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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 06-09-2017, 11:20 PM   #181
crawdad5000
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Looks so much better. .262/.328/.390/.718, with a 3.96 ERA, and 4.42 R/G is way better than what you were getting. Good job figuring it out, and for helping me figure out that I definitely need to stick with OOTP16 for mine because in OOTP16 you can tie the stats output, strategy settings, and player creation modifiers to a specific year while at the same time having financial settings advance as they did historically.

Between 16 and 18 something must've happened that doesn't allow you to do this anymore. Do I have that right, or were you able to tie together stats output, strategy settings, and player creation modifiers from 1984? Maybe you allowed the stats output modifiers to be whatever the game gave you when you input "1984" as the year that you wanted them to be, rather than reverting them all to 1.000 (which would give you an output closer to 2016 I think, which may have been why your strikeouts went so high and HR went up with them, as HR and K have definitely increased lately). Would love to see both sides of your Stats & AI settings page, plus your Financials settings page, and your Players settings page to see what you did, and see if I can replicate it in OOTP18. Thanks crawdad5000, and (hopefully) enjoy your random debut game.
I'll post some more stuff soon, but as far as financials, I still have to input the current year after the off season because they revert to 1984. I'll tell you this, all 8 teams have become extremely popular after just four seasons. Popularity, size, interest is all maxed or near maxed for each team. Could be because once I fix the finance for the current year I have to click on the three buttons, player contracts, coaches contracts, team budget, to get the numbers back in line for the year I'm in.

I unchecked the button to auto import finances so now when I input 1984 every preseason the finances stay at the season I'm in.

As far as modifiers, I just left them all checked this time and just make sure I input 1984 at preseason. Seems to be working.
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Old 06-10-2017, 02:24 AM   #182
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I'll post some more stuff soon, but as far as financials, I still have to input the current year after the off season because they revert to 1984. I'll tell you this, all 8 teams have become extremely popular after just four seasons. Popularity, size, interest is all maxed or near maxed for each team. Could be because once I fix the finance for the current year I have to click on the three buttons, player contracts, coaches contracts, team budget, to get the numbers back in line for the year I'm in.

I unchecked the button to auto import finances so now when I input 1984 every preseason the finances stay at the season I'm in.

As far as modifiers, I just left them all checked this time and just make sure I input 1984 at preseason. Seems to be working.
Good idea to uncheck the auto-import financial settings every year, and then bring them in manually. Glad to hear things are starting to work for you.

Last edited by actionjackson; 06-10-2017 at 07:20 PM.
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Old 06-11-2017, 12:09 AM   #183
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Action: I'm curious. I know you are using 1984 to effectively neutralize stats - what are you doing regarding strategy? Are you also tying that to 1984/going with 5 man rotations, or did you start with 4 man, and if 4, do you plan to evolve to 5 man or stick with 4? Curious what your base year is for that? I think I'm with you or close on 1984 from a stats/HR/CG/Saves perspective. For strategy, I definitely want fewer bunts, and want the Stopper role as opposed to closers...
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Old 06-11-2017, 02:25 AM   #184
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Action: I'm curious. I know you are using 1984 to effectively neutralize stats - what are you doing regarding strategy? Are you also tying that to 1984/going with 5 man rotations, or did you start with 4 man, and if 4, do you plan to evolve to 5 man or stick with 4? Curious what your base year is for that? I think I'm with you or close on 1984 from a stats/HR/CG/Saves perspective. For strategy, I definitely want fewer bunts, and want the Stopper role as opposed to closers...
1984 for Player Creation Modifiers, Strategy and Stats Output, but financials as they happened historically. Easier to do in OOTP16 as somewhere along the way, something got broke and all four of them are joined at the hip, so if you change one you change them all. Not good.
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Old 06-11-2017, 03:16 AM   #185
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I've simmed the first 11 seasons to get a sample size worth reporting. I wanted to stop before the first expansion in 1882 in case anything goes wrong. So the attachments I'm uploading are from 1871-1881. The first two are my finance and player pages. As far as financial I jus import the next season after I advance to the off season. On the players page the traditional and sabermetric modifiers stay the same every year.

http://www.ootpdevelopments.com/boar...1&d=1497161761

http://www.ootpdevelopments.com/boar...1&d=1497161761
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Old 06-11-2017, 03:24 AM   #186
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Next up is game settings/stats AI. The modifiers do change from year to year since I do have all modifier squares checked. Also, when advancing to the preseason the modifier year changes to 1985, therefore I need to change it back to 1984 before I advance past the preseason. This causes the modifiers for league and positions to change slightly. Small variance I can deal with.

