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#221 | |
All Star Starter
Join Date: Mar 2011
Posts: 1,262
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#222 |
Hall Of Famer
Join Date: Jun 2008
Location: Belchertown, MA, USA
Posts: 4,504
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How long has it been since the last time we talked about the patch itself?
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#223 |
Minors (Rookie Ball)
Join Date: Nov 2015
Posts: 38
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Have you edited a player recently? Check the scouting report and the subsequent stats the players put up, as opposed to the stats they should put up. They're astronomically different, and not in a "it is a down year" kind of way.
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#224 |
Hall Of Famer
Join Date: Jan 2015
Location: Oregon, not by design
Posts: 2,872
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sounds a bit like it could be a scouting issue rather than edit player issue ??? ... yes, i've edited players recently. Maybe it's i don't check those things very often or it doesn't come into play the way i use the game ... hopefully all this gets resolved in the not so distant future.
__________________
"This is my opening farewell " - Jackson Browne “They make a desolation and call it peace.” ― Agha Shahid Ali "Maybe she just has to sing, for the sake of the song - And who do I think that I am to decide that she's wrong." - Townes Van Zandt "I saw a young man leaning on his wooden crutch - He called out to me, 'Don't ask for so much' And a young woman leaning in her darkened door She cried out to me, 'Why not ask for more?' " - Leonard Cohen "Hello darkness, my old Friend ...." - Paul Simon Before Mays, before DiMaggio, there was Oscar Charleston. "All the lies about Babe Ruth are true." - Waite Hoyt Avatar is the late great Townes Van Zandt. rip. |
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#225 |
All Star Starter
Join Date: Mar 2011
Posts: 1,262
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I constantly have players not putting up real league stats even remotely close to their editor-predicted stats, because the overall talent level in my league is above the neutral MLB environment level (old OOTP13 and 14 draft classes -> so many superstars that being above average is now just replacement level).
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#226 | ||
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
Quote:
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#227 |
Minors (Single A)
Join Date: May 2016
Location: Texas
Posts: 62
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What the developers need to do is have a main file. To work on issues, make a copy and do the work there so the main file doesn't change. When they feel that patch is ready, give it a different file name so when people download it, it does not overwrite the original exe/setup file. If too many problems, they can then use the original to overwrite back to before the patch.
I created an extra folder called OOTP patches. I do that with all my games. However, downloading the new patch overwrites it. All my other game systems have several patch files. Seems like it would be easier to go back if patch has too many problems. |
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#228 |
Hall Of Famer
Join Date: Jan 2015
Location: Oregon, not by design
Posts: 2,872
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do the same here - i just rename each one when i download it, and i keep the last 2 or 3 that gave me no problems, so if needed i can go backwards .... Great idea!
__________________
"This is my opening farewell " - Jackson Browne “They make a desolation and call it peace.” ― Agha Shahid Ali "Maybe she just has to sing, for the sake of the song - And who do I think that I am to decide that she's wrong." - Townes Van Zandt "I saw a young man leaning on his wooden crutch - He called out to me, 'Don't ask for so much' And a young woman leaning in her darkened door She cried out to me, 'Why not ask for more?' " - Leonard Cohen "Hello darkness, my old Friend ...." - Paul Simon Before Mays, before DiMaggio, there was Oscar Charleston. "All the lies about Babe Ruth are true." - Waite Hoyt Avatar is the late great Townes Van Zandt. rip. |
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#229 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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Quote:
edit: I also back up my .lg folders before I apply any patch and name that backup to reflect the version of OOTP it was saved under. Last edited by byzeil; 08-22-2016 at 09:02 PM. |
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#230 |
Minors (Rookie Ball)
Join Date: Nov 2015
Posts: 38
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#231 |
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
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is there a fix planned for not being able to shop a player? that's a game killer.
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#232 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 15,802
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#233 |
All Star Starter
Join Date: May 2014
Location: paper st.
Posts: 1,055
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#234 |
Hall Of Famer
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
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I think you mean it began badly. It hasn't ended yet - the last ten or so versions of OOTP are built off that code, from when the game was reprogrammed from scratch. If that had never happened, I think we'd have a very limited game right now.
