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| OOTP 21 - Historical Simulations Discuss historical simulations and their results in this forum. |
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#21 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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I think I did all this because I wanted the simplest damn schedule possible. I also have all teams take the same off-days. Again, weird, not something you would see in the real world, and probably not ideal. But, the system allowed me to create a schedule that would have 81 games prior to the All-Star break, and 81 games after, which while massively anal retentive is another thing that I wanted. I think that's because I've always been kind of pissed with the "first half" of the season being like 90 games or so, and the second half being 72 or so games. Something bothered me about the term "half", when it clearly wasn't a "half". Here's some of my "work": |
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#22 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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More. You'll notice that the final schedule is set up so that Houston stays in the National League. I'll have to monkey with the league structure from 1969 forward anyway, so I might as well shift them back to the NL every year, and not have to have the abomination that is Interleague:
EDIT: Opening Day is always a Monday, the All-Star Game is always a Tuesday, and the last day of the season is always a Sunday, just like it was when I was a kid. Last edited by actionjackson; 05-19-2020 at 06:11 PM. |
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#23 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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As for haircuts, desperate times like COVID-19 shutdowns, call for desperate measures, like taking a trimmer to your hair because it's gotten ridiculous. Fortunately, said trimmer comes with multiple hair length attachments, so you can't **** it up too much.
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#24 |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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Also, wish I could lose my need to manipulate the draft every year, but I just can't. I've seen way too much AI dumbness to go that route anymore.
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#25 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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1) After his first two seasons (76 & 77, his only good ones; 78 was good but too brief & would likely be affected by your "adjust" or "make bad" settings), you would need to dummy up his ratings for each year where he has real stats (78, 79 & 80; you'd need to go up thru 83 if you are importing real minor-leagues). You could do this by a) copying his previous years' ratings and then maybe (or maybe not) tweaking those a little, or b) entering his previous year's (or slightly different) stats and converting those to ratings (there's a button for this)... You'd need to do this each year where he had real stats. 2) After his real-life retirement, he should be good to go, with the engine taking over. Now, I say this from the perspective that, with historical transactions, OOTP will turn guys like Ted Williams and Joe Di Maggio into free agents for the years they miss due to WWII. And then I override this and re-assign them to their teams so they don't miss seasons, and for me they play like the HOFers that they are. However, I believe David Watts has experienced something different (they become scrub-like). The other caveat: So I try something similar with Sandy Koufax. However, since he actually retired at the top of his game, I don't have to dummy up any stats or ratings. Rather, after I unretire him and put him back on the Dodgers, he's still great. But that greatness frequently lasts what we might consider to be too long - well into his 40's sometimes. This didn't used to happen (several versions ago). With more recent versions of OOTP, I'm not so sure that the engine takes over; rather, it might be that Koufax's superior ratings just stay that way in perpetuity, or something like that... At any rate, one of the "what if's" that I like to try once in awhile is to healthy-up the 1975 Dodgers to see if they can compete with the Big Red Machine. LA was a 102-win team the year before and made few changes the following year. But Bill Russell, Bill Buckner, Joe Ferguson, and to a lesser extent, Jimmy Wynn, were significantly slowed by injuries. And Tommy John missed the entire season. So for Russell, Buckner, and John, I average out their stats for 74 & 76 to come up with "what if healthy" 75 stats and use those to base ratings on. Ferg and Wynn are both a bit different cases so I pretty much just use their 74 numbers... What would be cool is if we could select, say 1-year recalc for the game in general, but at any time go to a player's Editor page and click - for him only - something like "apply 5-year recalc." And his ratings would be overridden by a 5-year recalc. And the reverse scenario: the game is in 5-year recalc mode, but at any time you could apply a 1-year recalc to a player. This would open up a bunch of cool "what if" possibilities. |
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#26 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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With Koufax, I think what you're describing would happen with recalc only. At least that's what happened with prior versions. I haven't played a long, long running game since OOTP16 though, so I may not have seen what you're talking about in the more recent versions. Awesome 1975 Dodgers' concept, and the different recalcs for the game in general and individual players is absolutely mindblowing. This suggestion belongs in the suggestions for future versions thread. Seriously. I ain't no programmer, so I have no clue about how difficult it would be to do that (I would think very difficult), but if Markus could do it, as you say, it would open up a whole bunch of cool "what if" possibilities. Amazing that the Dodgers were able to finish second (albeit a looong way behind the Big Red Machine, but still 88-74 is nothing to sneeze at) in 1975 with all those guys out. "The Toy Cannon" was such an underrated player. You have to squint hard to see it, but between 1965-1976, he was a very good player, with the exception of 1971. Superb at getting on base with excellent power in the heart of a huge era for pitchers? Move him from CF to RF, and I'm all over that. Had he played in a more sabermetrically inclined era, he would've been properly appreciated, but alas. |
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#27 |
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All Star Starter
Join Date: Feb 2014
Posts: 1,024
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Jim Wynn played in two of the worst home run parks in history: the Astrodome and Dodger Stadium and he still hit a lot of homers. I agree, a massively under-rated player.