The first attachment is end 1880 and the 2nd one is start 1881.

http://www.ootpdevelopments.com/boar...1&d=1497162229

http://www.ootpdevelopments.com/boar...1&d=1497162229
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Last edited by crawdad5000; 06-11-2017 at 04:12 AM.
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Old 06-11-2017, 03:36 AM   #187
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Here is the history simulation page for the first 11 years. As you can see there is some variance in the batting avg, r/g columns but not much. They go up but more important, they also go down. I can deal with this. If they ever go crazy I'll manually fix them but I don't forsee this happining. Every other column, including hr's is pretty even.

http://www.ootpdevelopments.com/boar...1&d=1497162978
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Old 06-11-2017, 03:53 AM   #188
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The team batting and pitching stats from the end of 1881. The stat numbers for 1882, .265/.328/.392/.721 are in line with 1984. They went up a little bit in previous years, but then back down. This is a good thing. I like a little variance but not too much. This way I don't know exactly whats going to happen but it's not off the board like the steroid era. Pitching ERA is maintaining from 4.00 to 4.25 every year. I'm getting ready to do the first major expansion in 1882 so we'll see if this has any impact. It shouldn't.

http://www.ootpdevelopments.com/boar...1&d=1497163962

http://www.ootpdevelopments.com/boar...1&d=1497163962
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Old 06-11-2017, 04:07 AM   #189
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Last two attachments. The Leader board. I'm happy with the "1984" stats engine. No category is out of whack like 70+ hr,s or 50 wins in a season. It looks pretty good. The Chicago Whitestockings have been the dominate team because they had both Don Mattingly and Carl Everett in their prime. They are starting to fade and so did Chicago in 1881. With 8 teams being added in 1882 the competition should be better.

http://www.ootpdevelopments.com/boar...1&d=1497164787

http://www.ootpdevelopments.com/boar...1&d=1497164787
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Old 06-11-2017, 08:17 PM   #190
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Is it possible/do any of you include the Negro League players, or will that not work with the Random debuts?
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Old 06-11-2017, 09:38 PM   #191
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Is it possible/do any of you include the Negro League players, or will that not work with the Random debuts?
Yes, you can. Two ways: 1) Import them from the minor league database, or 2) Import them from the Spritze OOTP17 database. Either way works, if you know your way around them.
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Old 06-11-2017, 09:41 PM   #192
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Last two attachments. The Leader board. I'm happy with the "1984" stats engine. No category is out of whack like 70+ hr,s or 50 wins in a season. It looks pretty good. The Chicago Whitestockings have been the dominate team because they had both Don Mattingly and Carl Everett in their prime. They are starting to fade and so did Chicago in 1881. With 8 teams being added in 1882 the competition should be better.

