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#201 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#202 | |
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Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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A rake and a roustabout. |
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#203 | |
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Major Leagues
Join Date: Apr 2002
Location: Waveland & Sheffield
Posts: 402
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#204 | |
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Major Leagues
Join Date: Nov 2004
Posts: 417
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#205 | |
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All Star Reserve
Join Date: Feb 2003
Location: Ottawa
Posts: 818
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Not if it's done properly and with more detail. In MLB, every spring training some teams have as much as 5 to7 spots available on their roster. It would be nice if you could play about 15 to 20 ST games. Players could get injured even. In my opinion it would a little bit more fun to a already great game. I mean you guys always strive for historical accuracy well ST happens every year in MLB so why not keep it in the game but make it more realistic and detailed. For me it would enhance the game even more. I'd prefer this to the dreaded H2H. |
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#206 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#207 | |
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Banned
Join Date: May 2004
Posts: 3,458
Infractions: 0/2 (2)
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#208 |
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All Star Starter
Join Date: Feb 2002
Posts: 1,181
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Sudden thought. Will OOTP7 support reduced rosters? I was just "talking" about this in another thread and figured I should ask if this will be supported.
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#209 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#210 |
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Hall Of Famer
Join Date: Jul 2002
Location: Rockford
Posts: 2,534
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I wouldn't mind some sort of simulated stats to look at after the completion of spring training at the very least. Similar to what pure sim does. However, put me in the camp that wants a playable spring training.
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New Album coming soon! |
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#211 |
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All Star Starter
Join Date: Feb 2003
Posts: 1,634
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How would the game support something like the Federal League? Would it be (if I've read closely enough) you'd have your standard MLB with 2 sub-leagues, and create another league with the FL as the sub-league--just as you would with the Japanese League or other international league?
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It was a mistake to come back. |
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#212 |
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Banned
Join Date: Jan 2005
Location: Laundry Barn Favorite food: Bran flakes.
Posts: 1,283
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What about more player personality? More than just team loyalty and desire for winner. I'd like to see maybe an attidue or hustle category. Also more than just three types of ranking. A wider range would be nice.
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#213 | |
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All Star Reserve
Join Date: Feb 2003
Location: Ottawa
Posts: 818
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Doesn't the core game work now? Hasn't it not worked fine everytime Markus has added something new to the game? Sure there's always glitches but they do get cleared up (most of them anyway). But like you said a on/off button would make everybody happy. Even you! P.S. : I bet you though I'm not alone in not caring about H2H. |
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#214 |
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All Star Starter
Join Date: Jul 2003
Location: Topsail Island, NC, USA
Posts: 1,049
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I'm actually amazed noone has asked this yet...... Will V7 be able to support 2 way players being able to pitch and pinch hit and back up some positions?
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#215 | |||||
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#216 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,622
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Well i use the cancel option for st mainly because i didnt like the computer trying to turn a Tony Gwynn into a Barry Bonds or a Cecil Fielder into a Rickey Henderson. I havent used it in awhile but it always seemed to try to help a player in a category that the player just didnt have the talent while neglecting his best talent. So a good contact hitter would gain power while his contact whet down. And no matter how much spring training a player has there are limits to what a player can d do. A player may have a freak season like a Brady Anderson but it doesnt continue . And its usually because of the league as a whole and not st.
Dont get me wrong i would like st but right now i think it needs to be improved. When it becomes something were players must use to stay in shape and maintain their talents but yet not go overboard in categories they just dont have the talent for then i might use it. Thats not to say there shouldnt be seasons that players may have a bad season because of a poor st. I mean i dont think Babe Ruth should automatically maintain his power and hit 60 hr if he holds out and shows up late to st and barely plays in 3 st games. I could see him starting off slow and maybe end up with only 25-30 homers that year but i cant see him stealing 60 bases even if he has his best st ever. But it would be a little bit more interesting to have players holding out and you have to judge whther a player is needs more time to recover from an injury and you can work on your lineups. I think st would probably work better in fictional lleagues using scouts because that would be the time you could try out that gem a scout has raved about. Because in historical leagues you still dont know for sure what player will be a gem but you still know a little bit more than not knowing anything as you do with a fictional player. I think it will give a boost to online fictional leagues as owners try to see what a player can and cant do during st and make adjustments during st instead of just simming st and being told this player improved or didnt improve. But i think their would have to be limits so an owner wouldnt take advantage of the game. What i mean is a player like Babe Ruth should have the talent and potential to improve his power from 3-10 when he is young but once he gets to 10 and is prime he should be only able to maintain that talent or lose it. He shouldnt start having 150 hr seasons. On the other hand a player like Cecil Fielder should have a limit of 1-2 on stealing ability and if the stars are aligned and Fiielder improves every year by 2 in stealing he should still only end up with at the most maybe 3 stolen bases for his best year in that category. Finally i would not like to see a good or bad st will guarantee a good or bad season for a player. I think it should be a good indication of what a year a player might have but there should still be no guarantees. Last edited by BaseballMan; 02-06-2005 at 02:48 PM. |
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#217 |
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All Star Starter
Join Date: Jul 2003
Location: Topsail Island, NC, USA
Posts: 1,049
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You just hit the nail on the head for me, BaseballMan.... I would continue to hit the cancel button for ST on all my historical leagues, but I wouldn't mind having the option of playing it out for a fictional league at all.
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#218 | |||||
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All Star Reserve
Join Date: Feb 2003
Location: Ottawa
Posts: 818
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#219 | |
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Hall Of Famer
Join Date: Dec 2001
Location: In front of some barbecue and a cold beer
Posts: 9,490
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Quote:
![]() Bear in mind that I play with everything turned off except ability ratings and that I have to do performance scouting, which makes for a more difficult game.
__________________
Senior member of the OOTP boards/grizzled veteran/mod maker/surly bastage If you're playing pre-1947 American baseball, then the All-American Mod (a namefiles/ethnicites/nation/cities file pack) is for you. |
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#220 |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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With regards to spring training, this comment Markus made about the stats tracked in the game back in the first OOTP7 development in December:
New splits include by game type (spring training/playoffs/regular season) ... Note the bolded part. Apparently, there are going to be at least stats generated for the spring training period. Whether that means actual spring training games which can be played and/or simmed is anyone's guess. I personally wouldn't mind seeing spring training games so I could try out players. It'd be a nice addition though I don't think I'd use it all the time. In any case, in preparation for the possibility of spring training games, I've acquired quite a number of the real MLB exhibition schedules from years past - just about every season from 1937-1993. It's only a matter of getting them typed into files the game could import (easier said than done of course). As to the financials, on the one hand I want things to be relatively clean and simple, and yet I wouldn't mind seeing more detail either. The thing I really want to try are reserve clause era financials, that is, no free agency but you still have to manage the finances of your team. This would not be as easy as it might seem at first glance, particularly if you add in independent minor leagues and the possibility of players becoming hold-outs when dissatisfied over a contract offer. The other thing I'd really like to try is running a league where the only income is from attendance. No broadcasting money, no merchandizing, just attendance revenue and nothing else. In other words, just like baseball's earlier days. It should also include the system whereby the road team gets a cut of the attendance, which is how it's always been done. Ideally, this figure would be customizable to see what kind of effects different percentages would have. In baseball, the visiting team only collects around 20% of the gate; in the NFL, the visiting team gets 40%. It'd be great to try out these different approaches to splitting the attendance in a league where the only income is from attendance. |
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