Put him in Fenway and he is in the Hall of Fame, or in Wrigley or Tiger stadium. Bill James says that a problem the Red Sox had for years was that they thought their offense was better than it really was because of the park effect. This led them to keep players whose numbers looked good but were in large part because of Fenway. Well, the opposite might have happened to the Astros: they got rid of Morgan, Wynn, Bob Watson later etc and they might have won a bunch of pennants with those guys. Plus the Morgan trade got them players like Lee May, big Fenway Park types. Morgan's speed plus power were much more likely to work in the old Astrodome. Wynn probably lost as many homers there as Elston Howard or Joe Dimaggio did in the death valley that was right center field in the old Yankee Stadium. |
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#28 | |
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Hall Of Famer
Join Date: Apr 2009
Location: Toronto, ON
Posts: 6,181
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Death Valley was left centre in Yankee Stadium. Right centre was lefty hitters paradise, and down the right field line was joke stadium territory.You know who else got burned by Dodger Stadium? Willie "3-dog" Davis. He was only a tick above average as a hitter, but he didn't have to be great at the plate because of his defense. Imagine if you could go back in time as a GM with knowledge of park factors. You'd clean up! Oh wait...You can. |
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#29 | |
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Minors (Single A)
Join Date: Apr 2011
Posts: 84
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This observation is interesting. Coincidentally, I heard a podcast last night in which a psychology professor remarked that there is a disconnect in the brain between the circuit that is responsible for wants/cravings and the circuit that is involved with liking. When I heard that I immediately thought about how I spend ten times as much time thinking about OOTP (and other simulation game) setups I would like to try than I do in actually playing them. I may get more enjoyment from the anticipation of playing than I do from the actual playing. Not sure this is exactly what you are remarking about, but somehow it feels like it's related. Mike Last edited by scurvycure; 05-21-2020 at 01:02 AM. |
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#30 | |
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Minors (Triple A)
Join Date: Apr 2020
Posts: 293
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Maybe I'm understanding this wrong, but wouldn't 1-year re-calc be "more predictable" rather than as much of a roller coaster/randomnes as you mention? Since you know how the player did that particular year, he will likely do near the same in your current year as well, no? Whereas if it's 3 or 5 years (especially without double weighted), they may or may not have higher ratings based on more variables (years) than just 1. |
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#31 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,887
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#32 | |
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All Star Starter
Join Date: Feb 2014
Posts: 1,024
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#33 | ||||
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All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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Also, what do you mean when you say "manipulate the draft"? How are you able to manipulate it? Quote:
__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#34 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
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#35 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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Select the Disable Player Development check box if you do not want players to develop in your game world. This option is generally used by historical simulation fans who want the game to generate very specific statistical results, which could be thrown into disarray if player skill levels change during a season. So think of player development off as meaning the OOTP engine will not affect player's development. This would be the equivalent of a "0" setting for Talent Change Randomness. Therefore, a setting of "1" would see OOTP affecting player development at a minuscule, nearly imperceptible, level. A setting of "200" would mean pretty wild changes (from historical performance), and setting of "100" would land right in the middle. If you play with recalc on, then any OOTP development during the season would be undone when recalc happens in the offseason. So, for a wild an unpredictable ride through history, you could have TCR at 200 and recalc off. In that scenario, players would import with ratings according to history (as per their import year), but then all bets are off, as you might have cup-of-coffee guys developing into HOFers, HOFers fizzling out, and everything in-between... Conversely, with TCR very low (or with Player Development off), and recalc on, you should see player performance very close to real life, in terms of both single seasons and career. And then with TCR set to 100 and recalc on, you would get some semblance of real-life history, but with plenty of single-year surprises (but not many career surprises, since players would be recalc'd each offseason). |
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#36 | |
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All Star Reserve
Join Date: Jan 2020
Location: Massachusetts
Posts: 638
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__________________
"I'm on the side that's always lost against the side of Heaven. I'm on the side of snake-eyes tossed against the side of seven" - Leonard Cohen "The Captain" |
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#37 | |
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All Star Reserve
Join Date: Apr 2015
Posts: 581
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#38 |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,887
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This is really great advice.
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#39 | |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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#40 |
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Hall Of Famer
Join Date: Jun 2006
Posts: 5,345
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If you're playing with historical txns on, then players will retire according to history regardless of whether you check or uncheck Retire According to History (a flaw, if you ask me, that appeared around version 13 or so). So in that scenario I think you'd be fine.
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