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#221 | ||
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
This illustrates some of the difficulty with comparing OOTP results to real life because OOTP's financial model isn't really equipped currently to deal with some of the factors of what happens in the real world. Quote:
In short: if clubs have more money to spend, it tends to get spent. |
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#222 | ||
Bat Boy
Join Date: Aug 2012
Posts: 9
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As a whole, in all the online leagues that I have played in, the majority of owners spend nearly all of their budgeted money in the off season in attempts to improve their team, so the lack of spending, no matter what the budget room or cash on hand, is not a concern. Now in solo leagues, maybe this all makes sense, but I can't comment on that as I don't play solo leagues. Last edited by kon6749; 08-25-2012 at 10:49 PM. |
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#223 | ||
Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
Interesting that you bring this up, too as a couple teams this year Miami, LA, and maybe one other that I'm forgetting increased their payroll by various means. They have both now spent exorbitantly, and whether you look at that as responsible or not, they've done it because that's what happens when teams have payroll money available. You could argue that Boston cut their payroll and might actually keep it low, but for how long? Or as Le Grand Orange put it: Quote:
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#224 | |
Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
Last edited by Isryion; 08-25-2012 at 10:53 PM. |
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#225 | |
Bat Boy
Join Date: Aug 2012
Posts: 9
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#226 | |
Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
I'll admit it's tough not being in the league as I only can look at the report, but it wasn't a blind assumption, and I'll look at it again. The league is currently on 12/16 still in FA so teams likely still have a lot of money available (more than they would during the season), but post arbitration (and I have no idea of the exact date when I looked before). There are still hundreds of millions of dollars available. There are, by my count 6 teams with less than 10M available. 3 teams with just over $10M and everyone else has at least $25M available to sign FA (15 teams). Of those 15, 5 have over $30M, and 5 have $58M-$69M. I'm not sure how many or what type of FA are remaining, but this is a ton of money. Arbitration wouldn't have even put a dent in it. Looking at last year's player expenses, I think I can put to rest the idea that this was a blind assumption. There are a few teams that have obviously cut a decent amount of salary, but there are also several that were low last season and are still low. Perhaps your assumption that it was a blind assumption was actually blind? ![]() Last edited by Isryion; 08-26-2012 at 12:20 AM. |
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#227 | |
Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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Quote:
Also worth noting that the 4 lowest payroll teams were all AI controlled for the majority of the season. A couple of them have taken on human owners recently, and immediately became the bigest spenders off the offseason. Miami alone added $93 million in annual salaries, to move from last place to 3rd place in payroll in one offseason. And the 5th lowest payroll team, the lowest payroll run by a real human - which happens to be me - had a $150 million payroll 3 seasons ago. So it's all part of the ebb and flow. All that being said... after all that spending... even though the league is about to start spring training... there are still a handful of Nick Punto's left over who insist on asking for Pujols level money. So something still seems off. |
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#228 | |
Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
So what clubs in OOTP really ought to be doing is looking at their financial projections for next season and then determine the amount of payroll the anticipated revenue can support, then sign players according to that. Cash on hand should not really enter into it at all. There ought to be nothing stopping a club from taking on as much payroll as it wants - if the owner is willing to subsidize the loss for a season or two. If the owner expects a profit each season, then payroll will obviously need to be set in accordance with the revenue the club expects to make. (If it winds up doing better than expected then it can take on additional salary; if it's doing worse than expected then perhaps it'll have to dump salary.) But obviously this topic goes into the more fundamental aspects of the game's financial model... |
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#229 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,076
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Quote:
It's my opinion that, if you offer a player a contract and he rejects it, then that offer is null and void, gone, no longer exists, off the table. It was rejected, it's no longer valid. It doesn't stay on the table "in case" the player changes his mind later on down the road. If the players demands drop later on, then you as the GM have to submit a new offer. Remember - if a player changes his mind 3 or 4 weeks later and lowers his demand, well my needs/requirements for my team may well have changed by then too, just like his did, and I may not want this guy anymore. There is no need to use "withdraw", because your initial offer was rejected, then it's dead. Last edited by Bluenoser; 08-26-2012 at 08:16 AM. |
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#230 | |
Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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I don't like offers being rejected but automatically remaining on the table because, as you said, your team's needs could change in a few weeks. Then all of a sudden your original offer is accepted and you end up with too many players at a certain position. I know some will make the argument that we should remember to withdraw the offer once we sign a different player, but do we all really think everyone who plays OOTP is that diligent? |
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#231 | |
Major Leagues
Join Date: Oct 2011
Posts: 337
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#232 | |
Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
Payroll in this game is determined exactly as you mention -- it's determined by the overall "budget." When I'm discussing this, I'm talking about available budget room which is what determines payroll. It's why est. extension money is the way it is -- it's a projection of the next year's available payroll. Cash on hand has nothing to do with it, as you say (take a look at the league in question, their payrolls would be even higher). I'm really not sure where you've misread this both here and in-game. Maybe people have used the terms interchangeably too much. Available payroll is very different from cash on hand, both in real life AND in the game. FA make estimated demands based on the money available in the league (by payroll) not cash on hand. Last edited by Isryion; 08-26-2012 at 10:35 AM. |
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#233 |
Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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#234 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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I think that may be the first time I've seen that anyone said LGO didn't understand something about OOTP. Not that it means Isyrion is wrong by default. Just sayin'.
