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#181 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
If that accurately portrays what your league wants, then I can't disagree with the request. But I also feel that if players like this are eventually signing in the proper salary range ($10-14M in this example), then a simpler solution would be to have offers remain on the table. Or, I personally like this more, have the option to tell a player that your offer remains on the table when he rejects it. If you don't do this, then the offer goes away. It would be a similar button to the one we get in an e-mail when we get a trade proposal. This way the GM makes a conscious decision to leave the offer on the table, rather than forgetting that the offer remains out there and moving on to a second player, eventually signing that second player, then all of a sudden finding out the first player signed, as well. |
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#182 | |
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Bat Boy
Join Date: May 2005
Posts: 14
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The idea is that, if they're going to ask for crazy amounts of money, they shouldn't just flat out ignore offers as they go through their various "signing windows." If a player is offered a lot of money early in free agency, they should remember that offer so, if they lower their demands and the demands match the original offer, they can renegotiate or continue negotiating from that point. Anyways, as Cockypop said, the feature request was logged, so for all the fighting and sarcasm and anonymous posturing that only the internet can provide, hopefully they'll look at it for OOTP14.
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Rising Star League Pittsburgh Eagles Championships - 2015, 2017, 2019, 2024 Playoffs - 2014, 2015, 2016, 2017, 2018, 2019, 2021, 2022, 2024, 2025, 2026, 2027, 2028 |
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#183 | |
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Bat Boy
Join Date: Aug 2012
Posts: 9
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#184 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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Quote:
EDIT TO ADD: But I'm still not convinced that the proper "fix" is allowing commissioners to edit free agent demands. I'm not saying it would happen in Buane's league, but I can already see the thread with people complaining that the commish in their online league is editing demands in secrecy to help his own team or a friend's team. I think we need to fully explore the issue of contract offers basically disappearing after a player's initial rejection of that offer. Last edited by BIG17EASY; 08-24-2012 at 11:44 AM. |
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#185 | |
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Minors (Rookie Ball)
Join Date: Jun 2005
Posts: 33
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So what's happening is players are making less money because the game forgets previous offers made. It can't be collusion if the owners are trying to pay the players more than they accept. Last edited by cockypop; 08-24-2012 at 11:44 AM. |
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#186 |
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Major Leagues
Join Date: Mar 2007
Posts: 410
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Wooo this is a hot topic!
In real life the owners we stockpiling all this money and still making money on top of that, then the players union would have a major fit. They would take the owners to court on anti-trust laws and eventually force a player's strike. In this kind of market no player would ever sign for lower than their perceived market value. To me the mistake that OOTP makes is even having that player sign with any team in that league! To be fully realistic, OOTP should have several options. #1 have a player's strike to force the owner's hand. #2 Players should sit out the entire year instead of signing at a below value contract. #3 Players should sign with an alternate independent league or team even if at a lower contract (but only a 1 year deal!) to prove to the major league that they are worth it. #4 A competing major league is formed to compete with the players in your markets. To be fair, I recognize the argument. OOTP is not all about realism, it is also about having fun. In an online league (or even in a solo league) its not fun when you offer a player a contract and he says no and then signs with another team for less. So I do agree with the original poster that having some options to mitigate this problem if only manually. In the meantime I do suggest that the online league just manually edit the contracts. |
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#187 | |
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Minors (Rookie Ball)
Join Date: Nov 2004
Posts: 32
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#188 | |
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Minors (Double A)
Join Date: Mar 2006
Posts: 163
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But I figured from a programming standpoint, it would be simpler to just remove the lower limit and let GMs have the burden of defining "the market" rather than ask Markus to reprogram the Free Agent Demands engine.
