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| Earlier versions of OOTP: General Discussions General chat about the game... |
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#1 |
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Bat Boy
Join Date: Mar 2004
Posts: 10
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Why can t we have a game visual option?
Hi everybody; i think that our game will really be the top in the world if he could add a sort of graphic engine, but not a 3d or complicated one, just a simple visual representation of the ballground. that let you know where the ball had been batted, so that you can decide how t instruct the baserunner; i mean when you skip around 2nd and you are asked wether to advance to third, how can you decide if you don't know where EXACTLY the ball is in that moment?
Puresim baseball is, in my opinion, inferior to ootp under several aspects. but the graphic representation gives that game 10 points more. Let me know what you all think about this. |
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#2 |
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Administrator
Join Date: Jul 1999
Location: S.E. TN - Georgia born and raised
Posts: 17,023
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Because at this time we have chosen to give time to more realistic player movement and rules and re-code the game engine for more true to life results.
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Steve Kuffrey DABS Atlanta Braves - 2008 Eastern Division Champ *DBLC Atlanta Braves - 2011, 2014 East Division Champ, 2012, 2013 NL Wildcard Baseball Maelstrom-Montreal Expos-2013 Tourney winner, 2014 WC Team Sparky's League - Tampa Bay D'Rays Epicenter Baseball League - Astros 2014 The CBL Rewind - Phillies '95 |
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#3 |
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Global Moderator
Join Date: Nov 2002
Location: Queens, NY
Posts: 9,848
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I'm sure something like that will get into the game eventually. Enough people have mentioned it. Probably not until next year, at least, though.
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My music "When the trees blow back and forth, that's what makes the wind." - Steven Wright Fjord emena pancreas thorax fornicate marmalade morpheme proteolysis smaxa cabana offal srue vitriol grope hallelujah lentils |
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#4 | ||
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Hall Of Famer
Join Date: May 2003
Location: Under The Christmas Fish
Posts: 7,647
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Quote:
Quote:
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#5 | |
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Minors (Single A)
Join Date: Jun 2003
Posts: 61
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Quote:
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#6 |
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Hall Of Famer
Join Date: Apr 2003
Location: New Jersey
Posts: 2,074
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It seems to me that a graphical display of OOTP that would accurately depict on-field action would require a great deal of work. If Markus' vision is to have the gamer be able to use this model when making baserunning desicions I think the game needs to accurately reflect where and how hard balls are hit on the field. This would necessitate a great deal of historical play-by-play data. Of course, the game could always include a 'just for kicks' display. That would be pretty cool too.
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#7 |
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Bat Boy
Join Date: Mar 2004
Posts: 10
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yes, i played cm4 and i reckon that would be too hard trying to implent such an engine in the game, but i was just thinking of something really easy and rudimental. like the puresim webcast.
I only own ootp 5 but few days ago i had a look at the puresim website (didn't even know that game before) and wondered why such a complete and accurate game like ootp couldn t take advantage of that visual engine. |
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#8 |
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Hall Of Famer
Join Date: Oct 2002
Location: Member #3409
Posts: 8,350
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I don't want one unless I can see the pores of the player's skin. I want gritty realism.
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#9 |
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Minors (Single A)
Join Date: Jan 2004
Posts: 55
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I think a "just for kicks" display would be a waste of effort myself. Its neat at first but after awhile it would be boring and unless you could have an option to turn it off it might just slow down the time it takes to play out a game.
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#10 |
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Hall Of Famer
Join Date: Jan 2002
Posts: 6,000
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I would much rather the time be spent fleshing out some of the already existing features of the game.
I don't play my games, so this sort of thing is useless to me. |
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#11 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 3,478
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I like the "Just for kicks" idea. But to actually implement it where you would make baserunning decitions would probably be alot of work on the engine. Currently I go by runner speed and outfielder arm to determine whether or not to go.
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#12 |
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Minors (Rookie Ball)
Join Date: Aug 2003
Location: Long Island, NY
Posts: 20
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A graphical representation of whats happening onfield would make playing the game rather slow. I like to speed up the text to get the game going!
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#13 |
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Minors (Single A)
Join Date: Feb 2002
Location: Purchase, NY
Posts: 79
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This graphical representation talk reminded me of Strat-o-matic. Whatever happened to that? I was roughly 10 years old (I'm 21 now) when I was shown it, so I couldn't keep my attention on it for long. Looking back, I think it was cool. Anyone know what happened to it?
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"People never notice anything." -Holden Caulfield |
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#14 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 3,478
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People keep talking about Strat-o-matic. It reminds me alot of the baseball game i used to play on the old commodor 128. A quick text would tell you what happened at the same time as the ball was hit.
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#15 |
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Minors (Single A)
Join Date: Feb 2002
Location: Purchase, NY
Posts: 79
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Maybe they were the same thing?
This game was cool cause you could use historical teams and whatnot. When you'd hit the ball, there would be a trail showing you where it went.
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"People never notice anything." -Holden Caulfield |
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#16 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 3,478
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Yeah the game i had also used historical teams. The game i had would give you a choice.....you could use the '55 dodgers against the 1906 cubs and stuff like that. I remember I used to manually input stats in our league back then. Of course it was just a small league with a few friends. Looking for that old game is how I found OOTP.
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#17 |
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Global Moderator
Join Date: Nov 2002
Posts: 11,770
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For those who might not know what puresim's "gamecast technology" looks like, here's a screenshot:
![]() It's not bad, but I'd prefer something more like even the rudimentary graphics of the old baseball games that we used to play in the early to mid 80s: ![]() I think something like these would look awesome for OOTP though: More screenshots of Baseball Addict at: http://www.hexacto.com/game_baseball.php Of course, make it an option to turn off to speed things up for those who want that though.
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Last edited by kq76; 04-02-2004 at 04:03 PM. |
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#18 |
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Hall Of Famer
Join Date: Dec 2001
Location: Milwaukee, WI
Posts: 2,434
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including a graphical presentation would virtually make in-game screen mods useless...
I know the mods Henry, myself, and others have done probably would not lend themselves to a graphical representation. Guess I'd rather have the flexibility and have them work on the game engine...
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Roll out the barrel! |
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#19 |
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Banned
Join Date: Dec 2001
Location: Snellville, Georgia
Posts: 1,769
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this is all i need from a graphics engine.
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#20 |
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Banned
Join Date: Dec 2001
Location: Snellville, Georgia
Posts: 1,769
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although the OOTP game engine with THESE graphics would truly kick some arse!!
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