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#235 | |
Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 1/2 (4)
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you'll have to know how your league compares to a "modern mlb environment," which unfortunately in this game expects nearly ~5000hr per year, which is about 5 years late on an adjustment from steroid years. so, in the profile editor the envorinment is one that league ERA is around ~4.30 and the slash is ~.255/~.318/~.420s each year -- or somewhere near that. go to stats and ai in league settings and see what the estimated slash is for your league - compare slugging... obp will be important too. avg less than either of those. if you have a .400 slugging league, that's 5% less slugging from the estimate. league-wide the numbers will add up... per player it will depend on ratings distribution... a few players with elite power in a league with less than normal power + auto-calc = awesome individual power numbers potential for thos few players with elite power. quoted both so the comments are visible without scrolling. i guess it's more a response to the previous person, ofc. Last edited by NoOne; 08-23-2016 at 04:46 PM. |
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#236 |
Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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The Elite Player Edit -- No Dice
If he hasn't done so, pbreen would need to upload his league file for examination. I ran numerous tests last night after editing and found no statistical anomalies in any results; not even outliers. We did discover that the 'text' for at least Movement, if not others is addressing different values than it should, but the perfomance levels have not been affected by that issue. The league files 'may' betray the culprit, it may not. The mention of (closely quoting here) "I duplicated exactly players before the patch" may have something inherent in that process. It should be exactly detailed as to how these players were edited, that is, 'duplicated.' For instance, does that mean after the patch, the original player was deleted? Just how were they replicated? All speculation. Like I say, looked at this for hours last night and with several styles of changes, inc the All stats-oriented approach. Nothing changed performances. Do with it what you will, but unless I've been unfortunately blinded or outright dumb about something and missed it, tests indicate it's league specific and those files are needed to have any chance of knowing why. ![]()
__________________
"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#237 | |
Minors (Single A)
Join Date: May 2016
Location: Texas
Posts: 62
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Quote:
I mentioned it because if they rename it, then it gets renamed once versus how many people download and rename it. The thing that finally drew me over from Puresim was getting licensed so I didn't have to rename the teams every season I played and the announcement of computerized stadiums for each team. I could have downloaded a mod with photos for puresim, but it was a computer game and I wanted computer stadiums. My only disappointment was the stadiums aren't for all the seasons, but there is always time. The good thing is how many stadiums have been used for so many years that it gets created once and hopefully just copy and pasted for x amount of years it was used. Anybody know how many seasons have the fields? I know 2016 does and maybe 2015, would have to create and go look again. It does not in 1980 and 81. It also wouldn't hurt my feelings that some day we get actual player icons on the field instead of pawns. It would be cool to see them running, sliding and diving for catches and stuff. It was a good thing to do even with the pawns. I don't even mind the C having to chase down a bunt to deep centerfield and throwing the runner out at 1B. For the most part, it only happens once or twice a game. |
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#238 | |
Hall Of Famer
Join Date: Feb 2002
Posts: 13,104
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Quote:
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#239 | |
Hall Of Famer
Join Date: Aug 2009
Location: NJ, US
Posts: 2,006
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Quote:
I have maybe 4 versions of OOTP17 (install file) but will clean them up once I feel the current version is good to go. I don't generally keep a bunch around but I try to keep the latest 'exercised' and good version so if I have issues with a patch I can go back. I just try not to be on the bleeding edge of patches (I let others find the issues if I can). I also have 2 computers I run OOTP on because I am in 3 leagues and run a 4th so sometimes can't patch everything at the same time. Last edited by byzeil; 08-23-2016 at 10:56 PM. |
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#240 |
Minors (Double A)
Join Date: Apr 2014
Posts: 199
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I read that player releases were suppose to be fixed in this update, but the AI still releases some of my prospects... I really hope this gets a fix(hopefully I'm doing something wrong, that I can change, so I don't have to wait till the update)
edit, it's not just my organization...but still league wide... is there any way to prevent this? It's pretty frustrating. Last edited by BaseballLife322; 08-24-2016 at 04:12 AM. |
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