|
||||
| ||||
|
|
#1 |
|
Bat Boy
Join Date: Feb 2017
Posts: 11
|
Financial Issue 4 to 5 years in
I am now on my 2nd play through where we hit about year 4 or 5 everyone is out of money because teams are signing guys to ridiculous contracts, regardless if they have the money, and it kills their budget. You can't make trades and it just kills the game. I tried used the adjust global coefficient but it didn't fix the issue. Losing another 5 year play through because of this is driving me nuts.
I've played OOTP since OOTP 2 and have been ranked in the top 100 multiple times, so I'm not new to OOTP, but can't figure out how to fix this. I turned inflation down from the default 2-4 to 0-1 in the second play with no luck. Clicking adjust global efficient didn't do anything except give everyone a zero at the end of their salary haha. It seems the financials are jacked up all over. Signing rookies to stupid signing bonus, resigning guys to 35-50 million a year when you have a 100 million budget for the entire team. Having no repercussions and rolling that over year after year and then teams have no money. The AI financials seem so jacked to me in so many ways and just wondering if anyone else is experiencing this? Im going to uninstall and reinstall and hope it fixes, but just wanted to put it out there. I saw someone have some issues with the draft and people not having money, but I have it around year 3 it starts and by year 5 everyone is out of money. |
|
|
|
|
|
#2 |
|
All Star Reserve
Join Date: Dec 2009
Posts: 777
|
Do you have a cash maximum set? If teams are running huge profits and the owners aren't withdrawing the cash, then they can wind up with big cash reserves that allow big free agent contracts that are out of place compared to their budgets.
|
|
|
|
|
|
#3 |
|
All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 590
|
There's a couple threads about this. It's a problem.
|
|
|
|
|
|
#4 |
|
Hall Of Famer
Join Date: May 2010
Location: Wisconsin, USA
Posts: 6,116
|
The front office and financial aspects of this game have been in need of a serious overhaul for a while now.
__________________
My fictional team logos and uniforms |
|
|
|
|
|
#5 |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
|
|
|
|
|
|
|
#6 |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Sweden
Posts: 30
|
|
|
|
|
|
|
#7 |
|
Minors (Double A)
Join Date: May 2018
Posts: 120
|
|
|
|
|
|
|
#8 | |
|
All Star Reserve
Join Date: Mar 2004
Location: Parts Unknown
Posts: 590
|
Quote:
The bigger issue is teams are still trying to unload new contracts if I shop a player. For the team, it would have made more sense to make the qualifying offer and then at least get a draft pick if the player is signed. It makes no sense for them to sign that same player to a huge contract and then offer to trade them to me for a nobody, and sometimes retain a percentage of the contract. I don't do house rules. I'll take those stupid deals all day, keep my fan interest at 100, jack up my ticket prices, rinse and repeat. MWHAHAHAHAHAHAHAHAHAHA!!!!!!!! |
|
|
|
|
|
|
#9 | |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Sweden
Posts: 30
|
Quote:
Inflation, can one toggle that setting for another result? Have also heard about the maximum cash setting that can make the finance part of the game improve - according to some (?). |
|
|
|
|
|
|
#10 |
|
Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
|
Inflation is set to 1-4 last I check which is way too much. It should be set to 0-3 if you want to replicate the curve in real life.
|
|
|
|
|
|
#11 |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Sweden
Posts: 30
|
|
|
|
|
|
|
#12 |
|
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
|
I want to be careful typing this.
