders you are looking at and would throw an offer out there to them. But what I always dread happening is I would offer them both a big contract and then they both accept then I may be stuck with 2 high priced guys at 1 position...now if that was to happen hopefully one of the guys could play another spot or could become my DH. But I was just thinking about that and thought that might be something where you could say ok ill take this guy or that guy if they were to both accept your offer.

Thanks for listening and keep up the good work.
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Old 12-21-2003, 12:53 PM   #232
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You can "retract" a bid on a player IF you are the high bidder and I believe atleast "one day" has passed since the offer was made.
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Old 12-21-2003, 01:00 PM   #233
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Are you going to be adding the ability to take players off of waivers?

thanks,

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Old 12-23-2003, 03:22 AM   #234
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I think the bullpen logic needs serious work. The ability to assign which innings a reliever can come in (for a closer, 8-9+, for a set-up, 7-8, for your basic fireman, any-time there's trouble a-brewin'). I'm sure there could be templates, too, like the LaRussian (modern) model, or the fireman (pre-LaRussa) model.
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Old 12-23-2003, 10:13 AM   #235
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I like that idea of being able to assign when guys come in for relief and how many innings and such.
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Old 12-23-2003, 12:21 PM   #236
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I don't know if this would qualify as a feature, but I'd like my favorite baseball sim to calculate OBP correctly.
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Old 12-23-2003, 12:34 PM   #237
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Quote:
Originally posted by darkhorse
I don't know if this would qualify as a feature, but I'd like my favorite baseball sim to calculate OBP correctly.
Hear, hear!
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Old 12-23-2003, 02:56 PM   #238
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How does it currently calculate OBP?
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Old 12-23-2003, 03:26 PM   #239
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Quote:
Originally posted by eraddeus
How does it currently calculate OBP?
Various parts of the OBP formula are left out of different sections of the game. Highly annoying and pretty embarrassing for a game that is billed as the best of it's kind on the market, with OBP being baseball's most important stat and all that.
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Old 12-24-2003, 05:14 AM   #240
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Hrm, I never noticed that.
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