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Old 10-05-2003, 10:34 AM   #81
Henry
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Quote:
Originally posted by BleedDodgerBlue
...if I were getting one guy picked off every 7 games, I could probably live with that. 67%+ of the games played, no.
That's the part that's confusing me. Your seeing a situation we can't (at least yet) seem to be able to duplicate. That's why I went into Team Strategies and started playing around with the settings to see if I could make it happen.

Maybe the best solution here is to find a way to zip your league up and let us play it out to see what your describing. That may give us some insight as to what's going on.
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Old 10-05-2003, 10:57 AM   #82
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Quote:
Originally posted by BleedDodgerBlue
My first thought re: a stretch of bad luck.

This has been going on for 2+ seasons now. At that point I tend to stop going with the 'good run of bad luck' theory and more start to wonder if there's something deeper going on here.

As for your theory, jax, that might explain why the throw over ALWAYS results in a pickoff - if it only shows the successful ones, that makes sense. But even so, why would the computer be successful so frequently with 'C" rated 'hold runners' pitchers against A/A, A/B, and B/A rated players? It makes no sense from that perspective.

Like I said, if it was only or even mostly happening to guys with D or E ratings for stealing, I wouldn't even bat an eyelash. The fact that it happens with such frequency to my best runners is what infuriates me.

FWIW, It mostly seems to happen in situations where the computer has scored in the previous inning and there are one or two outs with the man aboard - that could just be me noticing those more frequently because they irritate me more, though.

But even that aside, if I were getting one guy picked off every 7 games, I could probably live with that. 67%+ of the games played, no.
Well for what its worth I'm in my 5th season of playing out every game myself with ootp5 including about 10 games with the new patch and haven't seen this either. I can't believe this is an across the board issue or you would have had 50 responses in the first day saying "yeah this is happening to me too" so it sounds like something unique to your league.

Is the 67% figure you are using based on perception or are you keeping track? If it's just based on perception you should consider writing down each time this happens and the situation it happens in along with any other league information so that someone else can test this in the same situation and see if they come up with the same percentages you are getting.

Does it happen in other leagues or is this the only league you have going? If it's the only league you are playing I'd set up another league and test it that way. If it still happens maybe save your current league folder in a safe place and then unlicense, uninstall, and reinstall the game and see if that fixes it.
Although I don't think this would make much difference it is relativly easy to do and would cover one more of the bases in trying to figure out why this is happening to you.
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Old 10-05-2003, 11:27 AM   #83
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Maybe BleedDodgerBlue can send out his league file for others to take look.
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Old 10-05-2003, 04:01 PM   #84
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I am not a fan of the saying 'in real life'. But (this is without any stat checking) it seems to me that terrible runners do not get picked off as much as good runners. Poor runners take shorter leads, and don't get caught leaning towards the next bag. Good runners who are apt to steall get picked off more, because they take big leads and try to time a pitch, that is why they are good runners. Just in my opinion. I am sure there is a stat out there that someone can bring out to prove me completly wrong.
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Old 10-05-2003, 06:19 PM   #85
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Went to play it last night, and noticed some corruption issues...players on several teams have a square and a period for a name, and since I'm in Manager Mode, I can't go into those teams to cut the players and delete them.

Dunno what could have caused that, but we did have a brief power outage in the middle of a session a couple weeks ago, so that maybe the cause, I dunno.

I've deleted that league and started a new one (I only have one going at any given time). If I see the pickoff issue crop up again, I'll be sure to take notes and post to this thread exactly what's happening, when, and what the settings are.

jax - from a 'real life' perspective, you're absolutely right. you takes your risks, and sometimes you get caught. But at the same token, *good* baserunners also generally measure a pitcher's reaction to each move. You don't take your biggest lead the second you get on base. Instead, you take a few steps, time the throw over, maybe increase your lead the next time, and so forth until you've got a lead that you can get back in time with.

Most pickoffs that I've seen in real life tend to happen when either the pitcher's pickoff move is SO good that it catches the runner totally flatfooted, or if the runner mistimes the start of the pitch and jumps the gun a bit early.

The former example would be modeled in the game by the pitcher's "hold runner" rating. A "C" hold runner rating should seldom, if ever, trump an "A" base stealing rating.

Also, if I were getting picked off on at-bats where I clicked 'Steal 2nd,' that would make more sense, but to get picked off that way when I'm not even sending the guy in motion is galling, and it's made more so by the frequency with which I saw it happening.
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Old 10-05-2003, 06:28 PM   #86
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I agree with you about not hitting steal second and getting picked off. Maybe there should be a choice to have your runner stay close.


As for playing manager mode and not being able to delete the players. Old Man made a great utility that can turn manager mode off and allow you to delete players and change homefields and other comsemetic things you would like to do while in manager mode. Go to the mod section. It is stikyed at the top.
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Old 10-05-2003, 09:02 PM   #87
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Thank you Markus. This game is awesome.
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Old 10-05-2003, 09:45 PM   #88
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Created a new league (I think I mentioned that).

16 teams, drafted with real players, randomized cities.

