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Old 01-20-2015, 12:48 PM   #221
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Originally Posted by BIG17EASY View Post
There have been countless changes to the game that affect both MLB setups and fictional over the past decade that make the claim of "playing the same game for a decade" entirely false.

I don't have time to list all of them, but the simple changes to depth charts, the pitching staff screen, the implementation of the monthly development reports, the changes in the scouting system, the addition of international leagues. All of these things affect fictional leagues.

Not to mention all the incredible additions by justafan alone that make fictional leagues look incredible when you use his logos and uniforms.
I think you may have misinterpreted what his point is. Obviously a lot has been added over the years. The things that you listed are not "fictional features". They are regular baseball features. Something like pro/reg is a fictional feature.
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Old 01-20-2015, 12:59 PM   #222
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I really don't understand the crusade against new features that some people take on and why they feel like they should be the ones to tell markus how to spend his time.

I'm sure Markus and team know what they should be focusing on and what is a waste of "valuable programming time". I am also sure that they know the difference between something that just a "few loud people" want vs something that is worthwhile to spend time on.

How about we simply post our suggestions and wants without all the venom-filled arguments.
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Old 01-20-2015, 01:04 PM   #223
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I think you may have misinterpreted what his point is. Obviously a lot has been added over the years. The things that you listed are not "fictional features". They are regular baseball features. Something like pro/reg is a fictional feature.
Go back and read his quote. He says "Simply put, playing the exact same game for over a decade now has begun to get a bit stale." Fictional games are not nearly the same as a decade ago.
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Old 01-20-2015, 01:13 PM   #224
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Go back and read his quote. He says "Simply put, playing the exact same game for over a decade now has begun to get a bit stale." Fictional games are not nearly the same as a decade ago.
i read his quote the first time. Still, unless he comes and corrects me, I think he is talking about fictional only features. Nearly everything that is added is added to enhance either a historic or modern day league. Yes, fictional league have benefited greatly from these features. But a fictional league is very much the same as a real world league. That is what he is trying to say.
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Old 01-20-2015, 01:17 PM   #225
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i read his quote the first time. Still, unless he comes and corrects me, I think he is talking about fictional only features. Nearly everything that is added is added to enhance either a historic or modern day league. Yes, fictional league have benefited greatly from these features. But a fictional league is very much the same as a real world league. That is what he is trying to say.
Then he needs to say that, not come out with crazy hyperbolic claims of no changes in a decade.
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Old 01-20-2015, 01:57 PM   #226
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Then he needs to say that, not come out with crazy hyperbolic claims of no changes in a decade.
fair enough
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Old 01-20-2015, 02:53 PM   #227
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Ability to have multiple shortlists.
Pretty Please!!!

Right now I set up a shortlist,maybe a Draft List, then clear that out and maybe set up a shopping list of players I'd be interested in trading for. Then I want to see what players I have traded have done and I either have to look them up one at a time or clear the short list and create a new one. Then I want to set up a watch list for players in my feeder league, etc, etc.

Being able to have all these (and more) shortlists available at any given time (without having to recreate them) would be awesome.
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Old 01-20-2015, 02:54 PM   #228
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I'd love for wRC+ to be a stat in the game. I use it all the time to judge and rate players in real life. It's one of my favorite offensive stats to rate a hitters ability.
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Old 01-20-2015, 03:08 PM   #229
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Just a small feature for those with many uniform mods: alternate/BP uniforms.
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Old 01-20-2015, 03:09 PM   #230
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alt, I can understand, but bp? When would they show up? ST games?
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Old 01-20-2015, 03:11 PM   #231
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Good point. I guess they can go with ST games. I believe that's what they do today.
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Old 01-20-2015, 03:47 PM   #232
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Originally Posted by jpeters1734 View Post
I really don't understand the crusade against new features that some people take on and why they feel like they should be the ones to tell markus how to spend his time.

I'm sure Markus and team know what they should be focusing on and what is a waste of "valuable programming time". I am also sure that they know the difference between something that just a "few loud people" want vs something that is worthwhile to spend time on.

How about we simply post our suggestions and wants without all the venom-filled arguments.
It's not a crusade. It's a response to poorly made proposals often with little justification and/or evidence to support them. What would you suggest I do? Just be quiet?

I tried not to oppose features I wasn't interested in for a couple of versions. This was unsatisfactory to me because silence seemed (no sinister motive claimed) to be equated with agreement. Many features proposed did not fit my views at all and were often arcade type features based on flawed concepts of realism. Many appeared to be exploit switches designed to reduce the need to work at core game concepts in favor of a fantasy/role playing game that is more about personality constructs (reality show?) and less about baseball. I don't like that concept and have every right to question it.

