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Old 06-08-2017, 10:58 PM   #1
Echo127
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2 questions regarding base-running game mechanics...

I don't expect anyone (other than the devs) to know exact answers to these Q's, but...

1. How exactly does fatigue affect performance? If fatigue is at 50%, does that literally mean 50% of all base ratings? I'm asking this question because I've got a solo game going where I've got a pitcher with great baserunning skills that I like to use as a pinch runner. If he's tired from pitching can he still run full speed?

2. Is stealing success tied *only* to the player's "stealing" rating? Or is it some mixture of stealing and speed? From my experience, players with low-mid speed but high steal have more success than those with high speed but low-mid steal, but it might just be too small of a sample size.

Any insight?
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Old 06-09-2017, 12:00 AM   #2
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These are great questions. If but I'd like to subscribe
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Old 06-09-2017, 01:18 AM   #3
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Quote:
Originally Posted by Echo127 View Post
2. Is stealing success tied *only* to the player's "stealing" rating? Or is it some mixture of stealing and speed? From my experience, players with low-mid speed but high steal have more success than those with high speed but low-mid steal, but it might just be too small of a sample size.
There's a lot more to stealing bases than being able to run fast. The best base stealers are experts at reading pitchers moves so they take off at the earliest possible moment, run on the most favorable counts, and get to top speed in one step. So if your sample is accurate, the game is correctly modelling the fact that base stealing is more than just raw speed and that's a good thing. That raw speed helps the better beat out infield hits or avoid grounding into double plays, and these are good things, but he can still be a poor base stealer.
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Old 06-09-2017, 08:56 AM   #4
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As far as I'm aware just from reading past posts...

Speed = How fast Player X can get from 1st to 2nd (or 2nd to 3rd). May also correlate to the "jump" against a pitcher's Hold Baserunner rating?

Stealing = Success of stealing the base against a Catcher's arm rating.

Example #1: Vada Pinson in my game is a 98/104. He's stolen 232/311 (74.6%)
Example #2: Felipe Alou in my game is a 74/104. He's stolen 82/115 (71.3%)
Example #3: Willie Mays in my game is a 56/104. He's stolen 154/250 (61.6%)
Example #4: Mickey Mantle in my game is a 34/87. He's stolen 198/384 (51.6%)

Very small sample sizes but it seems that the faster a player is, the better their jump and presumably the better their steal success rate overall.
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Old 06-09-2017, 01:57 PM   #5
Echo127
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Quote:
Originally Posted by DawnBTVS View Post
As far as I'm aware just from reading past posts...

Speed = How fast Player X can get from 1st to 2nd (or 2nd to 3rd). May also correlate to the "jump" against a pitcher's Hold Baserunner rating?

Stealing = Success of stealing the base against a Catcher's arm rating.

Example #1: Vada Pinson in my game is a 98/104. He's stolen 232/311 (74.6%)
Example #2: Felipe Alou in my game is a 74/104. He's stolen 82/115 (71.3%)
Example #3: Willie Mays in my game is a 56/104. He's stolen 154/250 (61.6%)
Example #4: Mickey Mantle in my game is a 34/87. He's stolen 198/384 (51.6%)

Very small sample sizes but it seems that the faster a player is, the better their jump and presumably the better their steal success rate overall.
Am I correct in understanding that those are speed/stealing ratings that you're listing?
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Old 06-09-2017, 03:30 PM   #6
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Pitcher strategy is a factor too, if you play your games out. Myself I always forget to press #4 when there's runners on base so they steal constantly.
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Old 06-10-2017, 09:07 AM   #7
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Originally Posted by Echo127 View Post
Am I correct in understanding that those are speed/stealing ratings that you're listing?
Correct. I started the season in 1948 and am up through 1989 so here are more numbers/other players.

Carney Lansford: 60/90 = 476/640 (76.8%). He struggled in the 1970s but 1985-1989 he's gone insane, going 169/201 (84.1%).
Rickey Henderson: 87/98 = 429/589 (71.7%)
Brett Butler: 73/97 = 378/564 (69.7%)
Lonnie Smith: 94/97 = 362/546 (66.3%)

I'm wondering if some of this is also based on the era settings if you're doing real life historical seasons or even fictional leagues?

Worth noting that the 2000s has seen base stealing be far more efficient in general compared to the 1990s, 1980s, and 1970s.
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