The problem is...when I go to the Manager Screen, I get the following error:

OOTP5 caused an invalid page fault in
module OOTP5.EXE at 0187:007b5712.
Registers:
EAX=00000000 CS=0187 EIP=007b5712 EFLGS=00010246
EBX=00000000 SS=018f ESP=00e4f454 EBP=00e4f4dc
ECX=00000000 DS=018f ESI=00e4f450 FS=6d47
EDX=00f76bf0 ES=018f EDI=00e4e0aa GS=0000
Bytes at CS:EIP:
8b 00 89 42 18 8b 4d a8 8b 51 18 83 7a 5c 00 75
Stack dump:
00e4fcd8 817e08e8 00e4f450 00e4f490 00e4f490 00f75140 780014a5 00000009 78001469 00e4e0aa ffffffff 780013d0 00f76bf0 ffffffff baadaf4e 00e64c00

Not good.
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Old 10-05-2003, 09:58 PM   #89
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Did you delete the Career 2003 league.
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Old 10-05-2003, 10:01 PM   #90
Steve Kuffrey
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Do other leagues work ok? You might try just creating a new one and see if it works.
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Old 10-06-2003, 04:10 AM   #91
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jax - the default league is still there, and virgin to boot. the league that got corrupted was the league I created originally where I was having the pickoff issues. That one I deleted after I noticed the corruption.

Steve - the league itself still worked fine, if you're referring to the corruption. It just had placeholder players that I couldn't manually delete. The league that just had that error message was the new league I created with a 16 team league, random cities, real players, and a player draft.
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Old 10-07-2003, 02:22 AM   #92
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Good job Markus! Thanks for the great work!
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Old 10-07-2003, 03:03 AM   #93
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Quote:
Originally posted by ey215
Anyone feel free to correct me if I'm wrong, but in the past patches have not affected imports/exports for online leagues.
So if your commish is using 5.13 and you are using 5.12 or vice versa you shouldn't have any issues.
I am a Manager in an online league that is password protected. In itself, that is no problem. It asks for a password when I try to go into the [Team Setup] screen, I type in the password for my team, and it works.

I am also a beta-tester for OOTP5, and test the patches in the same folder where I have my online league files. The online league Commissioner is using 5.12, I am using 5.13. Throughout the end of last season, 5.12/5.13 was not an issue. I ftp'ed my lineup changes to his server, and his import worked fine.

When he finished last season, and we progressed to this season's draft, I found I could not sign any free agents, or draft any players in the ammy draft. My 5.13 game kept asking for a password, and my password did not work. In an exchange of emails with the online league Commissioner, we discovered the 5.12/5.13 issue. As soon as I reverted back to the 5.12 version, problem solved.

It appears there may be some conflicts between 5.12 and 5.13, but this is the only one I know about.

Hope this helps.
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Old 10-07-2003, 04:45 PM   #94
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I'm trying to get this update, I'm downloading like I normally do and extracting like I normally do but when it gets to ootp5.exe file it says it's password protected and I can't get past this stage...What am I doing wrong???
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Old 10-07-2003, 05:31 PM   #95
Steve Kuffrey
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So you can't unzip the patch?
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Old 10-08-2003, 10:31 AM   #96
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Promoting A Day-to-Day Injured Player Bug

Hello all -

Thanks for the usual attention to a fine product, but as often happens when fixing one bug, a new one crops up.

I am not not able to promote players from the minors with "day to day" injuries to the majors. Recently one of my starting pitchers was injured so i sent him to the D.L. and tried to call up the one huy at AAA who was best qualified to replace him in the rotation, but he was "orange" at listed at 90% for six weeks and could not be promoted.

It seems that the bug fix doesn't differentiate between: 1) Promoting and demoting a player, and 2) "red" injuries versus "orange" injuries.

It was too bad, because 90% of my top guy at AAA was a much better choice than anyone on the waiver wire - or 100% of my #2 pitcher at AAA.

Cheers -


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Old 10-08-2003, 01:47 PM   #97
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posted this in the tech support forum
but wondering if maybe someone could help me out from here

okay this may be a stupid question, but I need help
when I attempt to unzip the patch into my OOTP5 folder, when it comes to ootp5.exe it says that it is a read-only, hidden or blah blah blah
well it then tells me "OOTP5.exe is password protected. Please enter password below"
nobody else I have talked to (which has been 30 people or so) have had this problem
what am I doing wrong, and can someone PLEASE help me out?

Thanks!!!
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Old 10-08-2003, 01:50 PM   #98
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Quote:
Originally posted by PocketAces9900
I'm trying to get this update, I'm downloading like I normally do and extracting like I normally do but when it gets to ootp5.exe file it says it's password protected and I can't get past this stage...What am I doing wrong???
FINALLY someone with the same problem as myself...somebody please help us!!!!
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Old 10-09-2003, 09:49 AM   #99
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Steve,

I can't unzip the file once it gets to the ootp5.exe file it says it's password protected and that's the last thing I can do
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Old 10-09-2003, 02:26 PM   #100
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I've tried d/l it a number of times and works each time w/o a problem. Can you d/l other files w/o this happening?
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