In any event, wasn't it the position of many in the earlier pages of this thread that the issue the league in question was seeing was as a result of large amounts of cash available in the league? In fact, hasn't that been a known source of high FA demands in both online and solo leagues for some time now? |
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#235 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,076
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Make up your mind, cause the arguement here is bordering on total laziness. "I want to play OOTP Basaball but I want OOTP baseball to read my mind and do things exactly the way I would. Get off your lazy freakin ass and do your job as a GM. PERIOD!!! If you make offers, then remember what you offered. That's part of your job as a GM. If you want OOTP to remember everything you do for you, go find a game that actually can read your mind. OOTP isn't advanced enough to do that yet. |
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#236 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 14,076
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Quote:
And don't give me some bs excuse like well, not all online leagues can do that. SO the developer should adapt OOTP to meet your needs? BS! This whole debate/thread/and suggestuions are bs. Let's see, we have what, aprox 100 online OOTP leagues? Out of that 100 there is one (1) league that has decided that off season FA doesn't work right and the whole thing needs to be changed. I'll tell you one thing, I've had wolf on ignore for a long time but seeing his quotes I agree with his thoughts (not his method of conveying them) You guys need to learn what it means to be a GM. Right now you're crying like a bunch of little babies because OOTP isn't programmed to do things exactly as you think they should be done. How about you try this - adapt to the parimeters the game is capable of meeting instead of demanding the game adapt to your perimeters. Why is it every other online league has no problems with FA, but because yours does then the whole thing should be changed? Did the thought ever occur to you that not everything in life is going to be like you want it to be or expect it to be or think it should be. Did the thought ever cross your minds that "gee, maybe I should try adapting to the situation as it is." Again, I apoloigize if this sounds rude, but I spent 30 years in the armed forces adapting to situations and it just irks me to no end when people come on here and whine because OOTP doesn't do things exactly as they think it should. Get a grip on reality people, life will never be easy for you and if all you can do is whine (and yes you whined big time about this FA thing) everytime things don't go the way you think they should. I've always call a spade a spade, and I'll never stop doing that. Right now, I'm calling spade. |
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#237 | |
Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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Quote:
All that's happened is based on my personal experience in this league I think we have exposed a somewhat flawed game mechanic regarding how offers are handled. You disagree and think the game is fine as is. Ok, duly noted. Some people agree with you, some don't. It has been raised as a feature request and will be evaluated by the beta team. We'll see what happens. I honestly thought this thread was done at that point, but found the continuing discussion about economics of baseball and OOTP pretty interesting. I love learning about this stuff. I hope others did too. So please can we get past this whole spoiled kids thing. I honestly don't beleive the game should change to suit one online league. That's crazy. Instead, I like to think we're trying to be the canary in the coal mine. "Hey guys, this looks broken... what do you think?" Maybe there really is no issue to worry about. But maybe there is a flaw. What's the harm in asking if in the end we're able to make the game better for everybody? |
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#238 |
Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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And in the spirit of calling a spade a spade, this is actually a pretty ridiculous statement. Yes, actually, I think any product developer should and does adapt to meet customer needs.
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#239 |
All Star Starter
Join Date: Jun 2006
Posts: 1,919
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I think one of the league members (might have been Buane, maybe someone else) said in some detail several pages back why that was not a practical option. If I remember correctly, the primary reason was that it would take at least 2 months to make it through the offseason, if not quite a bit longer.
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#240 | |
Minors (Rookie Ball)
Join Date: Nov 2004
Posts: 32
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Quote:
Are there really online leagues that sim FA a day at a time? I can't even fathom that. In the SCMLB, we sim a week a day, and even that seems a bit too slow for owners -- by the end I'm simming two weeks a day, and no one is complaining about it. I'm not saying FA should take a week, but having an OOTP offseason take as long as a real offseason just isn't going to fly for me, or for most owners I know. |
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