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| OOTP 16 - General Discussions Discuss the new 2015 version of Out of the Park Baseball here! |
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#1 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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player creation - it's good to be a batter
what i noticed about Ratings compared to 2015 players:
batters - significantly better, beyond a doubt (excluding contact). Starters - there seems to be ~50% more 51+ starters available (not enough to offset the offensive juggernauts created relievers - there seems to be ~50% less 61+ relievers. so you end up with +12% 2b, +16-20% hr , -9% 3b, -30% k's, and +6% bb. all this amounts to a 4.60-4.90ish ERA and a .260-.280ish avg. with league total modifiers i found to match current 2015 players to recent performance. they are very similar to the default and they only account for a small portion of the increase. in fact i have higher k mod and lower bb rate by nearly +/-.060ish on both mods. and it doesn't slow it down much. the walks, k's would be exagerrated quite a bit more with default settings. i've simmed out to 2040 on 2 different occasions and both times had similar results. this time i noted how many players relative to some important ratings. (the screenshots are in a zip if you want to look at the players that fit on first page. you may need to rename and fix the extension: .zip, .z01, .z02, .z03 instead of the "parts." this forum has some odd file restrictions lol.) 2015, number of players with 61+ rating: Contact ----- 65 Gap Power - 63 Power ------- 87 Eye ----------- 68 K's ------------ 43 51+ SP ------ 59 61+ RP ------ 81 2040, Batting, 61+ Rating: Contact - 62 ---------- -3 players Gap Power - 134 ---- +71 players Power - 177 ----------- +90 players Eye - 175 ---------------+107 players K's - 191 -----------------+148 51+ SP - 94 ------------+35 61+ RP - 41 ------------ -40 Last edited by NoOne; 06-30-2015 at 10:43 PM. |
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#2 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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this continued for 2050, 2060, 2070 - roughly the same proportions of the ratings.
2050, Batting, 61+ Rating: Contact - 79 Gap Power - 153 Power - 216 Eye - 176 K's - 230 51+ SP - 87 61+ RP - 54 ******************* 2060, Batting, 61+ Rating: Contact - 81 Gap Power - 150 Power - 199 Eye - 187 K's - 227 51+ SP - 95 61+ RP - 46 so, has anyone worked with player creation mods to make them a little more realisted than a league full of players that hit 6000 home runs and 9000+ doubles every year? i want it to fluctuate as player creation does its thing. i don't want to use the "adjust each year" because that's really not much different than forcing the game engine match totals (whatever that other option says, you get idea). any experiences or anecdotes would be appreciated. i'd like to cut my learning curve down a bit before delving into it. it takes quite a while to sim 20-50years - i'd rather do it once than many times. like if i drop from 1.000 to 0.900 power what can i expect? how does it affect distribution. evenly? more so with top end? any tip/concept would be appreciated. |
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#3 | ||||
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Hall Of Famer
Join Date: Jul 2004
Location: Toronto ON by way of Glasgow UK
Posts: 15,629
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Quote:
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It's hard for me to say because I'm happy with the status quo. One caveat; I see significant differences in v16 (small sample) and may have to interfere more than usual. It might take me until v17 is released. ![]() Quote:
I suspect that v16 may be trending in that direction. Not enough data yet. I hope this makes sense. Learn to love LTM adjustments and autocalc a little more. However once you do you will find that you can still do a better job with certain outputs manually. That can be a chore.
__________________
Cheers RichW If you’re looking for a good cause to donate money to please consider a Donation to Parkinson’s Canada. It may help me have a better future and if not me, someone else. Thanks. “Conservatism consists of exactly one proposition …There must be in-groups whom the law protects but does not bind, alongside out-groups whom the law binds but does not protect.” Frank Wilhoit |
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#4 |
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Banned
Join Date: Apr 2015
Posts: 7,273
Infractions: 0/1 (3)
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thanks for the reply.
yeah, there are fluctuations, but its average is way too high, and it's not going away. that's why i posted those pics. players arent just slightly better than 2015 they are WAY better - and not just for a short time. the distribution is out of whack with above average players. just take a peak at the power pictures from the first post (there are 14 images, so i archived them). the lil summaries i wrote describe it well too. the whole first page is 77+ power. and there are 20 81+ guys. this isn't just a temporary influx of power. it remains consistently this way. we are talking about 100 or so extra players each year with above average power (61+). that's an extra 3 guys per team hitting 25-35+ home runs relative to what you see in 2015. K's are an even more exagerrated issue. once you get out far enough it hovers around 225-230 extra players relative to 2015 with an avoid k rating of 61+. i believe 2013-2015 is a downward swoon in offense. i'd set it up as not the minimum but toward the minimum. so, i do expect an uptick and will make it do that. just not quite this much. i do have normal scouting on with ai eval on (35-35-20-10), since it has a significant affect on statistical output - settings match my LTM thread. the numbers support the ratings even if some are off a bit. and definitely check back on my other thread, if you experience the same explosion in offense in ootp '16. i'll be adding to that until i have things perfect for me - which will then be easy for others to make minor adjustments to make it perfect for them. i have no problem using other people's ideas to accomplish what i want. please add all the knowledge you want from your potential experimentation. i'm pretty sure you will experience the same phenomenom. i don't change the totals because that's a bad bad idea - i read that in the forums then continued to find out on my own, LoL. trying to avoid that same problem this time. i think those are more about the ratios and affects the game engine in additional ways than just output from what i read. the LTM affects statistical output more easily. quote:"Speaking with no special knowledge, I would normally assume even distribution, however I have made the case several times that OOTP needs to push distribution of talent to widen the gap in stat output. The distribution of certain stats like HR and SB (others too) look good on the totals but don't always show that the best players are better by a larger margin." yeah, check out my LTM. i think i've created a better spread. i think using a mix of ratings and statistics makes this work better. since the ai will make worse decisions (fact), some better rated players will lose playing time to lesser players due to luck (better short-term stats). due to this, LTM must be increased to match real-life totals. so, the best players get the greatest benefit from increased LTM, since they are less likely to lose playing time to lesser players. notes on attachment: i have hr a bit higher than what is 'expected' on this report. so, that particular column is off by 20-some, not 30-some. everything else should be about what the program expects to be a real-life total. blips from temporary influx of talent can be seen here - no problem with that except for the average it floats around. i don't know how many years of pre-made amateurs are included for the draft before PCM takes over. so, 2035 may not be out far enough. Last edited by NoOne; 07-01-2015 at 07:50 PM. |
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