I completely understand that Markus must be responsive to a new and significantly younger customer base and that many features not interesting to me are completely justified. Since there is a finite amount of resources and time it's equally justified for me to challenge proposals that are based on sloppy thinking one-way logic and limited or no evidence of how they should work. I see nothing wrong with challenging assumptions including my own and for seeking some justification for certain proposals that goes past the, "I think it enhances realism" line. I have the right to say show me the "why" and the "how" and be held to the same standard for my own proposals.

It's interesting that you claim "crusaders" are seeking to tell Markus how to spend his time. Don't all proposals seek the same thing?
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Old 01-20-2015, 04:36 PM   #233
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Since there is a finite amount of resources and time it's equally justified for me to challenge proposals that are based on sloppy thinking one-way logic and limited or no evidence of how they should work. I see nothing wrong with challenging assumptions including my own and for seeking some justification for certain proposals that goes past the, "I think it enhances realism" line. I have the right to say show me the "why" and the "how" and be held to the same standard for my own proposals.
I just don't see why this is needed or what benefit such criticism provides.

jpeters is exactly, 100% correct when he says:

Quote:
Originally Posted by jpeters1734 View Post
I'm sure Markus and team know what they should be focusing on and what is a waste of "valuable programming time". I am also sure that they know the difference between something that just a "few loud people" want vs something that is worthwhile to spend time on.
Markus is far more critical of proposals than you or I will ever be. He's shown time and time again that he's not going to add something "of limited value based on sloppy one way logic".

He'll add things he thinks are of value and if someone wants to convince him their proposal is of value, they'll have to provide evidence and use logic in doing so, or they won't get past first base. Even if they do a great job of presenting their case, he still may turn an idea down based on other criteria know only to him, such as the time it would take to implement the feature.

He doesn't need any of us to be his quality control police, he does that himself.

So it's hard for me to see the value in strongly opposing other ideas, even those you may validly see as sloppy or misguided.

Let Markus sort out the good from the bad, he's got a great track record of doing so without our help.
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Old 01-20-2015, 05:30 PM   #234
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Multiple shortlists would be great.

Better contract AI is definitely needed, for both teams and players. Both sides make some very questionable (and unrealistic) decisions. This is probably my biggest gripe with the game right now.

A better built-in logo creator would be nice as well. For fictional leagues it would be helpful to have the ability to create simple single-letter logos easily. I've never been a fan of the current game-generated logos and always used the ones I've created with photo editing software.

I'd also like to see more interaction/communication between GMs and players, similar to what EHM had. Being able to clearly communicate what the player's expected role is may help reduce the hits to player morale and the incessant whining from some players. There have been a number of occasions where I've wanted to tell one of my bench players "the only way you'll be in the starting lineup is if everyone else on the team and half the guys in the minors suddenly retired, so stop complaining and just be happy you're in the majors." Sadly OOTP does not currently give me the ability to do this.
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Old 01-20-2015, 05:36 PM   #235
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Better contract AI is definitely needed, for both teams and players. Both sides make some very questionable (and unrealistic) decisions. This is probably my biggest gripe with the game right now.
Matt (our new developer) spent a great deal of time reworking big chunks of the financial engine, including everything related to contracts. So, this should work much better in OOTP 16 and produce more realistic contracts.

Oh, and RE: multiple shortlists, these will happen one day too

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Old 01-20-2015, 05:37 PM   #236
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Matt (our new developer) spent a great deal of time reworking big chunks of the financial engine, including everything related to contracts. So, this should work much better in OOTP 16 and produce more realistic contracts.
That sounds really awesome. Glad some finances will get reworked for next year.
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Old 01-20-2015, 06:00 PM   #237
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I'm exited for this new game. I haven't played in several years, but have really yearned to the past couple of months. I nearly bought 15, but decided to wait for 16 (sorry, Markus!) Add me to the not interested in P/R. I am of the personal opinion that time would be better spent elsewhere on many of the great ideas posted here. That said, I'd try it once. I don't really care for the idea of P/R in real-life. But in real-life the consequences are clear to players/teams/owners/managers. In the game, to model that would be difficult and demand way too much time coding.
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Old 01-20-2015, 06:21 PM   #238
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1. The last stanza of "Take me out to the ballgame" during the 7th inning stretch.

2. The last stanza of the home country's national anthem at the start of the game.

3. Did I mention news articles of walk-off HR wins?
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Old 01-20-2015, 06:36 PM   #239
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...justafan...
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Old 01-20-2015, 06:40 PM   #240
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fair enough
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