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OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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05-01-2019, 11:53 AM | #1 |
Minors (Rookie Ball)
Join Date: Mar 2015
Location: MSP
Posts: 23
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Ghost Minor Leaguers & Fatigue
So, I've been playing through a historical game - started in 1946. I've played all of the games by hand all the way through 1950 so far (started in OOTP18). I've been playing with ghost minor leaguers rather than the fictional players. While I have a nice load of minor leaguers down there, I have almost no position players on the bench.
The issue I'm having, that I don't recall having in the past, is fatigue for the real players. They just play and play and play to the point of exhaustion and the AI managers never, ever give them a day off. Ever. The only solution I've found is to take over managing the lineups and pitching staffs myself and making sure there's a bench player scheduled to play once in a while in the depth chart. I don't want to do that (partly because there's just not that many minor leaguers in a historical game like this), I just want the AI manager to deal with the guys I send down. I don't recall having this issue before. Has something changed with the AI at all?
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Discord: jd_396#7779 Last edited by JD396; 05-01-2019 at 11:56 AM. |
05-02-2019, 01:46 PM | #2 |
Hall Of Famer
Join Date: Apr 2015
Posts: 7,167
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i think that's a result of a lack of players. even with ghost players, it's going to favor the real players until the point of exhaustion i think. i.e. fewer days off than normal? if that's the behaviour you are seeing, that'd be a great suggestion for future versions -- when ghost players are enabled, honor days off, then fill with ghosts as needed... make the ghost players after an incomplete depth chart is filled out prior to game start. when ghost players are enabled it'll know to just honor the days off without concern of an incomplete lineup etc.
there is an option that will prevent fictional players from being promoted to your ML-level... if that's your main concern, you could use the 'fill' function for the MiL leagues occasionally and still keep them out of your real player's path to MLB. Last edited by NoOne; 05-02-2019 at 01:48 PM. |
05-03-2019, 08:56 PM | #3 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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I have noticed this problem as well. I never saw it before XX, that is for sure, but I don't know if it's one of the patches or from the beginning of XX.
My Triple-A ballclub had a day off on the 11th and everybody was rested up: But by the 23rd, forget about it!
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- Bru |
05-03-2019, 09:04 PM | #4 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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It turns out that position players on a team with ghost players will be rested but only when they have reached the point of utter exhaustion.
These are the four position players on the 23rd: Hibbard and Macias are down to 17% and 29% respectively. Finally, on the 24th, they get some rest: It's not realistic to be running players down like this over the course of a long season. If ghost players are to be allowed, simulating a full team, then regular days off for rest need to be simulated as well. Bear in mind that this is 1903. Stamina is significantly higher and fatigue is lower than present day. I can just imagine how bad this is in a modern league. One answer, of course, is to stock up with more players and I will be doing that now. However, this ghost player feature seems to need adjustment to simulate player rest as needed. Not that the "real" players don't get fatigued, but that when they do, they are benched for a day in favor of ghost replacements.
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- Bru |
05-05-2019, 04:26 PM | #5 |
Minors (Triple A)
Join Date: Oct 2018
Posts: 264
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I use ghost players. Could this be hurting the prospects of my prospects?
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05-05-2019, 06:48 PM | #6 |
OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,254
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ghost players are meant to be benchers and fill-ins, not very good at all. they will only appear as a last resort.
the first resort are real players. if you don't have enough real dudes they can get tired so one of your challenges is to stay stocked.
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It's madness, madness, I tell you! For the love of God, don't do it! |
05-06-2019, 09:16 AM | #7 | |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Quote:
When you say "stay stocked," that is true, of course, but it's not consistent with the idea and purpose of ghost players. Up until now, you could have a skeleton crew of actual prospects without necessarily stocking the team with scrubs in order to prevent your prospects from being chronically fatigued.
