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| OOTP 20 - General Discussions Everything about the newest version of Out of the Park Baseball - officially licensed by MLB.com and the MLBPA. |
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#1 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Injuries on “High (Realistic Modern Day)” setting
I may be getting ahead of myself because I’m only in late May, but has this setting been toned down? I have only had one injury requiring a DL stint on my major league club, and only a few injuries on my minor league club, where I am so used to getting hammered.
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#2 |
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Hall Of Famer
Join Date: Apr 2002
Location: Iowa
Posts: 6,698
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I may be wrong but I think the file was adjusted to have a more realistic split between pitchers and batters. P's are now more likely, as in real life, to have more injuries over all and more of those injuries will be severe. At least on my team I'm seeing fewer fielders on the IL, even those rated "fragile" while I had a workhorse 26 yr old P rated "durable" have his first injury that has him on the IL for a week.
Like you though I'm only about 2 months into my game in vXX. |
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#3 |
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All Star Reserve
Join Date: Jan 2017
Posts: 588
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yea, youre ahead of yourself.
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#4 |
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All Star Reserve
Join Date: Mar 2016
Posts: 590
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I think you have just had a run of decent luck as far as injuries go
most ppl just notice the bad luck ![]() I have had my best player injured twice and has only played about 10 of 60 games so far. and my best up and coming player just went on the DL. best prospect in AA also down and out for 6 weeks. oh and the new catcher I traded for also was out for 4 weeks, just got him back into the lineup ah well, I was expecting a losing season anyways.... this just confirms it |
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#5 | |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Quote:
Wouldn’t you say I’m noticing the GOOD luck? Sent from my iPhone using Tapatalk |
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#6 | |
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All Star Reserve
Join Date: Aug 2002
Posts: 580
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Quote:
In my save, when I look at teams getting hammered - their trainers are terrible. When I look at other teams that were on the lighter side - they had very solid or better trainers. |
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#7 |
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Minors (Rookie Ball)
Join Date: May 2017
Posts: 36
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made the mistake of leaving it at 'normal' on the fictional league im playing. trying to build up the worst team in the league. complete garbage except for a couple ace pitchers and a decent fielder. All 3 were out with 8-11 month injuries. This is on top of the rest of my pitching staff getting decimated with 3-8 week injuries.
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#8 |
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Minors (Rookie Ball)
Join Date: Mar 2015
Location: MSP
Posts: 23
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I lost my #1 starter for 2 months to a freak off-field injury just simming to Opening Day. I think it's working just fine!
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#9 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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pitchers break down, constantly. thowing overhand is not a natural motion. there'd be less injuries by throwing underhand, but dynamics of hitter vs pitcher may not be beneficial to that arm slot. be tough to say one way or another.
you should be able to produce similar or better spin-rates though. probably more often rising than dropping in zone, though from that angle?... which isn't optimal, i don't think. i get decimated by injuries on normal, lol... no thanks to raising it more. |
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#10 |
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All Star Reserve
Join Date: Apr 2016
Posts: 774
Infractions: 0/1 (1)
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Is there a way to get more day to day and nagging injuries? I feel like when I turn injuries up I just get more long term injuries when i think it should be that there are more nagging injuries. I want to have to make the tough decision about whether or not to put my star on the IL for 10 days even though he can play through it but he might be worse and get reinjured. I want to have to use all the sweet minor league depth I have. I want to turn injuries up but I don’t want more long term injuries that come with that
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#11 | |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Quote:
I’m experiencing more of the nagging type in 20. Since my OP, I’ve played about a week and had two long-term injuries, but generally, I’m seeing DtD stuff. Sent from my iPhone using Tapatalk |
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#12 | |
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Hall Of Famer
Join Date: Apr 2002
Location: Looking for a place called Leehofooks
Posts: 9,887
Infractions: 0/1 (1)
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Quote:
Last edited by David Watts; 04-02-2019 at 10:22 AM. |
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#13 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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I’m hoping Markus & co. can shed some light. Something still does not seem right.
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#14 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Update: June 19th, and 16 of 17 players on the IL in my system are pitchers...
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#15 |
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All Star Starter
Join Date: May 2008
Posts: 1,735
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I play on "high" and just looked at my injured list to see what it was like. Throughout my organization on 6/4/2021 from a standard MLB quick start I have 16 guys on the injured list and 8 of them are pitchers.
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#16 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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there's a text file (if not txt extension) that controls injuries and such.. we can edit it and affect proportions etc...
think it's in the "users\<your pc name>\ootp" type area (not a real path, lol, but you get the idea -- not he data or app path, but user path and related stuff ~where app.cfg resides or thereabouts.).. could be wrong and it's in teh data directory too... it's there somehwere, lol. Last edited by NoOne; 04-02-2019 at 10:01 PM. |
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#17 |
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All Star Starter
Join Date: Jan 2013
Posts: 1,340
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Is it possible to copy and paste the OOTP 19 injury file into OOTP XX? I assume the argument is injuries were better in 19?
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#18 | |
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Banned
Join Date: Jun 2018
Posts: 1,727
Infractions: 0/2 (5)
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Quote:
You would needs thousands of simmed years to make any guess about injuries. Not part of 1 season. |
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#19 |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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#20 | |
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All Star Starter
Join Date: Jun 2011
Posts: 1,272
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Quote:
I found it. 19 and 20 appear to have little or no change in that file. Sent from my iPhone using Tapatalk |
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