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Commissioner - Rising Star League Congratulations to the 2060 Champion Buffalo Rangers! |
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#189 | |
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Minors (Rookie Ball)
Join Date: Nov 2004
Posts: 32
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#190 | ||
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Hall Of Famer
Join Date: Jun 2006
Posts: 3,291
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#191 | |
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Minors (Rookie Ball)
Join Date: Nov 2004
Posts: 32
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Code:
A = my star rating B = my primary position get list C of all vet players under a post-arb contract at pos. B with rating A D = average salary of players in list C my starting demand = D * random(between 1.1 and 1.4) |
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#192 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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However, the chances are very low that all the GMs of a league would not offer more than a certain amount for a player when some of those same clubs are sitting on ample available cash. When all of a sudden clubs, in spite of varying individual financial situations, all start offering about the same level of contract, that invites charges of collusion. (The MLBPA is very sensitive about collusion. If there's even a hint of it happening again they file a grievance. But with triple damages written into the CBAs, the costs to clubs of being caught colluding again would be very high, which is why it is unlikely the type of collusion seen during the Ueberroth era will be seen again.) |
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#193 | ||
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
Quote:
Last edited by Le Grande Orange; 08-24-2012 at 04:27 PM. |
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#194 | |
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Bat Boy
Join Date: Mar 2009
Posts: 10
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I understand the concern, but in an online league where you are trying to make better teams than other human owners, I don't see it as a realistic concern. |
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#195 | |
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Hall Of Famer
Join Date: Apr 2010
Location: In A Van Down By The River
Posts: 2,711
Infractions: 0/1 (1)
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Quote:
I'm sure no one in your league goes out of their way to work together on this but if you all agree not to pay a player their demand that is a form of collusion even if it's not meant that way. You all want to win but you all also keep salaries down because you feel they are to high, if they are is besides the point, where as in RL there are other factors like how the fans might react to know you missed out on signing someone overpriced if they might of helped you win but in reality there would be some team that gives in even if they know it's wrong. Now to remembering an offer made, you make an offer of say 10 million for 2 years the player says i want 20 million then signs for 5 million down the road, That should be fixed or at least you should at least have the agent ask if you are still interested. Otherwise if the player wants 20 million when everyone else makes 10 million then that's all he will listen to does happen though maybe not in this extreme but i'm sure there are players who think way to much of of their skills. |
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#196 | |
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Minors (Rookie Ball)
Join Date: Nov 2004
Posts: 32
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Quote:
IRL, collusion happens primarily when owners hold back their resources to line their own pockets. That's not happening here. There are no pockets to line. The only priority is winning. Therefore, if no team is making a big enough offer, it's because no team finds the player to be worth that. There's no other possible explanation here. If you're a GM in a sim league, you have no incentive to save fake money for other GM's. "Collusion" doesn't make any sense, since helping other owners does nothing but hurt you. It would mean cheating in such a way that you could not possibly gain from. |
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#197 | |
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Hall Of Famer
Join Date: Feb 2002
Location: Up There
Posts: 15,644
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Quote:
It's also not (in real life) just a question of what the player is worth in terms of salary versus statistical performance - it's also a question of how much revenue the team thinks will be generated for the club by that player. You may think based on statistical performance that a player is only worth $5 million per year, but if that player adds $10 million in revenue to your club due to increased ticket sales, more merchandise sold, etc., then paying him $8 million per year in salary is a net plus since the club is still earning an extra $2 million per season it wasn't earning before. There's a whole branch of Sabermetrics that looks at the player's salary versus the revenue that player is estimated to have earned the club due to his contributions to the team. (Search for articles on the 'marginal revenue product' of baseball players; there's a section in the book Baseball and Billions that covers the topic, for example.) I have no idea if OOTP actually examines that aspect when it comes to the salaries of players. I would assume not, but maybe it does. |
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#198 |
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All Star Starter
Join Date: Jun 2006
Posts: 1,919
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I would say it only models it insofar as signing a popular player increases fan interest, which increases ticket sales and merchandising revenue (I think).
I don't think it's taken into consideration for either signings or releases. |
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#199 | |
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Major Leagues
Join Date: Oct 2011
Posts: 337
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Quote:
I've found this whole discussion interesting, I think your quote is part of the issue here with the league discussed. I'm assuming they've got certain salaries set in their head but those salaries are based off of what they see in real life. However, their league finances have moved very far away from that. In the MLB, it's rare for a team to go well below its previous payroll -- justified or not, they'd hear about it from the fans, especially if they were losing (one of the big complaints in my home town is that the Twins did just that and people are upset it may be happening more next year). In this league, it looks they have several teams that have a ton of salary space, and as the engine is designed to emulate real life, it's making for odd FA negotiations. It's as if their owners are saying, "You have this much money to spend," and the GMs are saying, "We don't need it." If an MLB GM took this strategy I think two things might happen. 1) The owner would keep the extra money and would eventually stop offering it, especially if the team was winning or 2) if they are losing the GM would be sacked. It seems to have led to the opposite culture that I see in most leagues where FA tend to be in high demand and most players demands go up and not down. However, interestingly, this may have also led them to having found the issue where GMs get locked out if they make an early offer and the player later lowers his demands. All that said, I think that there are plenty of leagues out there that that would prefer the method they are looking for , essentially ignoring the overall league financial situation in FA(and certainly looking to get rid of the oddities or bugs they see!). However, like I mentioned earlier, I could see this create problems with how extensions work. I'm very much hoping that some information comes from the dev team on this because I find it curious and am sure they put more time into thinking about this than anyone else. Last edited by Isryion; 08-25-2012 at 11:58 AM. |
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#200 |
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Minors (Rookie Ball)
Join Date: Nov 2004
Posts: 32
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I think this is a flawed assumption, though. Rather, the league is basing their expected salaries on other players they already have. IME, you can sign a player to an extension for far less money than he would ask for if he went to free agency. Since it's so easy to sign someone to an extension, free agents aren't such a high priority, and only the very best in the pool are going to be highly coveted.
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