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- Bru |
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05-06-2019, 10:12 AM | #8 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,680
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Quote:
If you're players weren't getting fatigued in the past, it isn't because of ghost players. |
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05-06-2019, 10:35 AM | #9 |
OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,254
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ghosts + real players is not = to fatigue
not enough real players = fatigue if you have a plethora of players on your rosters fatigue will not be an issue. They can be fictional or real. Your choice. If you like ghosts watch Scooby-Doo?
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It's madness, madness, I tell you! For the love of God, don't do it! |
05-06-2019, 04:17 PM | #10 | |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Quote:
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- Bru |
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05-06-2019, 04:32 PM | #11 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,680
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Quote:
I'm not saying you didn't have to rest them in the past, just telling you it isn't because of ghost players. They were never designed to be used as a fill in for fatigue, only for making sure teams had complete lineups to play games. Last edited by Bluenoser; 05-06-2019 at 04:36 PM. |
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05-06-2019, 06:05 PM | #12 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Well, okay then. The thing is, I do have to rest them manually now and whether regular rest is supposed to be part of the ghost players module and was in the past is the question. Perhaps Luke or Matt will comment and clarify this.
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- Bru |
05-06-2019, 07:10 PM | #13 |
OOTP Historical Czar
Join Date: Dec 2001
Location: Bothell Wa
Posts: 7,254
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ghost players are only meant for emergencies to generate enough players to get to 9.
so the game can advance the AI will sign enough free agents automagically to solve this issue if they are available in the game you are playing.
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It's madness, madness, I tell you! For the love of God, don't do it! |
05-06-2019, 07:56 PM | #14 | |
Hall Of Famer
Join Date: Mar 2002
Location: In The Moment
Posts: 13,680
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Quote:
If you have a 1B on your team, he will start. He will never be rested by the AI and a ghost player started in his place just for the purpose of resting the regular 1B. If you do not have a 1B on your team, a ghost player will start. (Applies to any position, just used 1B for the example) Ghost players exist for the purpose of a team being able to fill out a complete line up. Nothing else. |
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05-06-2019, 11:11 PM | #15 |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Hmmm. Maybe you are right, BN (and Spritze).
Maybe I wasn't paying as close attention as I am now; I recently and finally adopted the practice of playing out every game, slowing everything down to a day-to-day pace. Maybe I never noticed the fatigue factor before . . . It still stands to reason that the ghost player module should include ghost position backups but I am granting your point that this may not in fact have ever been the case . . . Thanks.
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- Bru Last edited by Déjà Bru; 05-06-2019 at 11:20 PM. |
05-06-2019, 11:20 PM | #16 |
OOTP Developer
Join Date: Jun 2009
Location: Here and there
Posts: 14,136
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We'll add something in so that with ghost players enabled, we will make ghosts to backup if guys are exhausted. Looks like the recent change I made to not fill almost-full minors (which was causing ghost players to be used too much) had a side effect that if a team had literally only 8 or 9 batters that they would never sit.
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05-06-2019, 11:23 PM | #17 | |
Hall Of Famer
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Location: United States
Posts: 10,456
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Quote:
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- Bru |
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06-27-2019, 01:39 AM | #18 |
Minors (Double A)
Join Date: Aug 2018
Posts: 180
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Where do you 'Enable Ghost Players" in Minor League Settings? Looked everywhere, I can't proceed with my simulation (which is a bunch of crap) -- Never had that problem with 18' or 19'
Found it briefly in Global Settings in one of the Minor Leagues, and then once I clicked it, I can't find that option anymore, there or anywhere. I am just trying to sim to a certain point in my MLB level, it seems to get caught up on league All-Star Games. Last edited by Summers76; 06-27-2019 at 02:17 AM. |
06-27-2019, 10:48 AM | #19 | |
Hall Of Famer
Join Date: Apr 2009
Location: United States
Posts: 10,456
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Quote:
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- Bru |
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01-28-2020, 09:11 PM | #20 |
Major Leagues
Join Date: Mar 2003
Posts: 376
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Any update on this? Seeing the same problem in my current league, several hotfixes later.
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