But how is this stuff not caught? I know the beta testers work hard. I used to be one in the early 2010s. But with this release, it seems like some things need to be addressed with the beta testing program. I know OOTP does not use professional QA people (and even those never ensure a game is bug free, but they at least know how to test a game to a breaking point before release) It seems like so many things slipped through this release. Did no one play a long term save during Beta? Sure, a lot of things can be fixed with tinkering. But at some point, many users just want the game to work ‘out of the box’ At some point you want to be able to play the game more than you want to tinker to ensure your league can make it more than half a decade. Some serious changes need to happen with the beta program, either bring in a few professional QA people or redo the program and ‘assign’ people to test various aspects of the game. Fuzzy high DPI displays, crashes, off-season trading, financials being out of control after a few seasons. All of this should have been caught before release. |
|
|
|
|
|
#13 | |
|
Hall Of Famer
Join Date: Jul 2004
Location: Zürich, Switzerland
Posts: 8,608
|
Quote:
But as someone stated above, they can sometimes take a lot of effort. Having to check each player every other season sounds really tedious. And PSU is talking about larger issues like having deeper financial options than we do now. Like simulating the financial concerns of being a real GM. At least I think that is what he is saying, I don’t want to put words in his mouth. The OOTP financial system has barely changed since the current game engine from OOTP 7. It is still really simplistic and even then it breaks under pressure sometimes in situations like this. Last edited by rudel.dietrich; 04-16-2023 at 02:46 AM. |
|
|
|
|
|
|
#14 | |
|
Hall Of Famer
Join Date: Feb 2002
Posts: 13,106
|
Quote:
Correct. |
|
|
|
|
|
|
#15 |
|
Bat Boy
Join Date: Feb 2017
Posts: 11
|
Financials
There are a lot of problems that seem really annoying in financials. For example, every off-season, instead of going to arbitration I sign players to one year contracts, normally slightly below their expected arbitration number. I've done this for 15 years, and every OOTP version and is a way to Financials. A lot of MLB teams have been doing this for years. Now, the owner doesn't approve it because I dont have the money. They are ok with them going to arbitration and making more money? Makes no sense.
Knowing other are having this problem, maybe I'll wait for the next patch in hopes for some attempted fix. Thanks for all the suggestions everyone! |
|
|
|
|
|
#16 |
|
All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
|
One of the biggest barriers to me actually starting new games is all of the tinkering that I have to do when I start one up.
I don't want to pile on exactly, and I know it's a tough job, but it really is frustrating that the game has had these issues out of the box for years and nothing is ever done about it. Especially so this year. The community found the AI trading issues on day one of the release, but it wasn't found in beta testing? |
|
|
|
|
|
#17 |
|
All Star Starter
Join Date: Mar 2003
Location: Bear, DE
Posts: 1,640
|
Easily for a decade.
__________________
Check out my Sims!! 2013 Boston Red Sox Or my blogs: http://www.medicsbk.com The Sports Medic |
|
|
|
|
|
#18 |
|
Minors (Double A)
Join Date: Apr 2023
Posts: 139
|
If you release a faulty product in virtually any other industry several years in a row, your company is done, finished, over. Fortunately for OOTP - and unfortunately for us - there is no comparable game on the market at the moment.
Those of us who purchased the game are acting as a de facto QA team, pointing out defects in the game that should have been caught prior to release. From what I've read, this isn't the first time OOTP has hit the market with major bugs still to be ironed out. As a former business owner, I find that to be shameful! It seems the developers are spending several months post-release fixing the latest game, instead of spending their time working on new features and upgrades for the subsequent version. Maybe a release every year is unrealistic? Not sure how the OOTP team did it in years gone by, when they apparently added significant new features annually. Did they have a larger staff in the past? What has changed? |
|
|
|
|
|
#19 |
|
Minors (Rookie Ball)
Join Date: Mar 2023
Location: Sweden
Posts: 30
|
Did a simulation to 2035 with 0 inflation.
I do not see any 80-90M contracts and most teams have money available. Stopped the sim just before the 2035 season. 4-5 players had a 50M+ contract but no one over 60. The majority of players contracts are comparable to 2023. For what it's worth. |
|
|
|
|
|
#20 | |
|
Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
|
Quote:
![]() It's the same every year for OOTP, FM, and all(?) other sports titles too. There is one user here, EC, that buys on release but never plays until the last patch. There are users that wait until later in the patch cycle to buy, and get the game on sale. Both ways are valid and may be something you want to do in future? It would at least let you avoid feeling like part of the QA team. |
|
|
|
|
![]() |
| Bookmarks |
|
|