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Perfect Team Discover the new amazing online league competition & card collecting mode of OOTP!

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Old 12-04-2018, 11:37 AM   #221
eldur00
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Originally Posted by Westheim View Post
No, the only faction that will profit from this are the hardcore free-to-play complainers, while OOTPD would easily see its revenue reduced by ... at least 50%. Which is the reason that this will NEVER, EVER happen, nor should it ever happen.

I am very understanding where people are not going to put down money because they can't, or because they won't on principle. But I am also a tax accountant dealing with companies making terrible decisions every single day. For OOTPD, artificially restricting the money flow would be the most terrible decision to make.

Like it or not. The increased income will help to make OOTP better in the future. Games like these are potential gold mines. Who ever blew up their own gold mine? The only thing separating OOTPD from suffocating in money now is an MLB Player tweeting out how he drew himself (Diamond or above, please) in Perfect Team.

Can you even IMAGINE the amount of money that would generate? And they should forfeit that? You can't be serious. But you might actually be one of my clients.....

Don't ever say never. If there is a study made that would prove a model like that would generate extra revenue (example, it would increase the consumer base by 30%), it WILL happen.


The OOTP crowd has been generally very stoic and reluctant to change as a whole. I'm not pointing this bit necessarily at you, but things don't stay the same forever and over the years of reading these boards, I've found a lot of people here struggle with the notion of change.



PT will evolve over time that you like it or not, it will not always be just what we have now with tournaments thrown in in OOTP20. 5 years from now, there will be a lot more to that (it would make no sense whatsoever to not grow on the foundation). While different league structures are a big no for now, again, once the market evolves, IF it's shown that Markus et al can grow bigger profit margins by doing different things, they will.
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Old 12-04-2018, 12:13 PM   #222
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Originally Posted by eldur00 View Post
Don't ever say never. If there is a study made that would prove a model like that would generate extra revenue (example, it would increase the consumer base by 30%), it WILL happen.

(snip)

While different league structures are a big no for now, again, once the market evolves, IF it's shown that Markus et al can grow bigger profit margins by doing different things, they will.
There is no such study today. The debate is happening now. Based on the facts that we have, different league structures are not going to be implemented. The horse is still quite dead.
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Old 12-04-2018, 12:43 PM   #223
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There is no such study today. The debate is happening now. Based on the facts that we have, different league structures are not going to be implemented. The horse is still quite dead.

Lol.
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Old 12-04-2018, 02:11 PM   #224
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It's also worth noting that PT is not a brand-new concept. MUT and HUT for EA, Diamond Dynasty for The Show, and plenty of smaller variations for other sports and companies exist. Each one does things a little bit differently, but they're all the same concept. If anyone is wondering why OOTPD won't mess with the PT business model, it's because that business model has been proven to be wildly successful. Until that's no longer the case, there's no point in wasting your breath.
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Old 12-04-2018, 05:39 PM   #225
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I tried searching for it in this thread - but didn't find it.

My suggestion would be - when Sorting by Buy-Now price on the auction screen - filter out anything that doesn't have a Buy-Now price.

If you think about it, if someone is using that filter, 99% of the time they're using it to Buy-Now, so why show all the extra filler?
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Old 12-04-2018, 05:43 PM   #226
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I tried searching for it in this thread - but didn't find it.

My suggestion would be - when Sorting by Buy-Now price on the auction screen - filter out anything that doesn't have a Buy-Now price.

If you think about it, if someone is using that filter, 99% of the time they're using it to Buy-Now, so why show all the extra filler?
According to Chris, that's somewhere between technically very hard and technically impossible. But we'll find some other way to work around it. Just a lot of stuff to do, and Chris is very busy with all the requests from us, so it may take a little time to get done
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Old 12-04-2018, 05:52 PM   #227
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According to Chris, that's somewhere between technically very hard and technically impossible. But we'll find some other way to work around it. Just a lot of stuff to do, and Chris is very busy with all the requests from us, so it may take a little time to get done
Good to know it's on the minds of the developers!

I can understand completely how that control just couldn't handle forcing it to filter out content automatically. I deal with that in my job all the time.

What about making it a separate manual filter?
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Old 12-04-2018, 07:03 PM   #228
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It's also worth noting that PT is not a brand-new concept. MUT and HUT for EA, Diamond Dynasty for The Show, and plenty of smaller variations for other sports and companies exist. Each one does things a little bit differently, but they're all the same concept. If anyone is wondering why OOTPD won't mess with the PT business model, it's because that business model has been proven to be wildly successful. Until that's no longer the case, there's no point in wasting your breath.

Yet all the games you mentioned started with a model that is completely different than what they are currently, which is exactly the point I'm trying to make.



The Show, for example, had fake players the first few years. They also moved from having all cards accessible in packs only to having programs to work on to unlock some of the most desirable cards.


