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Old 08-21-2016, 10:08 PM   #221
JMDurron
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Quote:
Originally Posted by Orcin View Post
You are throwing a lot of numbers around here, but I think your conclusion that a failure to release new features would crash the revenue stream is an opinion rather than a fact. I don't dispute that a big majority of users do not come to these forums, but that doesn't mean that new features are required to drive casual customers to purchase. It could just as easily be argued that these casual customers would buy the new product for the roster update alone, or for the additional improvements to the AI and cosmetic changes that I listed in my post. Without hard marketing data to back it up, we have no idea what would drive customers make a purchase of next year's product. Presumably, Markus does and will do what is best for the business regardless of what is suggested here. No harm in expressing our opinion anyway.
Yes, it was certainly just my opinion, built upon one broad assumption and several other more targeted ones. We agree that we don't have the marketing data to prove the point one way or the other, I just can't see how sales growth could be achieved without new features, barring some kind of marketing genius switching over to OOTPD to figure out how to sell that to the broader audience. If that broader audience is more savvy about the same details that bother the loyal fans today than I give them credit for, then you might well be right.
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Old 08-21-2016, 10:41 PM   #222
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How long has it been since the last time we talked about the patch itself?
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Old 08-22-2016, 12:29 AM   #223
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Originally Posted by mitchkenn View Post
haven't seen this in my game ....
Have you edited a player recently? Check the scouting report and the subsequent stats the players put up, as opposed to the stats they should put up. They're astronomically different, and not in a "it is a down year" kind of way.
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Old 08-22-2016, 10:01 AM   #224
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Have you edited a player recently? Check the scouting report and the subsequent stats the players put up, as opposed to the stats they should put up. They're astronomically different, and not in a "it is a down year" kind of way.
sounds a bit like it could be a scouting issue rather than edit player issue ??? ... yes, i've edited players recently. Maybe it's i don't check those things very often or it doesn't come into play the way i use the game ... hopefully all this gets resolved in the not so distant future.
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Old 08-22-2016, 07:30 PM   #225
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I constantly have players not putting up real league stats even remotely close to their editor-predicted stats, because the overall talent level in my league is above the neutral MLB environment level (old OOTP13 and 14 draft classes -> so many superstars that being above average is now just replacement level).
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Old 08-22-2016, 07:35 PM   #226
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Originally Posted by pbreen View Post
Have you edited a player recently? Check the scouting report and the subsequent stats the players put up, as opposed to the stats they should put up. They're astronomically different, and not in a "it is a down year" kind of way.
Quote:
Originally Posted by mitchkenn View Post
sounds a bit like it could be a scouting issue rather than edit player issue ??? ... yes, i've edited players recently. Maybe it's i don't check those things very often or it doesn't come into play the way i use the game ... hopefully all this gets resolved in the not so distant future.
Stats aside for a second, I'd like to confirm whether you've actually run the Recalc and Rescout option after editing like suggested, pb. I'll be looking at this issue tonight.
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Old 08-22-2016, 08:48 PM   #227
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What the developers need to do is have a main file. To work on issues, make a copy and do the work there so the main file doesn't change. When they feel that patch is ready, give it a different file name so when people download it, it does not overwrite the original exe/setup file. If too many problems, they can then use the original to overwrite back to before the patch.

I created an extra folder called OOTP patches. I do that with all my games. However, downloading the new patch overwrites it. All my other game systems have several patch files. Seems like it would be easier to go back if patch has too many problems.
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Old 08-22-2016, 08:57 PM   #228
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I created an extra folder called OOTP patches. I do that with all my games. However, downloading the new patch overwrites it. All my other game systems have several patch files. Seems like it would be easier to go back if patch has too many problems.
do the same here - i just rename each one when i download it, and i keep the last 2 or 3 that gave me no problems, so if needed i can go backwards .... Great idea!
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Old 08-22-2016, 08:57 PM   #229
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Originally Posted by markvacc1 View Post
What the developers need to do is have a main file. To work on issues, make a copy and do the work there so the main file doesn't change. When they feel that patch is ready, give it a different file name so when people download it, it does not overwrite the original exe/setup file. If too many problems, they can then use the original to overwrite back to before the patch.

I created an extra folder called OOTP patches. I do that with all my games. However, downloading the new patch overwrites it. All my other game systems have several patch files. Seems like it would be easier to go back if patch has too many problems.
Every time I download the game file (patch or original) I save and then rename the file I just downloaded to reflect the version of the game. So I can then go back to whichever version I wish to. Takes but a minute.

edit: I also back up my .lg folders before I apply any patch and name that backup to reflect the version of OOTP it was saved under.