http://www.ootpdevelopments.com/boar...1&d=1497164787

http://www.ootpdevelopments.com/boar...1&d=1497164787
I'm seeing some slight overages on offense, but nothing like before, and I think you could write them off to having the DH in both leagues as opposed to just one league. I did notice however that your Player Creation Modifiers seem to have crept up from 1984 settings. Perhaps they are advancing a year every year because you still have the box checked. Other than that, if you're happy with the way things are going, that's awesome and keep at it.
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Old 10-22-2017, 10:41 AM   #193
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Quick question for you random debut guys...
I'm playing a 12 team random debut league with no MiLB. Recently I had an issue with my pitcher, Freddy Garcia, going on dl stint for TJ surgery. Comes back 13 months later, pitches 4 innings and BAM! Bone chips in elbow, 8 more months on DL.
My question is, should I put players coming off DL on the reserve roster as a makeshift rehab assignment to minors or does it not matter and my Freddy issue is just an anomaly?
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Old 10-28-2017, 10:20 AM   #194
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Yes, you can. Two ways: 1) Import them from the minor league database, or 2) Import them from the Spritze OOTP17 database. Either way works, if you know your way around them.
Have you updated to Spritze's new database? If so how and where do you install it? Just want to make sure I do it right, have been known to make mistakes...
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Old 11-08-2017, 04:01 PM   #195
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Have you updated to Spritze's new database? If so how and where do you install it? Just want to make sure I do it right, have been known to make mistakes...
Sorry for such a tardy response. I've been out of the loop for quite a while as far as OOTP is concerned. No I have not updated to Spritze's new database. PM coming your way.
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Old 11-08-2017, 05:01 PM   #196
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Have you updated to Spritze's new database? If so how and where do you install it? Just want to make sure I do it right, have been known to make mistakes...
As far as how to do this, you need to be in commish mode and either go onto the draft pool page (if it's around draft time) or to the free agent page and you'll get a box that contains some options in the top right corner, one of which is "Import Historical Player". You can set it up so that you can import these players from the Spritze database. I install the Spritze database folder as a folder inside the "stats" folder, and thus it is easy-peazy to point to it using the import historical player feature. Let me know if this was too convoluted an explanation for you and I'll try to explicate it better.
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Old 11-08-2017, 05:04 PM   #197
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Quick question for you random debut guys...
I'm playing a 12 team random debut league with no MiLB. Recently I had an issue with my pitcher, Freddy Garcia, going on dl stint for TJ surgery. Comes back 13 months later, pitches 4 innings and BAM! Bone chips in elbow, 8 more months on DL.
My question is, should I put players coming off DL on the reserve roster as a makeshift rehab assignment to minors or does it not matter and my Freddy issue is just an anomaly?
Sorry for the delay getting back to you Coltrane. I would say you just got bitten by the injury bug, which happens unfortunately. Not much you can do about it really. I've played 52 years of my random debut now, and I've seen guys get hurt a lot. Mind you, this random debut is in OOTP16, and I think the injuries database got completely revamped in OOTP18, which I don't have much experience with, so I could be talking out of my ass.
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Old 11-19-2017, 02:03 PM   #198
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Mr. Watts, this one's for you. A box score of the 1953 Tigers thrashing the 1953 Red Sox in Game 5 of the ALCS, to take a 3 games to 2 lead heading back to Detroit. Geezus. It was so crazy, there are two posts to it. 7 runs on 12 hits is usually good enough to win, but that was not the case for Boston in this wacky postseason game.
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Old 11-19-2017, 02:21 PM   #199
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...And in Game 6 (above game was Game 5), the Red Sox piled on 7 runs in the third inning to take an 8-0 lead after just 2 and a half innings, only to fall behind 9-8 after six. They scored the tying run in the top of the ninth, but the Tigers responded in the bottom of the ninth and walked away with a 4-2 series win. The Tigers outscored the Red Sox 53-30 in this crazy six game series, which is just about 14 runs per game between the two teams. You don't often score 5 runs a game in a series, and come out on the losing side. Wow! Both teams had 162 game team ERAs under 4 (Tigers: 3.70, Red Sox: 3.92), but the offense blowed up real good in this series. Aye Caramba!

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Old 11-19-2017, 04:27 PM   #200
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...And the Tigers survive a Game 7 thriller with the Reds in a back and forth barn burner, 12-9 for their 7th championship (and 2nd consecutive and 3rd in 5 seasons) in the 53 seasons of this league so far. The Reds had a 3-0 lead after 2, but the Tigers curbstomped them in the fourth with six runs and kept pace with them after that. A 37 year old Willie Keeler was the World Series MVP for the Tigers, as he hit .583 (14 for 24) with 0 HR and 6 RBI. Surprisingly, Willie hasn't been himself at all in this dynasty, and will not make the HoF despite 2,944 hits and counting. His 89 wRC+ is waaay behind his actual lifetime wRC+ of 124, so he's definitely been off. He's only got 1 All-Star appearance, but he does have 4 Gold Gloves and 3 rings to go with his World Series MVP.

Last edited by actionjackson; 11-19-2017 at 06:43 PM.
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