HUT started with players whose career would expire eventually, meaning that you would need to strike gold multiple times on top end cards because they wouldn't last forever.


All of those modes have evolved over the course of several years, and that's exactly what is more than likely going to happen here too.


I'm not for or against different league structures. What I'm for, is for this mode to live a long life. That will not happen if in 5, 10 years we have exactly what we have today. PT will need to evolve into its own niche like The Show and HUT did, and this may or may not include different setups. Because different setups don't make sense now doesn't mean it will still be the case in 5 years. How many of us thought it would be nice or even possible to get 3D in the base game 10 years ago ?


But to sit here and say that this mode is as is and will not evolve ever and that the company won't be doing research to have insight about what works and not, well, good luck with that. That would make for a very stale game people would lose interest in very fast, and that's not what anyone wants.
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Old 12-05-2018, 08:40 AM   #229
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Love the mode.

Two suggestions.

Daily Card Pack - Just features one card and 90 percent of the time will be 59 or under rating. The fact that every day, I have a pack coming to me, would make me at least check it every day.


Perfect Points for wins during a day - The game sims 31 games a day. If users can win a certain amount of games during the day, they get awarded at the end of the night with Perfect Points. You can tier it off as well (say 5 wins during the day gets you 15 PP while 15 wins gets you 75 PP). I know this doesn't really apply to Sunday's unless you make the playoffs (Maybe make this a Monday-Saturday type of deal)

I apologize if these have already been mentioned. I did not search for them.
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Old 12-05-2018, 08:52 AM   #230
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Originally Posted by eldur00 View Post
Yet all the games you mentioned started with a model that is completely different than what they are currently, which is exactly the point I'm trying to make.



The Show, for example, had fake players the first few years. They also moved from having all cards accessible in packs only to having programs to work on to unlock some of the most desirable cards.


HUT started with players whose career would expire eventually, meaning that you would need to strike gold multiple times on top end cards because they wouldn't last forever.


All of those modes have evolved over the course of several years, and that's exactly what is more than likely going to happen here too.


I'm not for or against different league structures. What I'm for, is for this mode to live a long life. That will not happen if in 5, 10 years we have exactly what we have today. PT will need to evolve into its own niche like The Show and HUT did, and this may or may not include different setups. Because different setups don't make sense now doesn't mean it will still be the case in 5 years. How many of us thought it would be nice or even possible to get 3D in the base game 10 years ago ?


But to sit here and say that this mode is as is and will not evolve ever and that the company won't be doing research to have insight about what works and not, well, good luck with that. That would make for a very stale game people would lose interest in very fast, and that's not what anyone wants.
In the days where most people expect to win every game or else they'll start crying, it will be difficult for the game to evolve into something that everyone likes since everyone can't win. People think "the only reason I don't win is because other people are cheating by spending money" and that's 90% of the complaints.
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Old 12-05-2018, 04:44 PM   #231
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Originally Posted by eldur00 View Post
Yet all the games you mentioned started with a model that is completely different than what they are currently, which is exactly the point I'm trying to make.



The Show, for example, had fake players the first few years. They also moved from having all cards accessible in packs only to having programs to work on to unlock some of the most desirable cards.


HUT started with players whose career would expire eventually, meaning that you would need to strike gold multiple times on top end cards because they wouldn't last forever.


All of those modes have evolved over the course of several years, and that's exactly what is more than likely going to happen here too.


I'm not for or against different league structures. What I'm for, is for this mode to live a long life. That will not happen if in 5, 10 years we have exactly what we have today. PT will need to evolve into its own niche like The Show and HUT did, and this may or may not include different setups. Because different setups don't make sense now doesn't mean it will still be the case in 5 years. How many of us thought it would be nice or even possible to get 3D in the base game 10 years ago ?


But to sit here and say that this mode is as is and will not evolve ever and that the company won't be doing research to have insight about what works and not, well, good luck with that. That would make for a very stale game people would lose interest in very fast, and that's not what anyone wants.
Never said PT couldn't or wouldn't evolve. But the "evolution" a lot of people are looking for here just doesn't fit the model. You'll notice that while all of those game modes have made changes, none have yet even come close to separating F2P and P2P players. That's because it's not a financially sound decision, and I don't see that ever changing.

Last edited by Fyrestorm3; 12-05-2018 at 04:45 PM.
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Old 12-05-2018, 05:13 PM   #232
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Need to add a choice under Report Team button for teams with incomplete rosters. They're still some out there. Just played a series against a team with only 9 on the roster and no pitchers.(Bronze League) Either that or maybe implement a feature where your roster can never go below 24 so you can only replace 1 person at a time when making changes.
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Old 12-05-2018, 09:59 PM   #233
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Playoff heroes. Similiar to unsung heroes but better
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Old 12-05-2018, 10:44 PM   #234
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Feature request

I have to say, I am enjoying PT more a lot more than I thought I would.

