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#181 |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 4,036
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How is the facial hair done? Is it a texture overlay on the 3D model, or another 3D element added to the model like the hat would be? Can we make our own custom facial hair? If you can add other 3D elements to the model (e.g. hats), why not have a couple of long hair 3D elements? Am I asking too many questions
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#182 |
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,733
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#183 |
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Minors (Double A)
Join Date: Jul 2004
Posts: 195
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Beta Team - please tell me it is impossible to make the picture of Albert Bell smile.
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#184 | ||
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#185 |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 4,036
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Yes, the bags-o-heads that a couple of us did had hair already on the heads. No, that hair wasn't done using FaceGen. I did a 2D hair template that you could overlay hair on a FaceGen-generated head (assuming the head was oriented a specific direction).
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#186 |
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Hall Of Famer
Join Date: May 2002
Location: Transylvania
Posts: 2,900
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A rake and a roustabout. |
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#187 |
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All Star Starter
Join Date: Jun 2002
Location: Grand Island, NE
Posts: 1,117
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#188 | |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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Quote:
![]() I can hear the cries now. "What if I want a Dog, the Bounty Hunter League?"
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#189 |
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Hall Of Famer
Join Date: Mar 2003
Posts: 9,005
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#190 | |||
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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![]() It's not easy, really... We'll work on facial hair and "painted" hair which is looking a little bit longer ![]() Quote:
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#191 | |||
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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The hair is a texture overlay on the 3D model. There will be several overlays and OOTP will use one of them for each head. It should be possible to create own custom facial hair overlays (these are overlays, too). Quote:
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#192 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
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#193 | |
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Hall Of Famer
Join Date: Mar 2002
Location: Ontario, Canada
Posts: 2,065
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BJHL: Commissioner; Owner: Wichita War Eagles |
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#194 |
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All Star Starter
Join Date: Mar 2005
Location: The Wild West
Posts: 1,353
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#195 |
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All Star Starter
Join Date: Dec 2001
Posts: 1,113
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For uniforms, are we stuck to one set of modern era uniforms or are there a variety of stripes, pinstriping, and piping?
If not, for those of us who DO own products like FaceGen and 3DMax, can we edit custom uniforms?
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ATHL Louisville Jockeys (2001-present) 2002, 2007, 2010, 2012, 2014, 2015, 2020 World Champions Uniform Template 1.2 Last edited by Deft; 02-09-2007 at 12:43 AM. |
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#196 | |
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Hall Of Famer
Join Date: Dec 2001
Posts: 2,522
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"Additionally, you can create your own caps or jerseys textures for each team. You just copy the default textures, open them in a pixel graphics program, edit them and save them as "caps_teamname_nickname.png" or "jerseys_teamname_nickname.png". - Andreas Raht |
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#197 | |
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Hall Of Famer
Join Date: Jul 2004
Location: High and outside
Posts: 4,036
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#198 | |
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Administrator
Join Date: Jun 2002
Location: Hollern/Stade/Germany
Posts: 8,992
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#199 | |
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All Star Starter
Join Date: Jun 2002
Location: Grand Island, NE
Posts: 1,117
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Keep up the great work Andreas, everyone appreciates it, as well as your communication with the board.
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#200 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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The great thing is that if we really want some longhairs in our league, we can always edit the photos ourselves. In fact, I'm sure people will come up with 2D overlays that can be added as long as people use particular zooms and angles that are specified.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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