Last edited by byzeil; 08-22-2016 at 09:02 PM.
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Old 08-22-2016, 10:59 PM   #230
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Stats aside for a second, I'd like to confirm whether you've actually run the Recalc and Rescout option after editing like suggested, pb. I'll be looking at this issue tonight.
Confirmed. Multiple times over multiple games.
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Old 08-23-2016, 11:03 AM   #231
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is there a fix planned for not being able to shop a player? that's a game killer.
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Old 08-23-2016, 11:09 AM   #232
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is there a fix planned for not being able to shop a player? that's a game killer.
Yes, that will be in the next patch.
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Old 08-23-2016, 11:10 AM   #233
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Yes, that will be in the next patch.
thanks for the quick response!
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Old 08-23-2016, 03:28 PM   #234
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OOTP has started from scratch once before, and it ended badly.
I think you mean it began badly. It hasn't ended yet - the last ten or so versions of OOTP are built off that code, from when the game was reprogrammed from scratch. If that had never happened, I think we'd have a very limited game right now.
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Old 08-23-2016, 04:44 PM   #235
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Originally Posted by pbreen View Post
Have you edited a player recently? Check the scouting report and the subsequent stats the players put up, as opposed to the stats they should put up. They're astronomically different, and not in a "it is a down year" kind of way.

sounds a bit like it could be a scouting issue rather than edit player issue ??? ... yes, i've edited players recently. Maybe it's i don't check those things very often or it doesn't come into play the way i use the game ... hopefully all this gets resolved in the not so distant future.
yeah i've edited players and they've had careers as expected relative to my league. my league's slugging is a bit lower than the profile editor's forecast.

you'll have to know how your league compares to a "modern mlb environment," which unfortunately in this game expects nearly ~5000hr per year, which is about 5 years late on an adjustment from steroid years.

so, in the profile editor the envorinment is one that league ERA is around ~4.30 and the slash is ~.255/~.318/~.420s each year -- or somewhere near that. go to stats and ai in league settings and see what the estimated slash is for your league - compare slugging... obp will be important too. avg less than either of those.

if you have a .400 slugging league, that's 5% less slugging from the estimate. league-wide the numbers will add up... per player it will depend on ratings distribution... a few players with elite power in a league with less than normal power + auto-calc = awesome individual power numbers potential for thos few players with elite power.


quoted both so the comments are visible without scrolling. i guess it's more a response to the previous person, ofc.

Last edited by NoOne; 08-23-2016 at 04:46 PM.
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Old 08-23-2016, 04:56 PM   #236
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The Elite Player Edit -- No Dice

If he hasn't done so, pbreen would need to upload his league file for examination. I ran numerous tests last night after editing and found no statistical anomalies in any results; not even outliers. We did discover that the 'text' for at least Movement, if not others is addressing different values than it should, but the perfomance levels have not been affected by that issue.

The league files 'may' betray the culprit, it may not. The mention of (closely quoting here) "I duplicated exactly players before the patch" may have something inherent in that process. It should be exactly detailed as to how these players were edited, that is, 'duplicated.' For instance, does that mean after the patch, the original player was deleted? Just how were they replicated? All speculation. Like I say, looked at this for hours last night and with several styles of changes, inc the All stats-oriented approach. Nothing changed performances.

Do with it what you will, but unless I've been unfortunately blinded or outright dumb about something and missed it, tests indicate it's league specific and those files are needed to have any chance of knowing why.
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Old 08-23-2016, 08:17 PM   #237
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Originally Posted by byzeil View Post
Every time I download the game file (patch or original) I save and then rename the file I just downloaded to reflect the version of the game. So I can then go back to whichever version I wish to. Takes but a minute.

edit: I also back up my .lg folders before I apply any patch and name that backup to reflect the version of OOTP it was saved under.


I mentioned it because if they rename it, then it gets renamed once versus how many people download and rename it.


The thing that finally drew me over from Puresim was getting licensed so I didn't have to rename the teams every season I played and the announcement of computerized stadiums for each team. I could have downloaded a mod with photos for puresim, but it was a computer game and I wanted computer stadiums. My only disappointment was the stadiums aren't for all the seasons, but there is always time. The good thing is how many stadiums have been used for so many years that it gets created once and hopefully just copy and pasted for x amount of years it was used. Anybody know how many seasons have the fields? I know 2016 does and maybe 2015, would have to create and go look again. It does not in 1980 and 81.


It also wouldn't hurt my feelings that some day we get actual player icons on the field instead of pawns. It would be cool to see them running, sliding and diving for catches and stuff. It was a good thing to do even with the pawns. I don't even mind the C having to chase down a bunt to deep centerfield and throwing the runner out at 1B. For the most part, it only happens once or twice a game.
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Old 08-23-2016, 08:21 PM   #238
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Originally Posted by byzeil View Post
Every time I download the game file (patch or original) I save and then rename the file I just downloaded to reflect the version of the game. So I can then go back to whichever version I wish to. Takes but a minute.

edit: I also back up my .lg folders before I apply any patch and name that backup to reflect the version of OOTP it was saved under.
how many copies of OOTP do you have installed on your hard drive?
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Old 08-23-2016, 10:52 PM   #239
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how many copies of OOTP do you have installed on your hard drive?
Installed? I have OOTP15, 16 & 17.

I have maybe 4 versions of OOTP17 (install file) but will clean them up once I feel the current version is good to go. I don't generally keep a bunch around but I try to keep the latest 'exercised' and good version so if I have issues with a patch I can go back. I just try not to be on the bleeding edge of patches (I let others find the issues if I can). I also have 2 computers I run OOTP on because I am in 3 leagues and run a 4th so sometimes can't patch everything at the same time.

Last edited by byzeil; 08-23-2016 at 10:56 PM.
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Old 08-24-2016, 04:01 AM   #240
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I read that player releases were suppose to be fixed in this update, but the AI still releases some of my prospects... I really hope this gets a fix(hopefully I'm doing something wrong, that I can change, so I don't have to wait till the update)


edit, it's not just my organization...but still league wide... is there any way to prevent this? It's pretty frustrating.

Last edited by BaseballLife322; 08-24-2016 at 04:12 AM.
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