A few features that I think would add to the challenge and not allow players to "stack the deck" so to speak:would be:
1. Active roster card value "salary cap" that put an average value that is tougher based on the league level.
2. Leagues segmented by assigned player attributes that defined the types of cards that are eligible for use. For example: Only historical players or only 2018 LIVE players or no duplicate players over a certain value threshold in a league.

Just some food for thought.
Thanks!
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Old 12-05-2018, 11:23 PM   #235
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Originally Posted by Fyrestorm3 View Post
Never said PT couldn't or wouldn't evolve. But the "evolution" a lot of people are looking for here just doesn't fit the model. You'll notice that while all of those game modes have made changes, none have yet even come close to separating F2P and P2P players. That's because it's not a financially sound decision, and I don't see that ever changing.
I have never suggested separating F2P and P2P because is terrible.

In my opinion a manager game should have a progressive aproach like the one i suggested because there is no "hand skills" involved in this kind of game, this isnt FIFA or Madden or MLB The Show, this involves planning/strategy/scouting that goes to hell when a stacked team appears, and could happen at any moment.

People who purchase points will have the better teams anyway but the gap between rich and poor teams will be smaller at the beggining. Some bronze/silver/gold cards will hold more value, pulling a beast bronze/silver/gold could be as good as a perfect/platinum right now.

And im not suggesting a hard cap, from begginig to end, just a progressive system.

I know im in the minority here, so i wont bother anymore, but i hope ive made myself clear at least. And again, i love the game, i will play it anyway and i wish that the devs get rich, win the nobel prize and more.

Last edited by Asov; 12-05-2018 at 11:39 PM.
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Old 12-05-2018, 11:51 PM   #236
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Never said PT couldn't or wouldn't evolve. But the "evolution" a lot of people are looking for here just doesn't fit the model. You'll notice that while all of those game modes have made changes, none have yet even come close to separating F2P and P2P players. That's because it's not a financially sound decision, and I don't see that ever changing.

While it's true they don't have separated online leagues for F2P and P2W, they do offer a wider variety of modes where you're not funneled into one way to play. In DD and HUT, you have the choice to play offline to help build up your team a little bit before you try to climb the online leader ladders. That choice is not present here. It's the first year, and like I said before, it will eventually evolve into its own niche, but to say the other games don't offer different structures and play styles is incorrect.


That being said I have high hopes for tournaments, this may add this layer of choice that is so brutally absent right now. One type of tournament that would be really nice to see would be one where you "pass the pack". Basically when you enter the tournament, packs get opened and the packs get passed along to other players after you pick a card. With a roster limit of let's say, 42, everybody in the tournament would get to pick first in 7 packs, then second in 7 other etc. Maybe then that tournament plays like a season, and the winner of the world series gets to keep the cards maybe ? You could put an entry fee if the prospect of giving 42 free cards to someone seem too big.
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Old 12-06-2018, 04:05 AM   #237
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- Better league names, using popular MLB player names, for example "Babe Ruth Conference".
Is this still planned to happen? (Second time asking)
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Old 12-06-2018, 05:43 AM   #238
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Is this still planned to happen? (Second time asking)
Unfortunately not, as we ran into some technical problems with this.

We'll probably drop the Greek letters for OOTP20 at least, but are still sorting out exactly what we will use.
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Old 12-06-2018, 09:52 AM   #239
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In game league chat window would be really nice. Just something simple to BS with your opponents. Even if it only updated when you DL the new file, I'd use it.
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Old 12-06-2018, 04:48 PM   #240
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I have never suggested separating F2P and P2P because is terrible.
. . .
I know im in the minority here, so i wont bother anymore, but i hope ive made myself clear at least. And again, i love the game, i will play it anyway and i wish that the devs get rich, win the nobel prize and more.
For the record, I have nothing against your idea, and I think it would be quite fun if it was implemented properly. It's just very far from the norm for this type of gamemode, and does limit the amount people will spend (even if it limits it less than other more dramatic proposals, it still limits it), and thus is unlikely to ever see the light of day.

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Originally Posted by eldur00 View Post
While it's true they don't have separated online leagues for F2P and P2W, they do offer a wider variety of modes where you're not funneled into one way to play. In DD and HUT, you have the choice to play offline to help build up your team a little bit before you try to climb the online leader ladders. That choice is not present here. It's the first year, and like I said before, it will eventually evolve into its own niche, but to say the other games don't offer different structures and play styles is incorrect.
Technically PT already has its own niche because it doesn't require any games played out by the user. And again, I never said that PT won't change or implement different ways to play (as you say, they're already doing that for OOTP20). My entire point was that the basic pay-to-win structure will never change, so I don't understand what we're even debating at this point.

Last edited by Fyrestorm3; 12-06-2018 at 04:51 PM.
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